Alphascape V4.0 (Savage) raid guide
Alphascape V4.0 (Savage) source-backed raid guide: unlock facts, first-clear prep, local mechanic notes, and related wiki source links.
On This Page
- Raid (Savage) quick facts
- Before queueing
- Boss and mechanic notes
- Duty finder and rewards context
- Completion notes
- Verification boundary
Raid (Savage) quick facts
The switch taunts you. You cannot resist. A satisfying "click" and your moment of weakness has activated a new phase of the Savage Initiative. This time, however, something is different. The broadcast is interrupted by an unexpected transmission-a message from beyond oblivion. A familiar voice guides you in an unfamiliar tone, and arms you with knowledge of impossible simulations. Your evolution is at hand.
- Category: Raid (savage)
- Difficulty: savage
- First Appearance: Patch 4.4, *Stormblood*
- Level: 70
- Item Level Requirement: 380
- Party Size: Full Party (8 players)
- Region: Gyr Abania
Before queueing
Use the quick facts to check level, item level, party size, required quest, entrance, roulette, and time limit before queueing for Alphascape V4.0 (Savage).
- Repair gear and meet the listed level/item-level requirements.
- Tell the party if it is your first clear.
- Use the local wiki link for exact duty facts and related articles.
Boss and mechanic notes
Alphascape V4.0 (Savage) has local boss notes for: Omega-M & Omega-F, Phase 1: Mechanical Timeline, Phase 2 - Mechanics & Abilities, Phase 2: Mechanical Timeline. These notes are pulled from the local wiki and should be treated as source-backed prep unless separately marked as human-reviewed strategy.
- Omega's Eye - all players must be wary of the large mechanical eyeball located outside of the arena. Periodically, it will alter its position and unleash either a straight-line or point-blank AoE across the platform. At the beginning of the battle, Omega's Eye will always be positioned to the north, and will only move to cardinal points around the arena (N, S, E, W).
- Suppression - causes Omega's Eye to unleash a massive straight-line AoE across the arena, leaving small safe zones to the sides of the beam. After doing so, Omega's Eye will teleport to another cardinal position.
- Advanced Suppression - causes Omega's Eye to unleash a massive point blank AoE from its location, leaving a crescent moon area (farthest away from the eye) as a safe spot. After doing so, Omega's Eye will teleport to another cardinal position.
- Electric Slide - causes Omega-M and/or Omega-F to devolve into a non-targetable puddle of synthetic goop. Shortly afterwards, both healers will be targeted with a stack marker, forcing the raid to split into two groups and stack with each victim to soak the damage. After a brief delay, the unformed goop will divide into two parts, with each part leaping towards a marked victim. After landing on the platform, Omega-M and Omega-F will form from the synthetic puddles. As a result, players can pre-position themselves so that Omega-M and Omega-F spawn in specific locations, keeping in mind that Omega-M will always cast Efficient Bladework (point-blank AoE) at his location, whilst Omega-F casts Discharger (knockback).
- Synthetic Shield - equips Omega-M with a synthetic shield that will allow him to execute specific abilities.
- Beyond Defense - causes Omega-M to dash towards a random player, inflicting moderate AoE damage and a Magic Vulnerability Up debuff against the primary target, as well as anyone else caught in the blast zone. As a result, the raid should avoid stacking during Beyond Defense to ensure that the damage and debuffs do not overlap onto other players. Beyond Defense is immediately followed by Pile Pitch.
- Pile Pitch - a direct follow-up to Beyond Defense - which causes Omega-M to select a random target and blast the victim with a shareable AoE attack. The raid will need to stack up to share the damage of Pile Pitch, except for the previous victim of Beyond Defense, who will still be suffering from Magic Vulnerability Up.
- Synthetic Blades - causes Omega-F to morph her legs into sharpened blades that will allow her to execute specific abilities.
- Superliminal Motion - causes Omega-F to charge up a 300 degree AoE directly in front of her, leaving only a thin safe-spot directly behind her.
- Optimized Fire III - causes Omega-F to blast all members of the raid simultaneously with a flaming AoE. Bear in mind that Optimized Fire III has no telegraph nor cast-time, thus all players must learn exactly when the ability will be used throughout the encounter and move to pre-assigned positions or patterns to avoid overlapping each other with damage.
- Optimized Blizzard III - creates two straight-line AoEs across the arena through Omega-F's front and sides, forming a cross-shape (+). For the sake of ease, it is always wise to have Omega-F facing a cardinal direction (such as north) so that the AoEs remain predictable. Bear in mind that Optimized Blizzard III is typically followed by Optimized Fire III.
- Firewall - causes Omega-M and Omega-F to inflict Packet Filter (M or F) onto nearby players, rendering them incapable of damaging the other Omega form for as long as the debuff persists.
- Resonance: (Local) or (Remote) - provides Omega-M and Omega-F with lethal damage buffs depending on their proximity to the other form. If Resonance (Local) is active, both forms will need to be kept separate from each other to prevent both forms from gaining lethal damage. The opposite is true for Resonance (Remote), requiring both forms to be kept close together to avoid the lethal damage buffs. The initial cast of Resonance is random, whereas the second cast will always involve the version that was not previously used. For example, if the first cast of Resonance is (Local), the next will always be (Remote).
- Fundamental Synergy - causes Omega-M and Omega-F to place markers (numbered from 1-to-4) on their respective half of the raid - blue markers for Omega-M and purple markers for Omega-F (see Firewall). After a brief delay, each form will start dashing towards their numbered targets (1, 2, 3, 4), inflicting AoE damage and applying Magic Vulnerability Up to each victim and any player overlapping the target. Furthermore, the damage is greatly increased depending on how close consecutive targets are to each other during collisions.
Duty finder and rewards context
Use this section to decide whether the duty belongs in roulettes, high-end queues, mentor roulette, or repeat farming.
- Duty Finder: Savage Raids (Stormblood)
- Time Limit: 120 minutes
- Tomestones: 30 poetics
Completion notes
After your first clear, check whether the duty has mapping, clear, Blue Mage, loot, music, or collection reasons to return.
- Achievement: I Am the Savage Alpha, I Am the Savage Omega I
- Achievement: I Am the Savage Alpha, I Am the Savage Omega II
- Achievement: I Am the Savage Alpha, I Am the Savage Omega III
- Achievement: Mightier than the Alpha
- Music: Phase 1: Heartless
- Music: Phase 2: From the Heavens
Verification boundary
This page is generated from local TJPedia wiki data. It does not invent missing mechanics, NPC coordinates, loot tables, or current-party-finder strategies. High-end positioning and current-prog tactics still need human review before being labeled as a full strategy guide.
- Source-backed: duty facts, local boss notes, achievements, and music.
- Needs human review: exact high-end progression strategy.
- Use official patch notes for changed requirements or rewards.
Related on TJPedia
Sources
Auto-draft eligible, human review required for volatile guide updates.