Crafting, gathering, and market systems
A practical map for crafters, gatherers, collectables, scrips, custom deliveries, retainers, and market-board basics.
On This Page
- System map
- Market caveat
- Beginner order
System map
Crafting and gathering guides should connect jobs, materials, retainers, market board demand, collectables, scrips, custom deliveries, timed nodes, and gear thresholds.
- Crafters: 8 local job pages.
- Gatherers: 3 local job pages.
- Market data should be date-sensitive.
Market caveat
Market-board advice changes by world, data center, patch, event timing, and player behavior. Static guides should teach method and caution; live price calls should come from market data tools.
- Check your world before buying materials.
- Avoid promising profit margins.
- Use Universalis-style data for live prices.
Beginner order
Unlock retainers and market access first, then level gatherers alongside crafters, then move into collectables, scrips, custom deliveries, and timed nodes.
- Retainers first.
- Gatherers reduce material costs.
- Do not buy your way through every early recipe.
Related on TJPedia
Sources
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