Lapis Manalis dungeon guide
Lapis Manalis source-backed dungeon guide: unlock facts, first-clear prep, local mechanic notes, and related wiki source links.
On This Page
- Dungeon quick facts
- Before queueing
- Duty Support
- Boss and mechanic notes
- Duty finder and rewards context
- Completion notes
- Verification boundary
Dungeon quick facts
Your quest to find Vrtra's brood-sister Azdaja leads you to Garlemald, where you believe she may have passed through a voidgate. Increased sightings of voidsent in the area lend further credence to your suspicions. In the hopes of narrowing your search for the alleged gate, Alphinaud tells you of an abandoned village in the mountains to the east where Garleans once practiced the reaper arts. But is a portal the only thing you may chance to find there in the heart of the mountain?
- Category: Dungeon
- First Appearance: Patch 6.3, *Endwalker*
- Level: 90
- Item Level Requirement: 590
- Party Size: Light Party (4 players)
- Required Quest: King of the Mountain
- Entrance: Garlemald
- Entrance Coordinates: 30.8, 35.8
- Region: Ilsabard
Before queueing
Use the quick facts to check level, item level, party size, required quest, entrance, roulette, and time limit before queueing for Lapis Manalis.
- Repair gear and meet the listed level/item-level requirements.
- Tell the party if it is your first clear.
- Use the local wiki link for exact duty facts and related articles.
Duty Support
Local wiki data lists Duty Support or NPC options for this duty. Use this mode when you want story pacing, screenshots, or a low-pressure first read of arena mechanics.
- Varshahn: Satrap (Tank or DPS)
- Alphinaud: Sage (Healer)
- Alisaie: Red Mage (DPS)
- Y'shtola: Sorceress (DPS)
- Estinien: Dragoon (DPS)
- Zero: Memoriate (DPS)
Boss and mechanic notes
Lapis Manalis has local boss notes for: Albion, Galatea Magna, Drowned King: Cagnazzo. These notes are pulled from the local wiki and should be treated as source-backed prep unless separately marked as human-reviewed strategy.
- Call of the Mountain: The screen will begin shaking and the system message "A rumbling in the distance draws closer..." will appear. A portion of the east or west wall will begin to have moving snow, telegraphing where a herd of animals will charge through the room as a line AoE that hits around a third of the arena. The system message "Another rumbling can be heard in the distance..." will then appear, and an animal herd will charge down another third of the room based on the telegraph. Anyone hit by the charging animals will be inflicted with Concussion and receive damage-over-time.
- Albion's Embrace: Telegraphed tankbuster
- Left Slam / Right Slam: The boss will use a half-room cleave to the left or right of its hitbox, based on the name of the attack. Has only a brief AoE indicator.
- Knock on Ice: The boss summons three chunks of ice, telegraphed by red AoEs.
- Icebreaker: The boss faces one ice chunk, tethers it, and targets with a orange reticle. It will use a large circular AoE (with only a brief indicator) that destroys the rock.
- Icy Throes (no cast bar): The boss marks everyone with an AoE telegraph so the party should spread. Two more ice chunks will also spawn.
- Roar of Albion: A roomwide AoE that can be dodged by hiding behind an ice chunk from the boss.
- Waxing Cycle: The boss will use a large, telegraphed point-blank AoE, immediately followed by a very briefly telegraphed donut AoE that hits the previously safe area. Anyone hit by this attack or the next one will be inflicted with Sustained Damage.
- Waning Cycle: The boss will use a large, telegraphed donut AoE, immediately followed by a very briefly telegraphed donut AoE that hits the previously safe area.
- Soul Scythe: The boss will face a random cardinal, then jump to it and perform a large, briefly telegraphed, circular AoE in the direction it was facing.
- Soul Nebula: Unavoidable roomwide damage that also spawns will summon two portals to the boss's east and west. This is followed by Scarecrow Chase. Each portal will have a number of dots over it (1 or 2), indicating in which order the boss will teleport to them and use a briefly telegraphed cross AoE that hits the intercardinals of the portals. Anyone hit will be inflicted with Doom that must be cleansed with Esuna to prevent death. This first set can be dodged by remaining in the center of the room.
- Tenebrism: Gives everyone the Glassy-eyed debuff. Four meteor circles will sequentially spawn around the boss and must be soaked by at least one player to prevent them from exploding and dealing party-wide damage. When the last tower is about to be soaked, gaze indicators will appear above everyone, indicating that their Glassy-eyed debuff will resolve soon. Everyone must look away from each other or they will be inflicted with Petrification.
- Soul Nebula / Scarecrow Chase (version 2): Functions similarly as before, except the boss will start on the edge of the arena and summon four portals, one in the middle, and three in the other edges.
- Depending on how quickly the party kills the boss, it will give a different line of dialogue upon its defeat and rank the party's performance from 1 to 12, with a lower number being a faster kill time. This appears to be purely cosmetic and does not impact rewards.
Duty finder and rewards context
Use this section to decide whether the duty belongs in roulettes, high-end queues, mentor roulette, or repeat farming.
- Duty Finder: Dungeons (Endwalker)
- Roulette: High-level Dungeons
- Modes: duty support, trust, explorer
- Time Limit: 90
Completion notes
After your first clear, check whether the duty has mapping, clear, Blue Mage, loot, music, or collection reasons to return.
- Achievement: Mapping the Realm: Lapis Manalis
- Music: Main: Deep Blue
- Music: Mid-Bosses: On Blade's Edge
- Music: Final Boss: FINAL FANTASY IV: Battle 2 (Endwalker)
Verification boundary
This page is generated from local TJPedia wiki data. It does not invent missing mechanics, NPC coordinates, loot tables, or current-party-finder strategies. High-end positioning and current-prog tactics still need human review before being labeled as a full strategy guide.
- Source-backed: duty facts, local boss notes, achievements, and music.
- Needs human review: exact high-end progression strategy.
- Use official patch notes for changed requirements or rewards.
Related on TJPedia
Sources
Auto-draft eligible, human review required for volatile guide updates.