Amaurot dungeon guide
Amaurot source-backed dungeon guide: unlock facts, first-clear prep, local mechanic notes, and related wiki source links.
On This Page
- Dungeon quick facts
- Before queueing
- Duty Support
- Boss and mechanic notes
- Duty finder and rewards context
- Completion notes
- Verification boundary
Dungeon quick facts
To the depths of the Tempest, to the ocean floor itself, you have come to rescue the Crystal Exarch from the phantom city of Amaurot. But barring your way is the architect of this aetherial construct-Emet-Selch, the Ascian who would lead the First unto destruction. The Light within you strains at its corporeal confines, threatening to break free at any moment. Time does not favor the Warrior of Darkness. You must brave the final days of Amaurot, and confront Emet-Selch in the very midst of this recreated calamity.
- Category: Dungeon
- First Appearance: Patch 5.0, *Shadowbringers*
- Level: 80
- Item Level Requirement: 410
- Party Size: Light Party (4 players)
- Required Quest: Shadowbringers (Quest)
- Entrance: The Tempest
- Entrance Coordinates: 12.9, 38.6
- Region: Norvrandt
Before queueing
Use the quick facts to check level, item level, party size, required quest, entrance, roulette, and time limit before queueing for Amaurot.
- Repair gear and meet the listed level/item-level requirements.
- Tell the party if it is your first clear.
- Use the local wiki link for exact duty facts and related articles.
Duty Support
Local wiki data lists Duty Support or NPC options for this duty. Use this mode when you want story pacing, screenshots, or a low-pressure first read of arena mechanics.
- Thancred: Gunbreaker (Tank)
- Urianger: Astrologian (Healer)
- Alphinaud: Academician (Healer)
- Alisaie: Red Mage (DPS)
- Y'shtola: Sorceress (DPS)
- Ryne: Oracle of Light (DPS)
Boss and mechanic notes
Amaurot has local boss notes for: The First Beast, Terminus Bellwether, Chthonic Riddle: Therion. These notes are pulled from the local wiki and should be treated as source-backed prep unless separately marked as human-reviewed strategy.
- Venomous Breath: Cone AoE directed at tank that inflicts Poison.
- Meteor Rain: Targets the two DPS and the Healer with a large black circle AoE. When the AoE Markers disappear, they are replaced with a ground-targeted proximity AoE at the point each player was standing. This attack leaves behind boulders, which are necessary to evade other attacks.
- The Falling Sky: Targets the ground below two random players with large circular AoEs. This attack later targets all four players.
- The Final Sky: The First Beast will move to the east or west edge of the arena and begin casting. After which a meteor will fall onto the boss and inflict very high damage and a stack of Suppuration. Standing behind a boulder will block the attack.
- After this attack, a building will begin to collapse, falling onto the arena, leaving only a narrow line on the opposite side of the arena from the boss. Getting crushed by the collapsed building deals extremely high damage.
- Earthquake: Point-blank circle AoE around the boss.
- Shrill Shriek: Room-wide AoE
- Burst: Slow-cast that will cause the boss to grow in size, as he grows he gains stacks of Bloated, which increases damage taken and dealt. Burst will cast on death for raidwide damage even if the castbar isn't full, so burn him down before he gains too many stacks.
- Shadow Wreck: Room-wide AoE
- Apokalypsis: A lingering line attack that takes up the entirety of the platform, with only small outcrops on each edge of the arena as safe areas. Each cast of Apokalypsis causes one of these outcroppings to crack and glow pink, signifying that the next cast of Apokalypsis will cause it to collapse, dropping any players standing on it off the arena to their deaths.
- Therion Charge: Proximity damage marker and boss will leap forward, removing some of the area available. The arena will be entirely covered with a dangerous AoE if the boss is allowed to use this too many times, serving as a soft enrage.
- Deathly Ray (Masks): Faces appear on left or right side and cast lingering line AoEs directly across. The masks on one side will fire first, followed by the opposite side. There is no warning as to which side will fire first, so the healer must keep everyone's HP high enough to potentially survive the first hit.
- Deathly Ray (Therion): Lingering line directed at a random player. Additionally, two players will have ground-targeted AoEs appear below them.
Duty finder and rewards context
Use this section to decide whether the duty belongs in roulettes, high-end queues, mentor roulette, or repeat farming.
- Duty Finder: Dungeons (Shadowbringers)
- Roulette: High-level Dungeons
- Modes: duty support, trust, explorer
- Time Limit: 90
Completion notes
After your first clear, check whether the duty has mapping, clear, Blue Mage, loot, music, or collection reasons to return.
- Achievement: Mapping the Realm: Amaurot
- Music: Main: Mortal Instants
- Music: Mid-Bosses: Insatiable (Scions & Sinners: Band)
- Music: Final Boss: Insatiable
Verification boundary
This page is generated from local TJPedia wiki data. It does not invent missing mechanics, NPC coordinates, loot tables, or current-party-finder strategies. High-end positioning and current-prog tactics still need human review before being labeled as a full strategy guide.
- Source-backed: duty facts, local boss notes, achievements, and music.
- Needs human review: exact high-end progression strategy.
- Use official patch notes for changed requirements or rewards.
Related on TJPedia
Sources
Auto-draft eligible, human review required for volatile guide updates.