Interphos trial guide
Interphos source-backed trial guide: unlock facts, first-clear prep, local mechanic notes, and related wiki source links.
On This Page
- Trial quick facts
- Before queueing
- Boss and mechanic notes
- Duty finder and rewards context
- Completion notes
- Verification boundary
Trial quick facts
A world free of suffering and loss... This earnest wish, made by the young Queen Sphene in her final moments, was realized centuries later in the form of Living Memory, the twisted paradise behind the legend of the golden city. In order to obtain the aether needed to sustain the sanctuary's recreated denizens, Sphene has shed her conscience-the memories she had as a living person-to arise as within the Meso Terminal a terrifying entity possessed of absolute authority. Thus empowered, she now seeks to initiate interdimensional fusion and harvest the life force of people in other worlds, and it falls to you to stop her before untold lives are sacrificed.
- Category: Trial
- Difficulty: normal
- First Appearance: Patch 7.0, *Dawntrail*
- Level: 100
- Item Level Requirement: 670
- Party Size: Full Party (8 players)
- Required Quest: Dawntrail (Quest)
- Location: Interphos
- Region: Unlost World
Before queueing
Use the quick facts to check level, item level, party size, required quest, entrance, roulette, and time limit before queueing for Interphos.
- Repair gear and meet the listed level/item-level requirements.
- Tell the party if it is your first clear.
- Use the local wiki link for exact duty facts and related articles.
Boss and mechanic notes
Interphos has local boss notes for: Queen Eternal. These notes are pulled from the local wiki and should be treated as source-backed prep unless separately marked as human-reviewed strategy.
- Legitimate Force: One of the boss's four hands will begin glowing, followed by another on the opposite side, indicating two sequential half-room AoEs from the glowing hands. In later usages of this attack, two hands on the same side may glow.
- Aethertithe: Will do continuous light magical damage for the next set of mechanics, requiring healing.
- The absorption of aether accelerates! A moving green grid will spawn on the arena. A section of the grid will become distorted and travel to the boss at a faster rate, indicating a conal AoE hitting that section of the arena. Anyone hit will be sucked in and instantly killed. There will be three AoEs in total each hitting a different section of the arena (northeast, middle, northwest)
- Coronation: Multiple moving orange targeting rings will sequentially appear and follow random players. A few seconds later, they will lock in (become partially green), and eight late telegraphed short line AoEs will converge on the middle of the targeting ring.
- During this, the main tank will be hit with a telegraphed physical tankbuster (Prosecution of War).
- Virtual Shift: Party-wide magical damage and transitions the arena to a smaller hourglass shape, leaving two gaps in the middle.
- Coronation: Now summons a moving line AoE telegraph, which will tether two players. The telegraph (which will always be horizontal) will follow the players to the average of their y-position and resolve a few seconds later.
- Downburst: Telegraphed radial knockback from one corner of the arena. Players should position to be knocked back across the diagonal to avoid falling off, or use knockback immunities.
- Brutal Crown: Five floating noulith-like appendages will converge on one position, indicating a donut AoE with a late telegraph.
- Powerful Gust: Telegraphed horizontal knockback from the east or west. Players should position to be knocked back across the top or bottom edge to avoid falling off, or use knockback immunities.
- Virtual Shift: Party-wide magical damage and reverts the arena to its original state.
- Coronation (the moving baited line AoE) is used again but is now combined with Aethertithe.
- Royal Domain: Party-wide magical damage.
- Mechanics repeat until the boss uses Virtual Shift again, which now transitions the arena into two smaller, disconnected rectangles. This will also give everyone Gravitational Anomaly, causing them to float and allowing them to freely maneuver around the arena. Note that touching the border will still result in death.
Duty finder and rewards context
Use this section to decide whether the duty belongs in roulettes, high-end queues, mentor roulette, or repeat farming.
- Duty Finder: Trials (Dawntrail)
- Roulette: Trials
- Time Limit: 60 minutes
- Tomestones: 10 mathematics + 5 mnemonics
Completion notes
After your first clear, check whether the duty has mapping, clear, Blue Mage, loot, music, or collection reasons to return.
- Music: Phase 1: Paved in Solitude
- Music: Phase 2: Paved with Resolve
Verification boundary
This page is generated from local TJPedia wiki data. It does not invent missing mechanics, NPC coordinates, loot tables, or current-party-finder strategies. High-end positioning and current-prog tactics still need human review before being labeled as a full strategy guide.
- Source-backed: duty facts, local boss notes, achievements, and music.
- Needs human review: exact high-end progression strategy.
- Use official patch notes for changed requirements or rewards.
Related on TJPedia
Sources
Auto-draft eligible, human review required for volatile guide updates.