Final Coil of Bahamut - Turn 3 raid guide
Final Coil of Bahamut - Turn 3 source-backed raid guide: unlock facts, first-clear prep, local mechanic notes, and related wiki source links.
On This Page
- Raid (Normal) quick facts
- Before queueing
- Boss and mechanic notes
- Duty finder and rewards context
- Completion notes
- Verification boundary
Raid (Normal) quick facts
At 8,872 yalms below the surface, your party arrives within Bahamut's cavernous regeneration chamber. As Alisaie moves to disable the internment hulk, she finds her way barred by her grandsire, the Archon Louisoix. The man once gave his life that the realm might be spared; if you would honor his legacy, you must now strike him down.
- Category: Raid (normal)
- Difficulty: Extreme/Savage
- First Appearance: Patch 2.4, *A Realm Reborn*
- Level: 50
- Item Level Requirement: 120
- Party Size: Full Party (8 players)
- Required Quest: Fragments of Truth
- Entrance: Northern Thanalan
- Region: Thanalan
Before queueing
Use the quick facts to check level, item level, party size, required quest, entrance, roulette, and time limit before queueing for Final Coil of Bahamut - Turn 3.
- Repair gear and meet the listed level/item-level requirements.
- Tell the party if it is your first clear.
- Use the local wiki link for exact duty facts and related articles.
Boss and mechanic notes
Final Coil of Bahamut - Turn 3 has local boss notes for: Phoenix, Phase 1: 100% - 80%, Phase 2: 80% - 52%, Phase 3: 52%, Phase 4: 52% - 0%. These notes are pulled from the local wiki and should be treated as source-backed prep unless separately marked as human-reviewed strategy.
- Detailed mechanics not available from the source page.
- If left alive too long, they will gain a Damage Up buff and add a stack of Rise of the Phoenix every 3 seconds.
- Corpses of Bennu do not disappear, as they will revive in phase 3.
- Two Blackfires dropped too close together will tether, exploding repeatedly and likely causing a wipe.
- If a Blackfire is left alive too long, it will begin to explode repeatedly and wipe the party.
- Both debuffs function identically.
- If the marked player dies, the debuff will be given to another random player.
- Stepping into the puddle absorbs it and inflicts Bluefire for 60 seconds, greatly reducing the player's damage and healing output.
- If dropped too close to Phoenix, the puddle will be destroyed and unable to be used by players.
- On collision with a player inflicted with Bluefire, it explodes with Redfire Blast, dealing ~600 raid-wide damage with no additional maladies. Bluefire is removed from the player.
- On collision with any other player, it explodes with Redfire Blaze, dealing ~3500 raid-wide damage, a 30 second Burn DoT to all players, and gives Phoenix a stack of Rise of the Phoenix.
- Detailed mechanics not available from the source page.
- Detailed mechanics not available from the source page.
Duty finder and rewards context
Use this section to decide whether the duty belongs in roulettes, high-end queues, mentor roulette, or repeat farming.
- Duty Finder: Raids (A Realm Reborn)
- Time Limit: 90 minutes
- Tomestones: 30 poetics
Completion notes
After your first clear, check whether the duty has mapping, clear, Blue Mage, loot, music, or collection reasons to return.
- Music: Main: From the Ashes
Verification boundary
This page is generated from local TJPedia wiki data. It does not invent missing mechanics, NPC coordinates, loot tables, or current-party-finder strategies. High-end positioning and current-prog tactics still need human review before being labeled as a full strategy guide.
- Source-backed: duty facts, local boss notes, achievements, and music.
- Needs human review: exact high-end progression strategy.
- Use official patch notes for changed requirements or rewards.
Related on TJPedia
Sources
Auto-draft eligible, human review required for volatile guide updates.