AAC Light-heavyweight M1 raid guide
AAC Light-heavyweight M1 source-backed raid guide: unlock facts, first-clear prep, local mechanic notes, and related wiki source links.
On This Page
- Raid (Normal) quick facts
- Before queueing
- Boss and mechanic notes
- Duty finder and rewards context
- Completion notes
- Verification boundary
Raid (Normal) quick facts
At Metem's invitation, you have entered the Ascension Arcadia Championship, a competition in which the greatest fighters of Alexandria face off in a bid to become grand champion. Yet your opponents wield feral souls to augment their strength, so you in turn must use the simulacra of past warriors to balance the scales. Your debut match is against Black Cat, a fellow rookie harnessing the power of Cath Palug, and if you are to seize victory against this feline foe, you shall need to be agile indeed...
- Category: Raid (normal)
- Difficulty: Normal
- First Appearance: Patch 7.01, *Dawntrail*
- Level: 100
- Item Level Requirement: 685
- Party Size: Full Party (8 players)
- Required Quest: The Claw in the Dark
- Entrance: Greenroom
- Region: Xak Tural
Before queueing
Use the quick facts to check level, item level, party size, required quest, entrance, roulette, and time limit before queueing for AAC Light-heavyweight M1.
- Repair gear and meet the listed level/item-level requirements.
- Tell the party if it is your first clear.
- Use the local wiki link for exact duty facts and related articles.
Boss and mechanic notes
AAC Light-heavyweight M1 has local boss notes for: Claw in the Dark: Black Cat. These notes are pulled from the local wiki and should be treated as source-backed prep unless separately marked as human-reviewed strategy.
- Bloody Scratch: Raid-wide physical damage.
- One-two Paw: The boss raises a glowing claw to its left or right, followed by the other side, indicating two sequential half-room cleaves.
- Black Cat Crossing: The boss summons four glowing lines to its intercardinals or cardinals, followed by another four in the remaining areas. These indicate two sets of late telegraphed conal AoEs centered on them (despite the glowing indicators being lines rather than cones).
- Biscuit Maker: Telegraphed single-target physical tankbuster.
- Clawful: Stack marker AoE on a random player dealing magical damage.
- Mouser: The boss telegraphs nine sequential sets of two AoEs that each hit one tile of the arena. When a tile is hit, it will become damaged. If it is hit again, it will break and anyone who is on it will fall to their deaths. Some tiles will not be hit at all, while others will be hit once, and remaining will be hit twice and break. Two tiles will immediately regenerate afterwards. It appears that each quadrant of the arena will have at least 1 remaining tile in it after the attack, so players can focus on the intersection of the 4 tiles in a quadrant to try to identify which ones will be hit by 0, 1, or 2 attacks, and potentially when to dodge between them to avoid the attacks.
- Elevate and Eviscerate: The boss tethers a random player, targeting it for a physical attack (Impact) that will stun, knock up the player and cause them to land where the arrow is pointing. The player must position to be knocked onto a non-damaged tile, as landing on a damaged tile (indicated by the arrow and tile turning red) will cause it to break and them to fall off. Landing on a non-damaged tile will cause it to become damaged.
- This attack is used four times in a row, each time on a different target. Either all DPS or all supports will be targeted in sequence.
- Shockwave: Telegraphed radial knockback dealing magical damage. Position to be knocked back safely or use knockback resist. The knockback is slightly less than half of the arena, and the boss always centers herself before the attack, so as long as you are near the boss and not between the boss and missing tile, you should be safe.
- The arena will regenerate.
- Predaceous Pounce: The boss telegraphs several sequential line AoEs (paw tracks) and large circle AoEs that will briefly appear before the boss charges between them, executing the AoEs in the same order they appeared.
- Leaping One-two Paw: The boss uses the One-two Paw telegraphs but will also tether a point on the arena, indicating it will slide to that point and then resolve the half-room cleaves from its final position. Note that the boss will not turn or rotate, they will simply reposition with their current facing prior to the AoEs.
- Leaping Black Cat Crossing: Similar to Leaping One-two Paw but combines the movement with Black Cat Crossing instead.
- Grimalkin Gale - All players are targeted with a spread AoE marker. This commonly occurs during or after other mechanics, especially Predaceous Pounce, Leaping One-two Paw, and Leaping Black Cat Crossing.
Duty finder and rewards context
Use this section to decide whether the duty belongs in roulettes, high-end queues, mentor roulette, or repeat farming.
- Duty Finder: Normal Raids (Dawntrail)
- Roulette: normal raids
- Time Limit: 90 minutes
- Tomestones: 10 mathematics + 5 mnemonics
Completion notes
After your first clear, check whether the duty has mapping, clear, Blue Mage, loot, music, or collection reasons to return.
- Music: Main: It's Showtime!
Verification boundary
This page is generated from local TJPedia wiki data. It does not invent missing mechanics, NPC coordinates, loot tables, or current-party-finder strategies. High-end positioning and current-prog tactics still need human review before being labeled as a full strategy guide.
- Source-backed: duty facts, local boss notes, achievements, and music.
- Needs human review: exact high-end progression strategy.
- Use official patch notes for changed requirements or rewards.
Related on TJPedia
Sources
Auto-draft eligible, human review required for volatile guide updates.