Another Aloalo Island dungeon guide
Another Aloalo Island source-backed dungeon guide: unlock facts, first-clear prep, local mechanic notes, and related wiki source links.
On This Page
- Dungeon (Criterion) quick facts
- Before queueing
- Boss and mechanic notes
- Duty finder and rewards context
- Completion notes
- Verification boundary
Dungeon (Criterion) quick facts
Inspired by your tale, Osmon rejoices as his imagination soars to heights untold. Visions of the glorious civilizations the peoples of Aloalo built take shape in his mind, populating the island with beasts imbued by esoteric magicks. Drawn into this tide of fantasy and swept to its remotest edge, you must now do battle with the mundane made legendary.
- Category: Dungeon
- First Appearance: Patch 6.51, *Endwalker*
- Level: 90
- Item Level Requirement: 640
- Party Size: Light Party (4 players)
- Region: ???
Before queueing
Use the quick facts to check level, item level, party size, required quest, entrance, roulette, and time limit before queueing for Another Aloalo Island.
- Repair gear and meet the listed level/item-level requirements.
- Tell the party if it is your first clear.
- Use the local wiki link for exact duty facts and related articles.
Boss and mechanic notes
Another Aloalo Island has local boss notes for: Ketuduke, Lala, Statice. These notes are pulled from the local wiki and should be treated as source-backed prep unless separately marked as human-reviewed strategy.
- Tidal Roar: High party-wide magical damage and inflicts dropsy, requiring mitigation and healing.
- Spring Crystals: Spawns four flat Spring Crystals on certain tiles: one on the middle four tiles, and three on the outer tiles. These will later do late telegraphed line AoEs (Saturate) in the directions of the long faces of the crystals, each hitting a column or row of tiles.
- Bubble Net: Party-wide magical damage and assigns debuffs to players, which turn into other debuffs after 24 seconds. Each role group will receive the same debuff.
- Bubble Weave: The player will be inflicted with Bubble Net for several seconds, preventing movement and lifting them off the ground in a bubble, making them susceptible to knockbacks from wind attacks.
- Foamy Fetters: The player will be inflicted with bind for several seconds, preventing movement.
- In addition, each Spring Crystal will be encased in a bubble.
- Hydrofall or Hydrobullet: Assigns additional debuffs to players depending on the name of the cast. Either set of debuffs will resolve after 23 seconds.
- Hydrofall Target: Both DPS or both supports may receive this debuff. When it resolves, they will emit a medium-sized AoE (~0.5 tile radius) that deals split magical damage (Hydrobullet) and inflicts Magic Vulnerability Up, requiring them to stack with one other player with no debuff to prevent lethal damage.
- Hydrobullet Target: All four players may receive this debuff. When it resolves, they will emit a very large AoE (~1.5 tile radius) that deals magical damage (Hydrobullet) and inflicts Magic Vulnerability Up, making overlap lethal and requiring the party to be spread far apart.
- Dying with these debuffs will cause them to detonate on random players, likely causing a wipe.
- Fluke Gale: Spawns four wind knockback telegraphs, one on each quadrant, forming a rotating pattern. Two diagonally opposite quadrants will receive a I marker, indicating that their knockback will resolve first, followed by the other two quadrants that receive a II marker. Any bubbled players or crystals will be moved the length of two tiles in the direction of the knockback, while non-bubbled players will be unaffected.
- Immediately before the knockback resolves, each player's Foamy Fetters or Bubble Net debuffs will resolve, preventing movement. Afterwards, the crystal line AoEs will resolve at the same time as the stack/spread debuffs.
- Inferno Theorem: High party-wide magical damage that should be mitigated.
- Angular Addition: The boss buffs itself with Times Three or Times Five, augmenting its next attack.
Duty finder and rewards context
Use this section to decide whether the duty belongs in roulettes, high-end queues, mentor roulette, or repeat farming.
- Duty Finder: V&C Dungeon Finder
- Time Limit: 90
- Phoenix Down: n
Completion notes
After your first clear, check whether the duty has mapping, clear, Blue Mage, loot, music, or collection reasons to return.
- Achievement: Charting the Unknown
- Achievement: Mapping the Realm: Another Aloalo Island
- Music: Main: O Hunter, Rejoice
- Music: Final Boss: Finality
Verification boundary
This page is generated from local TJPedia wiki data. It does not invent missing mechanics, NPC coordinates, loot tables, or current-party-finder strategies. High-end positioning and current-prog tactics still need human review before being labeled as a full strategy guide.
- Source-backed: duty facts, local boss notes, achievements, and music.
- Needs human review: exact high-end progression strategy.
- Use official patch notes for changed requirements or rewards.
Related on TJPedia
Sources
Auto-draft eligible, human review required for volatile guide updates.