Final Coil of Bahamut - Turn 4 raid guide
Final Coil of Bahamut - Turn 4 source-backed raid guide: unlock facts, first-clear prep, local mechanic notes, and related wiki source links.
On This Page
- Raid (Normal) quick facts
- Before queueing
- Boss and mechanic notes
- Duty finder and rewards context
- Completion notes
- Verification boundary
Raid (Normal) quick facts
Restored to his senses in defeat, Louisoix uses his final moments to send your party to the main bridge of the final internment hulk, there to banish Bahamut once and for all. Yet though the end of your arduous journey is in sight, doubt not but that the cornered primal will lash out with his unbridled rage. If you are to overcome this terrible foe, you and yours must be of one purpose. Join now your hearts and minds, and sally forth to bring the Seventh Umbral Era to its true conclusion-for the future of Eorzea!
- Category: Raid (normal)
- Difficulty: Extreme/Savage
- First Appearance: Patch 2.4, *A Realm Reborn*
- Level: 50
- Item Level Requirement: 123
- Party Size: Full Party (8 players)
- Required Quest: Fragments of Truth
- Entrance: Northern Thanalan
- Region: Thanalan
Before queueing
Use the quick facts to check level, item level, party size, required quest, entrance, roulette, and time limit before queueing for Final Coil of Bahamut - Turn 4.
- Repair gear and meet the listed level/item-level requirements.
- Tell the party if it is your first clear.
- Use the local wiki link for exact duty facts and related articles.
Boss and mechanic notes
Final Coil of Bahamut - Turn 4 has local boss notes for: Bahamut Prime, Phase 1: 100%-76%, Phase 2: 76%-52%, Phase 3: Adds, Phase 4: 52%-0%. These notes are pulled from the local wiki and should be treated as source-backed prep unless separately marked as human-reviewed strategy.
- Detailed mechanics not available from the source page.
- Flare Breath: A large frontal cleave on the primary target. Be sure to turn the boss away from the party for this. This attack is usually paired with other attacks.
- Megaflare: 3-4 players are marked with ground AoEs. 3-4 other players will be hit with a splash damage AoE, and 2-4 players are marked for a beam that must be split by other marked players to mitigate the damage. Players with a marker should stack at the predetermined location. The boss will follow this with a Flare Breath.
- Stack markers prioritize healers and DPS, however, if one or two are dead, a tank (potentially even the main tank) may get marked.
- Flatten: A heavy damage tankbuster. Requires mitigation to survive. Followed by three casts of Flare Breath so immediate heals afterwards or invulnerability are needed.
- Due to the length of this fight, tanks can use their invulnerability to soak Flatten and have it recharged by the time Phase 4 starts.
- Earth Shaker: Two players are marked with glowing brown arrows. After a short delay, the marked players will have repeated line AoE fired at them that hits anything between them. Bahamut will fire three times, each explosion dropping a puddle where the marked were standing. These puddles hurt to stand inside and inflict Heavy.
- The two marked players should immediately split to the left and right side of the boss to the edge of the arena, moving after each explosion to avoid the puddle. The rest of the DPS and Healers should huddle directly behind Bahamut to avoid the AoEs going out towards the sides. Healers may want to assign which of the two sides of Earth Shaker they want to heal prior.
- Shadow of Meracydia: Spawns after every Gigaflare or Rage of Bahamut. The first always spawns in the north side of the arena. If it gets too close to the boss, they will link and begin buffing each other. These adds should be killed immediately. Will also cast a line of AoE fire puddles if left alive too long.
- If the boss was pulled to the south, the off tank can grab the first Shadow and keep it in the north. The other Shadows will also spawn away from the boss, minimizing the chances of them tethering together.
- Flare Star: Orbs will periodically spawn throughout the phase. Orbs tether to random players, moving slowly at first before speeding towards their target. If a player is hit by an orb, they will take minor damage and receive a stack of the debuff Suffocated Will. This debuff should be spread equally across the party with a maximum of 2 stacks per person. These orbs explode in a small AoE which will apply the debuff to all hit; players must ensure no one else is nearby when popping one. This debuff will deal more damage when applied based on how many stacks a player already has. Non-tank players should not receive more than 2 stacks; the damage will be lethal after that.
- Player should communicate or be active in taking orbs if they are certain they themselves have less than 2 stacks. If a player is positioned nearby to take someone else's orb, the rest should move away to ensure the splash damage does not duplicate the debuff.
- Flatten: Has a heavier initial hit now, but only follows up with a single Flare Breath.
- Megaflare: Functions almost identically, except that a tower will appear under a random player after the AoEs explode. If this tower is not stood in quickly to soak the damage, it will wipe the raid.
Duty finder and rewards context
Use this section to decide whether the duty belongs in roulettes, high-end queues, mentor roulette, or repeat farming.
- Duty Finder: Raids (A Realm Reborn)
- Time Limit: 90 minutes
- Tomestones: 30 poetics
Completion notes
After your first clear, check whether the duty has mapping, clear, Blue Mage, loot, music, or collection reasons to return.
- Achievement: Out of a Bind I
- Achievement: Out of a Bind II
- Achievement: Out of a Bind III
- Achievement: Mightier than the Dreadwyrm
- Music: Main: Answers
Verification boundary
This page is generated from local TJPedia wiki data. It does not invent missing mechanics, NPC coordinates, loot tables, or current-party-finder strategies. High-end positioning and current-prog tactics still need human review before being labeled as a full strategy guide.
- Source-backed: duty facts, local boss notes, achievements, and music.
- Needs human review: exact high-end progression strategy.
- Use official patch notes for changed requirements or rewards.
Related on TJPedia
Sources
Auto-draft eligible, human review required for volatile guide updates.