Dark Inside trial guide
Dark Inside source-backed trial guide: unlock facts, first-clear prep, local mechanic notes, and related wiki source links.
On This Page
- Trial quick facts
- Before queueing
- Boss and mechanic notes
- Duty finder and rewards context
- Completion notes
- Verification boundary
Trial quick facts
Zodiark's shackles have finally been broken, bringing His millennia-long imprisonment to an end. This premature awakening is the work of Fandaniel, who has cast aside his duty as an Ascian to turn the god of Darkness against the very star He was created to protect. With Zodiark's unfathomable power at his disposal, Fandaniel has selected his first victim-the Warrior of Light, who has ever been a thorn in the Ascian's side.
- Category: Trial
- Difficulty: normal
- First Appearance: Patch 6.0, *Endwalker*
- Level: 83
- Party Size: Full Party (8 players)
- Required Quest: The Martyr
- Location: The Dark Inside
- Region: The Sea of Stars
Before queueing
Use the quick facts to check level, item level, party size, required quest, entrance, roulette, and time limit before queueing for Dark Inside.
- Repair gear and meet the listed level/item-level requirements.
- Tell the party if it is your first clear.
- Use the local wiki link for exact duty facts and related articles.
Boss and mechanic notes
Dark Inside has local boss notes for: Eternal Darkness: Zodiark. These notes are pulled from the local wiki and should be treated as source-backed prep unless separately marked as human-reviewed strategy.
- Kokytos: At the start of the fight, Zodiark reduces everyone's HP to 1.
- Exoterikos: Zodiark shoots a beam at the side of the arena, where a triangle or square will soon appear. The beams and spawning animations are color-coded. The triangle is a purple beam with a blue and purple rune at the target location, while the square is a red/pink beam and rune.
- Triangle rune creates a wide cone AoE will fire reaching across the arena, covering the area between the marker itself and the two corners of the arena on the opposite side.
- Square rune simply hits the half of the arena it's adjacent to.
- Ania: Tankbuster. Moderate damage.
- Styx: Extremely high damage stack marker, hitting multiple times in a row. Mitigation and healing is required to survive.
- Paradeigma: Summons one of two mechanics: either behemoths or snakes.
- Behemoths: Spawn in pairs, each creating an AoE circle that covers a quadrant of the arena, leaving the other two quadrants safe.
- Snakes: Spawn two line AoEs across the platform, each taking up a quarter of the width of the platform in that direction. There's always a safe spot between and on either side of the snakes.
- Adikia: Two fists hit the left and right side of the arena, creating two large circles that meet in the center of the arena. This leaves two safe zones in the north and south of the arena.
- Phlegeton: Three waves of AoEs appear under the players. Keep moving to avoid.
- Complete Control: The boss transforms, indicating the next phase.
- Astral Flow: Used immediately after most casts of Paradeigma in this phase, but before those attacks hit. All players held in place, as the floor rotates 90 degrees, rotating the snakes/behemoths with it. Once the rotation completes, snakes/behemots fire from their new positions; players regain their free movement thereafter.
- Triple Esoteric Ray: Three lasers will shoot across the field in the order they appear. These attacks don't linger, so the moment the laser appears it is safe to walk into the effect. The lasers appear in one of two sequences; either the left and right side of the arena with the center safe, then the center laser fires, or vice versa.
Duty finder and rewards context
Use this section to decide whether the duty belongs in roulettes, high-end queues, mentor roulette, or repeat farming.
- Duty Finder: Trials (Endwalker)
- Roulette: Trials
- Time Limit: 60 minutes
Completion notes
After your first clear, check whether the duty has mapping, clear, Blue Mage, loot, music, or collection reasons to return.
- Music: Main: Endcaller
Verification boundary
This page is generated from local TJPedia wiki data. It does not invent missing mechanics, NPC coordinates, loot tables, or current-party-finder strategies. High-end positioning and current-prog tactics still need human review before being labeled as a full strategy guide.
- Source-backed: duty facts, local boss notes, achievements, and music.
- Needs human review: exact high-end progression strategy.
- Use official patch notes for changed requirements or rewards.
Related on TJPedia
Sources
Auto-draft eligible, human review required for volatile guide updates.