Alphascape V3.0 raid guide
Alphascape V3.0 source-backed raid guide: unlock facts, first-clear prep, local mechanic notes, and related wiki source links.
On This Page
- Raid (Normal) quick facts
- Before queueing
- Boss and mechanic notes
- Duty finder and rewards context
- Completion notes
- Verification boundary
Raid (Normal) quick facts
Your triumph over the recreated Midgardsormr has convinced Omega of your supremacy, and the master of the rift will now engage you directly in combat. The final experiment is begun and the arena awaits. Gather your courage and steel your spirit, for upon this battle rests the fate of entire worlds...
- Category: Raid (normal)
- Difficulty: normal
- First Appearance: Patch 4.4, *Stormblood*
- Level: 70
- Item Level Requirement: 355
- Party Size: Full Party (8 players)
- Required Quest: In the End, There Is Omega
- Entrance: The Interdimensional Rift
- Region: Gyr Abania
Before queueing
Use the quick facts to check level, item level, party size, required quest, entrance, roulette, and time limit before queueing for Alphascape V3.0.
- Repair gear and meet the listed level/item-level requirements.
- Tell the party if it is your first clear.
- Use the local wiki link for exact duty facts and related articles.
Boss and mechanic notes
Alphascape V3.0 has local boss notes for: Omega. These notes are pulled from the local wiki and should be treated as source-backed prep unless separately marked as human-reviewed strategy.
- Atomic Ray - inflicts unavoidable raid-wide damage.
- Mustard Bomb - a vicious tankbuster against Omega's primary target that deals damage in a very small area. Tanks should make sure that non-tank players are not stacked on top of them during the blast.
- Ballistic Impact - marks all eight players with AoE circles, forcing them to spread apart to avoid overlapping damage. On detonation, the circles leave behind persistent puddles of fire that inflict a strong and non-dispellable Burns debuff on anyone who remains within the fire for too long. Bear in mind that Ballistic Impact will happen at the same time as Flame Thrower.
- Flame Thrower - spawns eight evenly-distanced cone attacks that fan out from Omega's position, leaving similarly shaped safe-spots in-between each cone. Due to being executed at the same time as Ballistic Impact, all players will have very limited space to maneuver.
- Wave Cannon - comes in two variations - Larboard Wave Cannon and Starboard Wave Cannon. Larboard shoots from Omega's left side, while Starboard does the same for its right side. Getting hit will deal very high damage and inflict Vulnerability Up. After using a Wave Cannon attack, Omega will spin around to face the opposite direction and use a second Wave Cannon attack in an attempt to confuse players. If you find yourself being tricked, it helps to remember a simple note: "Larboard" equals Left. If it's not Larboard, it's to Omega's right.
- Alternatively, it may be helpful to think of the attack name as telling the player the safe side. If it's Larboard, the player can move to their left to be safe (since the attack will hit Omega's Left). This only works if Omega is facing the player, as he usually is for the main tank.
- In either case, it is important to know which way Omega is facing and pay attention to any swaps he does.
- Peripheral Synthesis - creates a wall of Rocket Punch adds that will appear on one edge of the arena and slowly travel across it, inflicting very high damage, knock-back, and a stackable Vulnerability Up debuff to anyone they collide with. While these can be targeted, they have too much health to burn down in the usual fashion. Instead, players must utilize their Omega Jammer (Duty Action) to deal roughly half of its max health in damage. Omega telegraphs this attack by shouting " Reconstructing rocket-propelled armament."
- Executable #1 - spawns eight Particle Beam-style circles around the arena - one for each player to stand in. Standing inside the circle as its ability casts will dispel the Looper debuff from that player and deal minor damage with Storage Violation. If a circle is not occupied by the time its ability is fired, the whole party is hit with Critical Storage Violation for higher damage and a stack of a Damage Down debuff, making the DPS check harder.
- Executable #2 - spawns a point-blank AoE centered on the Level Checker followed by four Particle Beam circles inside the first AoE, along with a ring AoE on the outside of the arena where the first did not hit. To avoid, all players will need to run away from the Level Checker to avoid the point-blank, then run towards it to dodge the outer-blast, giving everyone enough space to get inside the circles (two players each) to dispel their Looper debuffs.
- (Improved) Peripheral Synthesis - will spawn 1-2 giant versions of the previous Rocket Punch adds at the edge(s) of the arena. After a moderate delay, these adds will launch across the platform in a straight line and devastate anyone caught in their path.
- Electric Slide - creates a stack-marker on a random player. After a brief delay, Omega launches itself into the targeted player's location, inflicting shareable damage. All players must stack on the selected player to save them from a grisly fate.
- (Improved) Mustard Bomb - causes every second cast of Mustard Bomb to tether itself to a random player. After the tethered Mustard Bomb is executed, Omega will hit the tethered player with a devastating area of effect blast that deals extremely high damage and inflicts Paralysis on everyone within range of the blast. As a result, the off-tank should grab the tether and move away from the group as soon as possible.
Duty finder and rewards context
Use this section to decide whether the duty belongs in roulettes, high-end queues, mentor roulette, or repeat farming.
- Duty Finder: Normal Raids (Stormblood)
- Roulette: normal raids
- Time Limit: 90 minutes
- Tomestones: 20 poetics
Completion notes
After your first clear, check whether the duty has mapping, clear, Blue Mage, loot, music, or collection reasons to return.
- Music: Main: eScape
Verification boundary
This page is generated from local TJPedia wiki data. It does not invent missing mechanics, NPC coordinates, loot tables, or current-party-finder strategies. High-end positioning and current-prog tactics still need human review before being labeled as a full strategy guide.
- Source-backed: duty facts, local boss notes, achievements, and music.
- Needs human review: exact high-end progression strategy.
- Use official patch notes for changed requirements or rewards.
Related on TJPedia
Sources
Auto-draft eligible, human review required for volatile guide updates.