Alexander - The Arm of the Son (Savage) raid guide
Alexander - The Arm of the Son (Savage) source-backed raid guide: unlock facts, first-clear prep, local mechanic notes, and related wiki source links.
On This Page
- Raid (Savage) quick facts
- Before queueing
- Boss and mechanic notes
- Duty finder and rewards context
- Completion notes
- Verification boundary
Raid (Savage) quick facts
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- Category: Raid (savage)
- Difficulty: normal
- First Appearance: Patch 3.2, *Heavensward*
- Level: 60
- Item Level Requirement: 225
- Party Size: Full Party (8 players)
- Required Quest: A Refrain for the Undaunted
- Region: Dravania
Before queueing
Use the quick facts to check level, item level, party size, required quest, entrance, roulette, and time limit before queueing for Alexander - The Arm of the Son (Savage).
- Repair gear and meet the listed level/item-level requirements.
- Tell the party if it is your first clear.
- Use the local wiki link for exact duty facts and related articles.
Boss and mechanic notes
Alexander - The Arm of the Son (Savage) has local boss notes for: Quickthinx Allthoughts. These notes are pulled from the local wiki and should be treated as source-backed prep unless separately marked as human-reviewed strategy.
- Both the tether and the Prey debuff can be passed to other players- the tether by interception and the Prey by touching the marked player.
- When Prey is passed to a new player, the previous player will be marked with Slippery Prey, preventing them from being marked again.
- Both players grabbed into Jail will be hit with a magic explosion. This explosion will kill any players with Magic Vulnerability Up from a prior Bomb.
- When the boss flies into the air at the end of the initial cast, players in melee range will be inflicted with Suppuration, reducing max health and increasing damage taken.
- Searing Wind functions exactly the same as in Bowl of Embers (Extreme): Debuffed players will repeatedly burst in a large AoE, damaging and knocking back nearby party members.
- The True Heart is vulnerable to Stun and Heavy.
- Phase 1: Tanks and Healers (white+green), and casters with melee (red+purple).
- Phase 3: Casters and Healers (red+green), and tanks with melee (white+purple).
- Phase 6: Casters and Tanks (red+white), and melee with healers (purple+green).
Duty finder and rewards context
Use this section to decide whether the duty belongs in roulettes, high-end queues, mentor roulette, or repeat farming.
- Duty Finder: Savage Raids (Heavensward)
- Time Limit: 90 minutes
- Tomestones: 15 poetics
Completion notes
After your first clear, check whether the duty has mapping, clear, Blue Mage, loot, music, or collection reasons to return.
- Music: Main: Locus
Verification boundary
This page is generated from local TJPedia wiki data. It does not invent missing mechanics, NPC coordinates, loot tables, or current-party-finder strategies. High-end positioning and current-prog tactics still need human review before being labeled as a full strategy guide.
- Source-backed: duty facts, local boss notes, achievements, and music.
- Needs human review: exact high-end progression strategy.
- Use official patch notes for changed requirements or rewards.
Related on TJPedia
Sources
Auto-draft eligible, human review required for volatile guide updates.