Jeuno: The First Walk raid guide
Jeuno: The First Walk source-backed raid guide: unlock facts, first-clear prep, local mechanic notes, and related wiki source links.
On This Page
- Raid (Alliance) quick facts
- Before queueing
- Boss and mechanic notes
- Duty finder and rewards context
- Completion notes
- Verification boundary
Raid (Alliance) quick facts
Strange happenings in Yak T'el have cast a pall of unease over the forest. After an armor-clad stranger was found unconscious in the Skydeep Cenote, bereft of memory, the shade of Gulool Ja Ja was spotted stalking the woods with a young girl. What appeared to be unrelated events take a turn when Bakool Ja Ja confronts the Dawnservant's shadowy impostor. The armor-clad stranger recognizes the girl as Prishe, a friend seemingly turned enemy, who retreats with Gulool Ja Ja's shade into the blinding light of an otherworldly rift. In search of answers, and to safeguard Tural, Bakool Ja Ja bids you join him as he follows the incongruous pair into the unknown.
- Category: Raid (alliance)
- First Appearance: Patch 7.1, *Dawntrail*
- Level: 100
- Item Level Requirement: 695
- Party Size: Alliance Raid (24 players)
- Required Quest: An Otherworldly Encounter
- Entrance: Yak T'el
- Region: ???
Before queueing
Use the quick facts to check level, item level, party size, required quest, entrance, roulette, and time limit before queueing for Jeuno: The First Walk.
- Repair gear and meet the listed level/item-level requirements.
- Tell the party if it is your first clear.
- Use the local wiki link for exact duty facts and related articles.
Boss and mechanic notes
Jeuno: The First Walk has local boss notes for: Prishe of the Distant Chains, Fafnir the Forgotten, The Ark Angels, Kindred Rage: Shadow Lord. These notes are pulled from the local wiki and should be treated as source-backed prep unless separately marked as human-reviewed strategy.
- Banishga: Magical raidwide damage.
- Knuckle Sandwich: Prishe readies to strike... Prishe will tether a point on the ground which will have three different colored concentric circles (yellow, orange, purple) originating from it. Prishe's fist will glow blue one to three times (each of which has a concurrent "Wait for it..." voiced line). The number of times it glows determines the size of a late telegraphed circle AoE originating on the point, whose range will be denoted by the concentric circles. Immediately after the circle AoE, there will be an untelegraphed donut AoE hitting the previously safe region.
- Nullifying Dropkick: A shared tankbuster stack on the main tank, dealing physical damage. All 3 tanks should stack.
- Banish Storm: Summons two yellow rods on the arena, each of which will have three yellow arrows extending from it, denoting the locations of circle AoEs that will travel outward.
- Holy: Spread marker AoEs on random players, dealing magical damage and inflicting Light Resistance Down, making overlap lethal.
- Crystalline Thorns: A telegraphed irregular AoE in which Prishe will spawn spikes covering most of the arena except for L-shaped regions on two opposite corners and an region in the middle appearing as two overlapping squares.
- Auroral Uppercut: Prishe readies to strike... Each player will be knocked up and back from Prishe's location, denoted by the three different colored trajectories. For visual clarity, each player can only see their own trajectories. The strength of the knockback is determined by the same glowing fist or voice line indicator as Knuckle Sandwich. For example, if Prishe says "Wait for it..." twice, the correct trajectory will be the middle one. Players should angle themselves to be knocked into a safe zone, as landing on the spikes will inflict Stun for 5s along with Sustained Damage. The knockback itself inflicts Vulnerability Up and physical damage.
- If Prishe only charges once, players can be position to remain in the center region.
- If she charges twice or thrice, players must be knocked into one of the two L-shaped regions at the corners, taking care not to be knocked off of the room.
- Banishga IV: Magical raidwide damage and spawns numerous orbs in a grid pattern.
- Light swells within the luminous remnants... Either the orbs on the outside or in the middle will begin to enlarge and glow, denoting late telegraphed circle AoEs. The remaining orbs will then begin to glow and explode, cascading inwards or outwards.
- Asuran Fists: Spawns a multi-hit stack marker tower. All players should stack and heal through the eight hits of physical damage.
- Banishga IV will be used again and combined with Knuckle Sandwich.
- Banish Storm will be used again, now summoning three staves, and combined with Crystalline Thorns. The AoEs will continue to travel during the Auroral Uppercut windup.
Duty finder and rewards context
Use this section to decide whether the duty belongs in roulettes, high-end queues, mentor roulette, or repeat farming.
- Duty Finder: Alliance Raids (Dawntrail)
- Roulette: Alliance Raids
- Time Limit: 120 minutes
- Tomestones: 120 + 15
Completion notes
After your first clear, check whether the duty has mapping, clear, Blue Mage, loot, music, or collection reasons to return.
- Achievement: Home Away from Home
- Achievement: Mapping the Realm: Jeuno: The First Walk
- Music: Area 1: Lower Jeuno: Shadow Lord
- Music: Boss 1: Prishe of the Distant Chains: Depths of the Soul
- Music: Area 2: Boyahda Tree: Battle in the Dungeon
- Music: Boss 2: Fafnir: Battle in the Dungeon 3
- Music: Area 3: Ru'Aun Gardens: Tu'Lia
- Music: Area 3 Battle: Battle Theme from FINAL FANTASY XI
Verification boundary
This page is generated from local TJPedia wiki data. It does not invent missing mechanics, NPC coordinates, loot tables, or current-party-finder strategies. High-end positioning and current-prog tactics still need human review before being labeled as a full strategy guide.
- Source-backed: duty facts, local boss notes, achievements, and music.
- Needs human review: exact high-end progression strategy.
- Use official patch notes for changed requirements or rewards.
Related on TJPedia
Sources
Auto-draft eligible, human review required for volatile guide updates.