Alphascape V2.0 raid guide
Alphascape V2.0 source-backed raid guide: unlock facts, first-clear prep, local mechanic notes, and related wiki source links.
On This Page
- Raid (Normal) quick facts
- Before queueing
- Boss and mechanic notes
- Duty finder and rewards context
- Completion notes
- Verification boundary
Raid (Normal) quick facts
You have conquered Chaos, a primal force of deific power. Omega, frustrated in its attempts to process the results of your improbable victory, has decided to conduct a supplemental stage of testing. Drawing on the incomplete data of a foe who once stood firm against Omega itself, the machine generates a new simulacrum for you to face: the legendary Midgardsormr, Father of Dragons.
- Category: Raid (normal)
- Difficulty: normal
- First Appearance: Patch 4.4, *Stormblood*
- Level: 70
- Item Level Requirement: 355
- Party Size: Full Party (8 players)
- Required Quest: And Like Fire Was His Mane
- Entrance: The Interdimensional Rift
- Region: Gyr Abania
Before queueing
Use the quick facts to check level, item level, party size, required quest, entrance, roulette, and time limit before queueing for Alphascape V2.0.
- Repair gear and meet the listed level/item-level requirements.
- Tell the party if it is your first clear.
- Use the local wiki link for exact duty facts and related articles.
Boss and mechanic notes
Alphascape V2.0 has local boss notes for: Midgardsormr. These notes are pulled from the local wiki and should be treated as source-backed prep unless separately marked as human-reviewed strategy.
- Horizontal + Horizontal: Point-blank AoE that extends slightly beyond Midgardsormr's hitbox. If you notice a double horizontal spin, all players should move as far away from Midgardsormr as possible.
- Horizontal + Vertical: Donut AoE that leaves a save spot inside Midgardsormr's hitbox. If you notice a horizontal-into-vertical spin, all players should move into Midgardsormr's hitbox immediately.
- Vertical + Vertical: Two straight-line AoEs through Midgardsormr, forming a '+' shape. One line will always be in the direction Midgardsormr is facing, with the second line always being perpendicular to the first. Seeing as Midgardsormr is typically tanked while he is facing north, all players should move to the far corner of the arena if they notice a double-vertical flip.
- Ambient Aether - Midgardsormr will perform a double-spin and follow-up attack (depending on the spin-order). See above for a list of all possible combinations and how to avoid them.
- Ambient Aether + Earth Shaker - applies a mark to four random players whilst Midgardsormr is performing another double-spin. Once the double-spin concludes, four shock-waves will fire in a line from Midgardsormr's center to each of the marked players (at the same time as the Ambient Aether attack). Players must quickly discern which double-spin-attack Midgardsormr is performing and prepare to dodge it whilst the marked and unmarked players spread out to avoid overlapping each-other with Earth Shaker shockwaves.
- Akh Morn - applies a stack marker to a single player. Unlike most common stack mechanics, Akh Morn is a multi-hitting attack, thus all participants should stack with the marked player and remain with them until all of the multi-hits have been executed, rather than running away after the initial blast.
- Ambient Aether + Thunderstorm - applies an AoE marker to four random players whilst Midgardsormr is performing another double-spin. Once the double-spin concludes, the four marked players will be blasted with AoE lightning, forcing them to not only avoid the aether-attack, but also other members of the raid so that damage doesn't overlap onto others. After the four marked players have detonated, four AoE circles will be left on the ground that will eventually be blasted with lightning. Simply move out of the circles to avoid taking damage.
- Ambient Aether - Midgardsormr will perform a guaranteed double vertical spin, resulting in the '+' shaped straight-line AoE follow-up, forcing everyone to run to a far corner of the arena.
- Ice-Storm - marks two players with very noticeable ice-circle markers. After a brief delay, players with the ice-markers will drop puddles of ice at their current location that will slowly grow in size and inflict Frostbite upon anyone who remains within them. As a rule of thumb, marked players should make an effort to drop these puddles into the outer edges of the arena - preferably the corners.
- Ambient Aether - Midgardsormr will perform yet another guaranteed double vertical spin, resulting in the '+' shaped straight-line AoE follow-up, forcing everyone to run to a far corner of the arena whilst also avoiding the Ice-Storm puddles.
- Cauterize - causes Midgardsormr to leave the arena and eventually reappear somewhere along its outer edges. After a brief delay, he will quickly dart across that half of the arena, inflicting tremendous (typically fatal) damage on anyone caught in his path. To avoid, simply look for where Midgardsormr has appeared and preemptively move out of his upcoming flight-path. However, Scarlet Thread will be taking place at the same time, so watch out!
- Scarlet Thread - spawns fireballs around the entire arena that will eventually shoot straight-line AoEs across the battlefield in a checkerboard fashion. Any player hit by Scarlet Thread fireballs will receive moderate damage and be afflicted with a stack of Suppuration. Due to being executed at the same time as Cauterize, players must avoid the onslaught of straight-line AoEs as well as Midgardsormr's dive-bomb attacks across the platform.
- Frost Breath - a cone attack centered on the dragon's primary target.
- Rime Wreath - raidwide damage.
Duty finder and rewards context
Use this section to decide whether the duty belongs in roulettes, high-end queues, mentor roulette, or repeat farming.
- Duty Finder: Normal Raids (Stormblood)
- Roulette: normal raids
- Time Limit: 90 minutes
- Tomestones: 20 Poetics
Completion notes
After your first clear, check whether the duty has mapping, clear, Blue Mage, loot, music, or collection reasons to return.
- Music: Main: Primogenitor
Verification boundary
This page is generated from local TJPedia wiki data. It does not invent missing mechanics, NPC coordinates, loot tables, or current-party-finder strategies. High-end positioning and current-prog tactics still need human review before being labeled as a full strategy guide.
- Source-backed: duty facts, local boss notes, achievements, and music.
- Needs human review: exact high-end progression strategy.
- Use official patch notes for changed requirements or rewards.
Related on TJPedia
Sources
Auto-draft eligible, human review required for volatile guide updates.