Alexander - The Fist of the Son raid guide
Alexander - The Fist of the Son source-backed raid guide: unlock facts, first-clear prep, local mechanic notes, and related wiki source links.
On This Page
- Raid (Normal) quick facts
- Before queueing
- Boss and mechanic notes
- Duty finder and rewards context
- Completion notes
- Verification boundary
Raid (Normal) quick facts
Although you succeeded in destroying the core of Gordias, it seems that was only a temporary measure. The walking fortress has stirred once more, and its left arm now rests on the banks of the Thaliak. The entrance lies open and unguarded, suggesting the goblins inside are as surprised as you. Take advantage of your enemy's unreadiness and face the Illuminati threat once more-hopefully for the last time.
- Category: Raid (normal)
- Difficulty: normal
- First Appearance: Patch 3.2, *Heavensward*
- Level: 60
- Item Level Requirement: 200
- Party Size: Full Party (8 players)
- Required Quest: Rearmed
- Entrance: The Dravanian Hinterlands
- Region: Dravania
Before queueing
Use the quick facts to check level, item level, party size, required quest, entrance, roulette, and time limit before queueing for Alexander - The Fist of the Son.
- Repair gear and meet the listed level/item-level requirements.
- Tell the party if it is your first clear.
- Use the local wiki link for exact duty facts and related articles.
Boss and mechanic notes
Alexander - The Fist of the Son has local boss notes for: Ratfinx Twinkledinks. These notes are pulled from the local wiki and should be treated as source-backed prep unless separately marked as human-reviewed strategy.
- Tank the boss in the corner to make it easier to avoid the very large AoE from bombs.
- When the boss changes to his giant form, he will apply a debuff 4x, stunning the main tank with Concussion on the 4th stack and then wind up for a tankbuster that deals 90% of their maximum HP if they have Concussion. Off-tank should temporarily provoke the boss at 4 to intercept the tankbuster. After recovering, the MT can then takes the boss back, or the tanking can hard swap on each Concussion, depending on the group's preference.
- Adds will spawn in the corners of the room; they need to be tanked.
- If you get a red-orange marker over your head, run away from the party. This will drop a large puddle which deals significant damage to anyone standing in it.
- The tower in the center of the room has a purple circle around it. Standing near the circle brings up two puddles on the sides of the room, which are necessary for countering certain boss abilities. Standing near the tower too long will inflict damage, however, so the circle should be avoided except to spawn the puddles.
- Red puddle will turn you into a gorilla, giving you a skill to knock bombs far away from the party before they explode. More bombs will spawn each time he summons them (first one, then two, then three). The explosion radius is just slightly smaller than the width of the arena, so ideally the bombs should be pushed into the corner opposite where the boss and party are at. If they are pushed into an adjacent corner or against a wall, ensure you hug the opposite wall tightly to avoid the explosion.
- The violet puddle will turn you into a bird. When the boss is extra large and uses "Boost", become a bird or you'll likely die to his multiple groundpound attacks. Skill #1 allows you to do a little damage, skill #2 will turn you back into yourself.
Duty finder and rewards context
Use this section to decide whether the duty belongs in roulettes, high-end queues, mentor roulette, or repeat farming.
- Duty Finder: Normal Raids (Heavensward)
- Roulette: normal raid
- Time Limit: 90 minutes
- Tomestones: 10 Poetics
Completion notes
After your first clear, check whether the duty has mapping, clear, Blue Mage, loot, music, or collection reasons to return.
- Achievement: Mapping the Realm: Midas I
- Music: Pre-Boss: Sins of the Father, Sins of the Son
- Music: Boss: Locus
Verification boundary
This page is generated from local TJPedia wiki data. It does not invent missing mechanics, NPC coordinates, loot tables, or current-party-finder strategies. High-end positioning and current-prog tactics still need human review before being labeled as a full strategy guide.
- Source-backed: duty facts, local boss notes, achievements, and music.
- Needs human review: exact high-end progression strategy.
- Use official patch notes for changed requirements or rewards.
Related on TJPedia
Sources
Auto-draft eligible, human review required for volatile guide updates.