Alexander - The Burden of the Son raid guide
Alexander - The Burden of the Son source-backed raid guide: unlock facts, first-clear prep, local mechanic notes, and related wiki source links.
On This Page
- Raid (Normal) quick facts
- Before queueing
- Boss and mechanic notes
- Duty finder and rewards context
- Completion notes
- Verification boundary
Raid (Normal) quick facts
You have delved into the deepest parts of Midas, and its power source lies but a short distance ahead. For the sake of Idyllshire, and Roundrox, you must disable the core before Alexander awakes to wreak havoc on the realm. Your allies stand at the ready-steel yourself to break through the Illuminati's last line of defense.
- Category: Raid (normal)
- Difficulty: normal
- First Appearance: Patch 3.2, *Heavensward*
- Level: 60
- Item Level Requirement: 200
- Party Size: Full Party (8 players)
- Required Quest: One Step Behind
- Entrance: The Dravanian Hinterlands
- Region: Dravania
Before queueing
Use the quick facts to check level, item level, party size, required quest, entrance, roulette, and time limit before queueing for Alexander - The Burden of the Son.
- Repair gear and meet the listed level/item-level requirements.
- Tell the party if it is your first clear.
- Use the local wiki link for exact duty facts and related articles.
Boss and mechanic notes
Alexander - The Burden of the Son has local boss notes for: Onslaughter, Brawler & Vortexer, Swindler & Blaster, Brute Justice. These notes are pulled from the local wiki and should be treated as source-backed prep unless separately marked as human-reviewed strategy.
- Hydrothermal Missile: A magic-based tankbuster.
- Perpetual Ray: This attack deals high damage and debuffs a player with Magic Vulnerability Up, making Hydrothermal Missile deal massive damage. A tankswap is required after this, as the damage will quickly become unmanageable.
- Mega Beam: The boss will begin charging, then fire a massive beam that deals heavy damage, debuffs with Vulnerability Up and has a heavy knockback. Players simply need to move out of the way of the front of the boss.
- Execution: The boss will summon two Steam Regulator A and two Steam Regulator B. Players need to burn these down quickly, as they will soon explode and deal raid-wide damage, as well as debuff with a stack of Vulnerability Up and Damage Down for each one that is allowed to explode.
- Discoid: Four players are tethered to an orb that slowly starts moving towards them. If these orbs touch their player, they will die. Tanks should take these hits. They explode in a small AoE that also deals damage.
- Seed of the Sky: The boss summons AoEs under players, dropping missiles on those spots. If a player is hit, they will take heavy damage and be debuffed with Vulnerability Up and Damage Down.
- Ice Missile: A player will be marked with a large shimmering AoE and a chunk of ice over their head. Wherever the player is when the marker disappears, a persisting Ice AoE will drop there. Stepping into this will deal persistent damage and debuff with Frostbite.
- Earth Missile: Drops an AoE to where the player was standing. Leaves behind a persistent lava puddle that deals damage when players stand in it, and debuffs with Sludge and Leaden, drastically slowing movement.
- Super Cyclone: A large wind knockback from the boss, dealing moderate damage.
- Brute Force: A hard-hitting tankbuster.
- Single/Double Blaster: The boss will rise up and summon canons to its arms. Though the effect will show on both arms, players need to watch to see if the boss summons one or two canons to determine which attack is firing. For one canon, the main tank will be targeted, so mitigate and heal through while the rest of the party move away. For two canons, players need to stack and mitigate the attack.
- Magicked Mark: A magic-based tankbuster.
- Summon Clones: Players will be marked with a blue arrow, then a clone of the boss will drop on them shortly after. These clones will then charge in a straight line from where they spawn, dealing damage and debuffing with Vulnerability Up if hit.
- Mind Blast: AoE magic damage. Mitigate and heal through.
Duty finder and rewards context
Use this section to decide whether the duty belongs in roulettes, high-end queues, mentor roulette, or repeat farming.
- Duty Finder: Normal Raids (Heavensward)
- Roulette: normal raid
- Time Limit: 90 minutes
- Tomestones: 10 Poetics
Completion notes
After your first clear, check whether the duty has mapping, clear, Blue Mage, loot, music, or collection reasons to return.
- Achievement: Sins of the Son I
- Achievement: Sins of the Son II
- Achievement: Sins of the Son III
- Music: Onslaughter / Robots: Metal
- Music: Brute Justice: Metal - Brute Justice Mode
Verification boundary
This page is generated from local TJPedia wiki data. It does not invent missing mechanics, NPC coordinates, loot tables, or current-party-finder strategies. High-end positioning and current-prog tactics still need human review before being labeled as a full strategy guide.
- Source-backed: duty facts, local boss notes, achievements, and music.
- Needs human review: exact high-end progression strategy.
- Use official patch notes for changed requirements or rewards.
Related on TJPedia
Sources
Auto-draft eligible, human review required for volatile guide updates.