Deltascape V3.0 raid guide
Deltascape V3.0 source-backed raid guide: unlock facts, first-clear prep, local mechanic notes, and related wiki source links.
On This Page
- Raid (Normal) quick facts
- Before queueing
- Boss and mechanic notes
- Duty finder and rewards context
- Completion notes
- Verification boundary
Raid (Normal) quick facts
Fresh from your victory over the grotesque Catastrophe, you set your sights upon the next battle. Your foe is a being named Halicarnassus, an antagonist from a classical novel, wherein she rules as the Queen of Dimension Castle. Yet be it born of fact or fiction, the struggle ahead promises to be very real.
- Category: Raid (normal)
- Difficulty: normal
- First Appearance: Patch 4.01, *Stormblood*
- Level: 70
- Item Level Requirement: 295
- Party Size: Full Party (8 players)
- Required Quest: The Croak Queen
- Region: Gyr Abania
Before queueing
Use the quick facts to check level, item level, party size, required quest, entrance, roulette, and time limit before queueing for Deltascape V3.0.
- Repair gear and meet the listed level/item-level requirements.
- Tell the party if it is your first clear.
- Use the local wiki link for exact duty facts and related articles.
Boss and mechanic notes
Deltascape V3.0 has local boss notes for: Halicarnassus. These notes are pulled from the local wiki and should be treated as source-backed prep unless separately marked as human-reviewed strategy.
- Ribbit: An untelegraphed wide frontal conal AoE attack that turns players into frogs for several seconds, preventing them from attacking. Casts this almost first thing into the fight. Watch for when she turns and get behind her. She will aim this at a random direction.
- Spellblade Thunder III: Telegraphed line AoE aimed at a random player. Inflicts Paralysis if hit.
- Spellblade Holy: Marks up people with spread markers or stack markers or both. Spread/stack appropriately. Unmarked players should stack.
- Spellblade Blizzard III: Circular AoE that inflicts Deep Freeze, get out. Medium range. Immediately followed with Spellblade Fire III.
- Spellblade Fire III: Telegraphed donut AoE. Center (in her hitbox) and the outside is safe. Large radius. Inflicts Burns if hit.
- Place Dark Token: Spawns four untargetable Soul Reaper adds at the intercardinals. Each will use a telegraphed point-blank AoE (Cross Reaper), leaving the middle and edges safe. During this long cast, the boss will cast The Queen's Waltz, placing narrow conal AoE telegraphs (Sword Dance) at each player's location. Being hit by these will knock back.
- The Playing Field: Turns the four center tiles into Role Icons (Blue shield, Green Cross, Red Sword x2). Each player should stand in a tile matching their role. Failing to do so once The Game finishes casting will result in high damage, Vulnerablity Up, and Damage Down.
- The Playing Field: Now changes the tiles to a rocky appearance, with four diagonal tiles being blue. The effects of The Queen's Waltz will differ during this phase.
- The Queen's Waltz: All non-blue tiles will be hit with a damaging AoE (Earthly Dance) that will damage and knock up players. Stand on a blue tile to be safe.
- Place Token: Spawns a Great Dragon at the corner, which should immediately be picked up by a tank and faced away from the rest of the party, because it will use Frost Breath, an untelegraphed frontal cleave dealing significant damage.
- Mindjack: Forward March / Right March / Left March / About Face: Gives each player an arrow debuff that will turn into Forced March, causing them to walk the given direction relative to where they are facing. Immediately followed by The Queen's Waltz, so players should attempt to march so they remain along the line of blue tiles.
- Place Dark Token: Now spawns six untargetable Soul Reaper adds: four on the corners, and two in the middle in a diagonal pattern. These will use telegraphed AoEs as before, leaving two opposite sections safe. In addition, each player will be given a spread marker (Holy Edge). Spread out within the safe regions.
- Aetherial Tear: The boss becomes untargetable and summons an Aetherial Tear, forcing all players into a new desert area consisting of a grid of 7x7 tiles. A few tiles will be solid ground with exits at certain directions, while the rest of the tiles will be directional sand tiles that will forcibly move players in the direction of the current. Use these to navigate to the purple portal at the opposite edge of the map and return to the original arena.
- The Playing Field: Similar to the first usage, but now paired with a Ribbit. Anyone who is hit by Ribbit should avoid standing in a role tile.
Duty finder and rewards context
Use this section to decide whether the duty belongs in roulettes, high-end queues, mentor roulette, or repeat farming.
- Duty Finder: Normal Raids (Stormblood)
- Roulette: normal raid
- Time Limit: 90 minutes
- Tomestones: 10 Poetics
Completion notes
After your first clear, check whether the duty has mapping, clear, Blue Mage, loot, music, or collection reasons to return.
- Music: Main: Omega Squared
Verification boundary
This page is generated from local TJPedia wiki data. It does not invent missing mechanics, NPC coordinates, loot tables, or current-party-finder strategies. High-end positioning and current-prog tactics still need human review before being labeled as a full strategy guide.
- Source-backed: duty facts, local boss notes, achievements, and music.
- Needs human review: exact high-end progression strategy.
- Use official patch notes for changed requirements or rewards.
Related on TJPedia
Sources
Auto-draft eligible, human review required for volatile guide updates.