Armorer starter guide
Armorer starter route: role identity, unlock notes, gear basics, and source links for current Final Fantasy XIV job information.
On This Page
- Armorer at a glance
- Unlock and leveling route
- Progression basics
- Current-patch caution
Armorer at a glance
The Armorer is a crafting discipline dedicated to the art of metal defense, forging the heavy armor, shields, and protective gear that safeguard Eorzea's front-line warriors. Operating from their guildhall in the maritime city-state of Limsa Lominsa, Armorers are the cornerstone of martial survivability, transforming raw metals into life-saving equipment. Where their Blacksmith cousins focus on the offensive—creating weapons to pierce armor—the Armorer's philosophy is one of preservation, crafting the plate, mail,...
- Category: Disciple of the Hand (Crafter)
- Guild Location: Limsa Lominsa, Upper Decks (x:10, y:15)
- Guildmaster: H'naanza
- Primary Tools: Raising Hammer (main hand), Pliers (off hand)
- Primary Materials: Metal Ingots (Iron, Steel, Mythril, etc.), Leather, Rivets
Unlock and leveling route
Any adventurer with a level 10 combat class or job can seek out the Armorer's Guild in Limsa Lominsa and speak with the guild receptionist to begin the quest "So You Want to Be an Armorer." This introductory task involves simple crafting under H'naanza's watchful eye, emphasizing the core principles of the craft. Armorers are essential crafters for Disciples of War, particularly those who take up the tanking roles (Paladin, Warrior, Dark Knight, Gunbreaker). Their crafting log spans: Head/Hand/Foot Gear: Heavy...
- Unlock the guild and keep class quests current while leveling.
- Upgrade gear when gathering or crafting checks start to fail.
- Use retainers and the market board after the basic economy systems are open.
Progression basics
Armorer belongs to the Crafting side of FFXIV progression. Treat it as an account-wide economy and utility track, not as a replacement for MSQ combat progress.
- Gatherers feed crafting, collectables, scrips, and market-board supply.
- Crafters turn materials into gear, consumables, housing items, and profit routes.
- Leveling is smoother when travel, retainers, and market access are already unlocked.
Current-patch caution
Any adventurer with a level 10 combat class or job can seek out the Armorer's Guild in Limsa Lominsa and speak with the guild receptionist to begin the quest "So You Want to Be an Armorer." This introductory task involves simple crafting under H'naanza's watchful eye, emphasizing the core principles of the craft. Armorers are essential crafters for Disciples of War, particularly those who take up the tanking roles (Paladin, Warrior, Dark Knight, Gunbreaker). Their crafting log spans: Head/Hand/Foot Gear: Heavy helmets, gauntlets, sabatons, and other...
- Use the official job guide for live action names, levels, and tooltips.
- Use expert community resources for high-end rotations only after checking their patch date.
- Treat this page as a starter guide and source hub, not a Savage optimization sheet.
Related on TJPedia
Sources
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