Alphascape V2.0 (Savage) raid guide
Alphascape V2.0 (Savage) source-backed raid guide: unlock facts, first-clear prep, local mechanic notes, and related wiki source links.
On This Page
- Raid (Savage) quick facts
- Before queueing
- Boss and mechanic notes
- Duty finder and rewards context
- Completion notes
- Verification boundary
Raid (Savage) quick facts
The switch taunts you. You cannot resist. A satisfying "click" and your moment of weakness has activated a new phase of the Savage Initiative. This time, however, something is different. The broadcast is interrupted by an unexpected transmission-a message from beyond oblivion. A familiar voice guides you in an unfamiliar tone, and arms you with knowledge of impossible simulations. Your evolution is at hand.
- Category: Raid (savage)
- Difficulty: savage
- First Appearance: Patch 4.4, *Stormblood*
- Level: 70
- Item Level Requirement: 375
- Party Size: Full Party (8 players)
- Region: Gyr Abania
Before queueing
Use the quick facts to check level, item level, party size, required quest, entrance, roulette, and time limit before queueing for Alphascape V2.0 (Savage).
- Repair gear and meet the listed level/item-level requirements.
- Tell the party if it is your first clear.
- Use the local wiki link for exact duty facts and related articles.
Boss and mechanic notes
Alphascape V2.0 (Savage) has local boss notes for: Midgardsormr. These notes are pulled from the local wiki and should be treated as source-backed prep unless separately marked as human-reviewed strategy.
- Horizontal + Horizontal: Point-blank AoE that extends slightly beyond Midgardsormr's hitbox. If you notice a double horizontal spin, all players should move as far away from Midgardsormr as possible.
- Horizontal + Vertical: Donut AoE that leaves a safe spot inside Midgardsormr's hitbox. If you notice a horizontal-into-vertical spin, all players should move into Midgardsormr's hit-box immediately.
- Vertical + Vertical: Two straight-line AoEs through Midgardsormr, forming a '+' shape. One line will always be in the direction Midgardsormr is facing, with the second line always being perpendicular to the first. Seeing as Midgardsormr is typically tanked while he is facing north, all players should move to the far corner of the arena if they notice a double-vertical spin.
- Vertical + Horizontal: Two straight-line AoEs through Midgardsormr, forming an 'x' shape. Seeing as Midgardsormr is typically tanked in the middle of the arena while he is facing north, all players should move to the far north, south, east or west of the arena whenever they notice a vertical + horizontal spin, as only very small safe-zones will be present in these locations.
- Tail End - a vicious and frequently used tank-buster against the primary target that requires mitigation cooldowns or even immunity cooldowns. To be extra-safe, tank-swapping is advised until later in the battle.
- Ambient Aether (V + H) - Midgardsormr will introduce the raid to the new combo mechanic by spinning vertically, then horizontally, indicating an upcoming 'x' shaped attack. Assuming Midgardsormr is being tanked in the center of the arena and facing north, all players should ensure that are standing within the far north, south, east or western edge of the arena.
- Ambient Aether (H + Akh Morn + H) - causes Midgardsormr to perform a horizontal spin, followed by Akh Morn, a stack-marker mechanic that will unleash multiple blasts of shareable damage at the marked target. After the last hit of Akh Morn, Midgardsormr will perform a second horizontal spin, unleashing a massive point-blank AoE at his location. To avoid, simply stack up and share all hits of Akh Morn, then be ready to move as far away from Midgardsormr as possible whilst performing the second horizontal spin.
- Tail End - smashes the main target with another vicious tank buster. As mentioned earlier, it is wise to tank-swap so that each tank can keep some mitigation cooldowns for future mechanics.
- Ambient Aether (H + Earthshaker + ?) - causes Midgardsormr to horizontally spin. After doing so, Earth Shaker will apply a mark to all raid participants. Once the second spin has been performed (which is always random), Earth Shaker will fire shock-waves in a line from Midgardsormr's center towards all marked players (at the same time as the Ambient Aether attack). A good rule of thumb is to have all participants surround Midgardsormyr in a circular pattern so that no two players will be overlapped by upcoming shock-waves, and also gives everyone plenty of space to react to the upcoming Ambient Aether combo. If Midgardsormr flips horizontally, players will need to retreat from the boss to avoid a point-blank AoE. If Midgardsormr flips vertically, all players will need to remain within Midgardsormr's hitbox to avoid the donut AoE. No matter which combo is performed, Earth Shaker will conclude at the same time as that attack.
- Ambient Aether (V + Tail End + Thunderstorm + ?) - causes Midgardsormr to vertically spin. Afterwards, another Tail End (tank-buster) will be performed against the primary target, followed by four players being marked with thunderous AoE circles. Once four players have been marked, Midgardsormr will perform a random spin. If Midgardsormr flips vertically, players must be ready to avoid the '+' shaped AoE attack. If Midgardsormr flips horizontally, players will need to avoid the 'x' shaped attack. Regardless of which attack is chosen, Thunderstorm will detonate at the same time as the ambient aether attack, so players will need to spread out in a manner where the AoE circles do not result in too much overlap.
- Time Immemorial - a long-cast ability that will apply a special debuff to each tank.
- Death from Below (Yellow) - causes attacks from grounded enemies (including Midgardsormr) to apply Doom. As a result, tanks marked with the yellow debuff must focus only on tanking flying enemies.
- Death from Above (Blue) - causes attacks from flying enemies (including Midgardsormr) to apply Doom. As a result, tanks marked with the blue debuff must focus only on tanking grounded enemies.
- Tail End - smashes the main target with another vicious tank buster. Due to the presence of Death from Below/Above debuffs, tank-swapping may not be a luxury at this point, making immunity cooldowns very desirable from here on.
Duty finder and rewards context
Use this section to decide whether the duty belongs in roulettes, high-end queues, mentor roulette, or repeat farming.
- Duty Finder: Savage Raids (Stormblood)
- Time Limit: 90 minutes
- Tomestones: 30 Poetics
Completion notes
After your first clear, check whether the duty has mapping, clear, Blue Mage, loot, music, or collection reasons to return.
- Music: Main: Primogenitor
Verification boundary
This page is generated from local TJPedia wiki data. It does not invent missing mechanics, NPC coordinates, loot tables, or current-party-finder strategies. High-end positioning and current-prog tactics still need human review before being labeled as a full strategy guide.
- Source-backed: duty facts, local boss notes, achievements, and music.
- Needs human review: exact high-end progression strategy.
- Use official patch notes for changed requirements or rewards.
Related on TJPedia
Sources
Auto-draft eligible, human review required for volatile guide updates.