Clyteum dungeon guide
Clyteum source-backed dungeon guide: unlock facts, first-clear prep, local mechanic notes, and related wiki source links.
On This Page
- Dungeon quick facts
- Before queueing
- Duty Support
- Boss and mechanic notes
- Duty finder and rewards context
- Completion notes
- Verification boundary
Dungeon quick facts
The Clyteum was once the imperial army's largest manufactory, supplying munitions and war machines to sustain Garlemald's relentless territorial expansion. Where its cavernous halls once rang with the clamor of industrial production, they now resound with the shrieks of countless voidsent who emerge from fissures without cease. Jullus and the Garlean community hasten to contain the threat, but will need all the help they can get to secure victory...
- Category: Dungeon
- First Appearance: Patch 7.5, *Dawntrail*
- Level: 100
- Item Level Requirement: 750
- Party Size: Light Party (4 players)
- Required Quest: Two Worlds Entwined
- Entrance: Garlemald
- Entrance Coordinates: 32.1, 16.4, -0.2
- Region: Ilsabard
Before queueing
Use the quick facts to check level, item level, party size, required quest, entrance, roulette, and time limit before queueing for Clyteum.
- Repair gear and meet the listed level/item-level requirements.
- Tell the party if it is your first clear.
- Use the local wiki link for exact duty facts and related articles.
Duty Support
Local wiki data lists Duty Support or NPC options for this duty. Use this mode when you want story pacing, screenshots, or a low-pressure first read of arena mechanics.
- Thancred: Gunbreaker (Tank)
- G'raha Tia: All-rounder (Any)
- Alphinaud: Sage (Healer)
- Urianger: Astrologian (Healer)
- Alisaie: Red Mage (DPS)
Boss and mechanic notes
Clyteum has local boss notes for: Eye of the Scorpion, Chort, Masterful Manipulator: Malphas. These notes are pulled from the local wiki and should be treated as source-backed prep unless separately marked as human-reviewed strategy.
- Eyes on Me: Party-wide magical damage. The first usage also spawns a dangerous AoE around the arena, compressing it into a square.
- Petrifying Beam: The boss will walk to the north wall, receive a temporary Directional Disregard, and spawn a moving red conal AoE telegraph. The attack will lock in when the cast bar fills, inflicting petrification on anyone hit.
- Motion Scanner: Your foe is scanning for moving targets! Spawns an unavoidable line AoE that will sweep across the arena. When within the AoE, players will be inflicted with Motion Tracker that will deal magical damage (Launch) and knock them into the air if they move or attack.
- Penetrator Missile (no cast bar): Stack marker on a random player, dealing magical damage.
- The boss will use Petrifying Beam again but combine with several circle AoE telegraphs (Surface Missile) before the cast resolves.
- Anti-personnel Missile (no cast bar): Spread marker AoE on each player, dealing magical damage. Combined with Motion Scanner.
- Ripples of Gloom: Party-wide magical damage. The first usage also spawns a dangerous AoE around the arena, compressing it into a smaller circle.
- Mortifying Flesh: The boss will begin spinning, indicating a late-telegraphed line AoE in front of it. It will then become untargetable and roll around the arena outside, then use another late-telegraphed line AoE through the center of the arena, followed by a telegraphed radial knockback from the center (Bodyweight Exorcism). This can be prevented with knockback immune.
- Basic Vomit: Faces one player and does a late-telegraphed frontal conal AoE.
- Bodyweight Exorcism: Sequentially spawns four stack marker towers, each dealing physical damage.
- Mortifying Flesh: Similar to before, but will dash twice through the arena center.
- Evil Emission: Spread marker AoE on each player, dealing magical damage.
- Profane Pressure: Stack marker AoE on the healer, dealing magical damage.
- Rubbish Disposal: Party-wide magical damage. The first usage also spawns a dangerous AoE around the arena, compressing it into a smaller circle.
Duty finder and rewards context
Use this section to decide whether the duty belongs in roulettes, high-end queues, mentor roulette, or repeat farming.
- Duty Finder: Dungeons (Dawntrail)
- Roulette: Expert
- Modes: duty support, trust, explorer
- Time Limit: 90
Completion notes
After your first clear, check whether the duty has mapping, clear, Blue Mage, loot, music, or collection reasons to return.
- Achievement: Mapping the Realm: The Clyteum
- Music: Main: Untested Voyager
- Music: Mid-Bosses: Roads Forsaken
- Music: Final Boss: Pathmaker
Verification boundary
This page is generated from local TJPedia wiki data. It does not invent missing mechanics, NPC coordinates, loot tables, or current-party-finder strategies. High-end positioning and current-prog tactics still need human review before being labeled as a full strategy guide.
- Source-backed: duty facts, local boss notes, achievements, and music.
- Needs human review: exact high-end progression strategy.
- Use official patch notes for changed requirements or rewards.
Related on TJPedia
Sources
Auto-draft eligible, human review required for volatile guide updates.