Futures Rewritten (Ultimate) raid guide
Futures Rewritten (Ultimate) source-backed raid guide: unlock facts, first-clear prep, local mechanic notes, and related wiki source links.
On This Page
- Raid (Ultimate) quick facts
- Before queueing
- Boss and mechanic notes
- Duty finder and rewards context
- Completion notes
- Verification boundary
Raid (Ultimate) quick facts
Drawing upon his ever-fertile imagination, the wandering minstrel weaves his own interpretation of events surrounding the Flood of Light, the calamity that engulfed nigh the entirety of the First. From the cause of the Flood to the outcome of the struggles that followed, the man's evocative verse conjures up vivid images in your mind's eye-images of an alternate future that may have unfolded for Ryne, the young Oracle of Light...
- Category: Raid (ultimate)
- Difficulty: ultimate
- First Appearance: Patch 7.11, *Dawntrail*
- Level: 100
- Item Level Requirement: 735
- Party Size: Full Party (8 players)
- Region: Norvrandt
Before queueing
Use the quick facts to check level, item level, party size, required quest, entrance, roulette, and time limit before queueing for Futures Rewritten (Ultimate).
- Repair gear and meet the listed level/item-level requirements.
- Tell the party if it is your first clear.
- Use the local wiki link for exact duty facts and related articles.
Boss and mechanic notes
Futures Rewritten (Ultimate) has local boss notes for: Phase 1: Fatebreaker, Phase 2: Usurper of Frost, Intermission: Ice Veil, Phase 3: Oracle of Darkness, Phase 4: Usurper of Frost and Oracle of Darkness, Phase 5: Pandora. These notes are pulled from the local wiki and should be treated as source-backed prep unless separately marked as human-reviewed strategy.
- Cyclonic Break: The boss will imbue itself with either fire or lightning. All players should go to their clock spots.
- Each player will be hit with a conal AoE that deals physical damage. These AoEs will repeat in the same locations once, then twice more but rotated ~30 degrees each time, essentially creating an alternating pattern of conal AoEs during the final three sets.
- If the boss imbued fire, then all DPS or all supports will be hit with a split damage AoE (Sinsmoke) that deals magical damage and Magic Vulnerability Up. Each player should rotate to stack with their assigned partner.
- If the boss imbued thunder, all players will be with an AoE (Sinsmite) that deals magical damage and Magic Vulnerability Up, requiring the party to fully spread.
- During the stack/spread AoEs, the second set of conal AoEs will go off, requiring the party to dodge them while resolving the stacks/spreads.
- The third set of conal AoEs then go off, requiring them to dodge back into where the first AoEs hit.
- Finally, the fourth set of conal AoEs will go off, requiring the party to dodge back again.
- Powder Mark Trail: A telegraphed tankbuster on the main tank that deals heavy physical damage and inflicts Physical Vulnerability Up and a 16-second Powder Mark Trail debuff. When this debuff expires, the tank will emit a large, untelegraphed tankbuster AoE that deals heavy magical damage (Burn Mark). In addition, the closest player to the tank will also be hit with a similar AoE, requiring the two tanks to be the closest to each other.
- The main tank can heavily mitigate the initial hit and the off-tank must provoke during the cast bar to prevent death to the subsequent auto-attack, or the main tank can use an invulnerability cooldown, which will not require a tank swap. Note that the invulnerability cooldown will not last for the follow-up tankbuster AoE.
- Utopian Sky: The boss will imbue itself with either fire or thunder, then become untargetable and begin a series of mechanics:
- The arena background will be covered in fog, similar to the Prismatic Deception mechanic in Eden's Promise: Anamorphosis (Savage).
- Each player should go to the wall at their clock spot, except the off-tank and group 2 ranged DPS must switch. The off-tank should inch towards the main tank (approximately one border crystal notch in) to ensure that the follow-up proximity tankbuster is baited on them.
- An untargetable clone of the boss (Fatebreaker's Image) will spawn on each cardinal and intercardinal, which only players very close to them can see. Each clone will either raise its weapon up or keep it down. Raised weapon clones will use an untelegraphed line AoE (Blasting Zone) directly through the arena. There will be three of these, leaving two opposite sectors safe.
- Looking at their clone, if it raises its weapon, the player should move towards the center of the arena. If they see the player opposite from them move in, then they will also move in.
Duty finder and rewards context
Use this section to decide whether the duty belongs in roulettes, high-end queues, mentor roulette, or repeat farming.
- Duty Finder: Raid Finder (Ultimate Raids)
- Time Limit: 120 minutes
- Tomestones: 30 mnemonics
Completion notes
After your first clear, check whether the duty has mapping, clear, Blue Mage, loot, music, or collection reasons to return.
- Achievement: Alternative Destiny
- Music: Phase 1: Fatebreaker: The Legendary Beast
- Music: Phase 2: Usurper of Frost: Footsteps in the Snow
- Music: Intermission: Ice Veil: A Sundering of Light
- Music: Phase 3: Oracle of Darkness: The Extreme
- Music: Phase 4: Usurper of Frost and Oracle of Darkness: Promises to Keep
- Music: Phase 5: Pandora: Return to Oblivion (Scions & Sinners: Band)
Verification boundary
This page is generated from local TJPedia wiki data. It does not invent missing mechanics, NPC coordinates, loot tables, or current-party-finder strategies. High-end positioning and current-prog tactics still need human review before being labeled as a full strategy guide.
- Source-backed: duty facts, local boss notes, achievements, and music.
- Needs human review: exact high-end progression strategy.
- Use official patch notes for changed requirements or rewards.
Related on TJPedia
Sources
Auto-draft eligible, human review required for volatile guide updates.