Deltascape V4.0 (Savage) raid guide
Deltascape V4.0 (Savage) source-backed raid guide: unlock facts, first-clear prep, local mechanic notes, and related wiki source links.
On This Page
- Raid (Savage) quick facts
- Before queueing
- Boss and mechanic notes
- Duty finder and rewards context
- Completion notes
- Verification boundary
Raid (Savage) quick facts
Taken by curiosity, you activate something called the Savage Initiative at a Garlond Ironworks terminal. Apparently a program to address work-related stress, you are treated to a soothing song composed by a certain minstrel, its lush strains massaging your mind and adding vibrant flourishes to the memories of your trials within the Deltascape...
- Category: Raid (savage)
- Difficulty: savage
- First Appearance: Patch 4.05, *Stormblood*
- Level: 70
- Item Level Requirement: 320
- Party Size: Full Party (8 players)
- Region: Gyr Abania
Before queueing
Use the quick facts to check level, item level, party size, required quest, entrance, roulette, and time limit before queueing for Deltascape V4.0 (Savage).
- Repair gear and meet the listed level/item-level requirements.
- Tell the party if it is your first clear.
- Use the local wiki link for exact duty facts and related articles.
Boss and mechanic notes
Deltascape V4.0 (Savage) has local boss notes for: Exdeath, Neo Exdeath, Timeline. These notes are pulled from the local wiki and should be treated as source-backed prep unless separately marked as human-reviewed strategy.
- Targets 4 DPS with a splash AoE, then 2 Healers and 2 Tanks with a splash AoE. Spread out to avoid clipping other players with AoE.
- Targets multiple players with a ground AoE, then a ground AoE again. Stack and then dodge.
- A magical tank buster that strikes twice and applies a lightning vuln debuff. The offtank must Provoke during the cast to take the second hit. Alternatively you can use invulns on it.
- Healers should top all players off to avoid the DPS loss from petrification.
- Stand on the last tentacle to spawn and then move in the direction they spawn.
- After Exdeath returns, he spawns on a random party member. All players should stand on the edge to make Vacuum Wave easier.
- All melee and tanks have Arm's Length, as well as gap closers - SAM has Hissatsu: Gyoten, NIN has Shukuchi, MNK has Shoulder Tackle, and DRG has Spineshatter Dive/Dragonfire Dive. PLD can Cover one additional player.
- Healers should bring Surecast. Use Surecast before the castbar resolves.
- RDM and BLM have Corps-à-Corps and Aetherial Manipulation respectively and like healers all casters can use Surecast.
- Inflicts a Pyretic debuff for 3 seconds, dealing massive damage if a player does any actions.
- Deep Freezes any player that is not moving for a few seconds after the cast bar resolves.
- Does a large AoE around Exdeath that paralyzes and deals massive damage. Move away to dodge.
- Kite these around until Holy or Flare, which causes them to disappear.
- Similar to Wild Charge from T10 or Spear of the Fury from Thordan EX. Deals massive damage and knocks back the player closest to the boss, while dealing less damage to players behind the stack. This is accompanied with Allagan Field debuffs most of the time. This is indicated by sparkling diamonds around Neo Exdeath.
Duty finder and rewards context
Use this section to decide whether the duty belongs in roulettes, high-end queues, mentor roulette, or repeat farming.
- Duty Finder: Savage Raids (Stormblood)
- Time Limit: 120 minutes
- Tomestones: 15 Poetics
Completion notes
After your first clear, check whether the duty has mapping, clear, Blue Mage, loot, music, or collection reasons to return.
- Achievement: I Am the Savage Delta, I Am the Savage Omega I
- Achievement: I Am the Savage Delta, I Am the Savage Omega II
- Achievement: I Am the Savage Delta, I Am the Savage Omega III
- Achievement: Mightier than the Delta
- Music: Phase 1: Decisions (Omega)
- Music: Phase 2: Final, Not Final
Verification boundary
This page is generated from local TJPedia wiki data. It does not invent missing mechanics, NPC coordinates, loot tables, or current-party-finder strategies. High-end positioning and current-prog tactics still need human review before being labeled as a full strategy guide.
- Source-backed: duty facts, local boss notes, achievements, and music.
- Needs human review: exact high-end progression strategy.
- Use official patch notes for changed requirements or rewards.
Related on TJPedia
Sources
Auto-draft eligible, human review required for volatile guide updates.