Cloud Deck (Extreme) trial guide
Cloud Deck (Extreme) source-backed trial guide: unlock facts, first-clear prep, local mechanic notes, and related wiki source links.
On This Page
- Trial (Extreme) quick facts
- Before queueing
- Boss and mechanic notes
- Duty finder and rewards context
- Completion notes
- Verification boundary
Trial (Extreme) quick facts
The climactic midair confrontation with the Diamond Weapon is one you will not soon forget. Nevertheless, Garlond Ironworks has provided a means by which you can relive those memories, albeit in a highly exaggerated fashion. Though nothing more than a simulation, it will demand every onze of mettle you can muster to overcome this enhanced version of an already formidable foe.
- Category: Trial
- Difficulty: extreme
- First Appearance: Patch 5.5, *Shadowbringers*
- Level: 80
- Item Level Requirement: 510
- Party Size: Full Party (8 players)
- Required Quest: Weapon of Choice
- Location: G-Savior Deck
- Region: ???
Before queueing
Use the quick facts to check level, item level, party size, required quest, entrance, roulette, and time limit before queueing for Cloud Deck (Extreme).
- Repair gear and meet the listed level/item-level requirements.
- Tell the party if it is your first clear.
- Use the local wiki link for exact duty facts and related articles.
Boss and mechanic notes
Cloud Deck (Extreme) has local boss notes for: Mark I Anti-Eikon Warmachina: The Diamond Weapon. These notes are pulled from the local wiki and should be treated as source-backed prep unless separately marked as human-reviewed strategy.
- Attack: Auto-attack. Targets the two players with the highest enmity and fires a laser at them. Tanks should be sure to hold enmity at all times.
- Diamond Rain: High raid-wide damage and gives a debuff. This hits based on how many people are on the platform, so one light party should move to the other platform to mitigate this.
- Adamant Purge: The boss will target a platform for a cleave, indicated by three glowing spikes. Players will need to move to the opposite platform to avoid. The boss will then either glow from its chest or its shoulders. If it glows from its chest, players should stack together to soak the damage from its laser. If its shoulders are glowing, players should spread out to avoid overlapping large AoEs. After Adamant Purge, the players without the teleport debuff should move to the other platform.
- Photon Burst: The two highest enmity players are targeted with Flare markers, most likely the tanks. The tanks should move to the corners away from the party and pop a cooldown, while the other players should move to the opposite side of their platform to avoid damage. The boss will fire lasers at the tanks right after this so healers should be ready for this.
- Code Chi-XI-Stigma: The boss will transform, losing its armor.
- Articulated Bits: A knockback circle will spawn on both platforms and players will be proximity tethered to Articulated Bits. Players need to be far enough away from their tethered bits to turn their tether purple and stand next to the knockback circle to avoid getting knocked off the platform. If players are tethered to a bit on the opposite platform, they simply need to avoid the knockback. If players are tethered to a bit on their platform, they need to get knocked to the other side. Players should stand on the edge next to the knockback circle to get thrown to the other platform to get enough distance on their tether.
- Airship's Bane: Targets a platform and destroys it. Players should move to the safe platform.
- Outrage: High raid-wide damage, mitigate and heal.
- Auri Arts: The boss will face one of the ends of the platforms, and zigzag across to the other side. Players should use the triangles on the edge of the platform as a safe zone. After this the boss will hover over the center of the arena and face an orb on one of the ends of the platform and charge to it, causing an explosion on that side of the platform. Players need to identify which way the boss is facing and stand on the opposite edge of the orb. The boss will follow this up with an Outrage, so be ready to heal.
- Auri Doomstead: A heavy-hitting tank buster and a debuff. Tanks need to swap between these attacks, so the off-tank should provoke during the cast.
- Auri Arts 2: The boss will summon either 1 or 2 orbs, plus one over the center of the arena and jump to one side of the platform. If the boss summons one orb, players should move to the edge the boss is at to avoid damage. If the boss summons two orbs, players should move to the opposite edge to avoid when the boss charges through the center of the platform then jumps back and slams the ground.
- Vertical Cleave: The boss leaps to the orb above the platform and slam down, causing knockback. Players will need to line up with the corner and stand close to the attack to avoid getting thrown off the arena, or pop a knockback resistance. The boss will cast another Outrage and summon more Articulated Bits.
- Articulated Bits: The bits will be summoned on one end of one side of the platform and fire a laser. Players should move to the other side to avoid. The boss will also use Auri Arts, so players will need to move to a safe triangle. If the boss is facing into the safe side, move one triangle down from center, on the boss's flank. The bits will move at this point and fire again and the boss will attack one side of the platform. Players need to stand between the bits attacks on the safe side of the platform. After this the boss will follow up with another Auri Doomstead, so be ready to heal.
- Articulated Bits/Auri Arts 2: Players need to be ready to move to one edge of the arena to avoid the boss, while avoiding the lasers from the bits. The boss will use Vertical Cleave and the bits will move to one side of the arena, creating a safe zone on half of the arena. Players will need to get knocked to the safe side of the platform or use a knockback resistance. This is followed up with an Outrage, then the boss will transform back, the other platform will return and the boss will move between the platforms.
Duty finder and rewards context
Use this section to decide whether the duty belongs in roulettes, high-end queues, mentor roulette, or repeat farming.
- Duty Finder: High-end Trials (Shadowbringers)
- Roulette: Mentor
- Time Limit: 60 minutes
- Tomestones: 25 poetics
Completion notes
After your first clear, check whether the duty has mapping, clear, Blue Mage, loot, music, or collection reasons to return.
- Achievement: Shine Bright
- Achievement: Mightier than Diamond
- Music: Main: In the Arms of War
Verification boundary
This page is generated from local TJPedia wiki data. It does not invent missing mechanics, NPC coordinates, loot tables, or current-party-finder strategies. High-end positioning and current-prog tactics still need human review before being labeled as a full strategy guide.
- Source-backed: duty facts, local boss notes, achievements, and music.
- Needs human review: exact high-end progression strategy.
- Use official patch notes for changed requirements or rewards.
Related on TJPedia
Sources
Auto-draft eligible, human review required for volatile guide updates.