Leatherworker starter guide
Leatherworker starter route: role identity, unlock notes, gear basics, and source links for current Final Fantasy XIV job information.
On This Page
- Leatherworker at a glance
- Unlock and leveling route
- Progression basics
- Current-patch caution
Leatherworker at a glance
The Leatherworker is a Disciple of the Hand crafting discipline centered in the forest nation of Gridania. Specializing in the art of transforming raw animal hides, pelts, and skins into durable and flexible goods, Leatherworkers are essential artisans within Eorzea's crafting ecosystem. Their expertise lies in the multi-stage process of tanning, cutting, tooling, and stitching leather to create protective gear, accessories, and various utilitarian items. The craft serves a critical role, supplying lightweight...
- Category: Disciple of the Hand (Crafter)
- Guild Location: Old Gridania (Leatherworkers' Guild, also known as Fen-Yll Fineries) (x:12, y:8)
- Guildmaster: Geva
- Primary Tools: Round Knife (main hand), Awl (off hand)
- Primary Role: Crafts leather armor, accessories, and various goods from hides and pelts
Unlock and leveling route
As a crafting class, the Leatherworker engages with Final Fantasy XIV's complex and interdependent crafting system. Starting the Job: Players can become a Leatherworker by visiting the Leatherworkers' Guild in Old Gridania (X:12.8, Y:7.8) and speaking with the guild receptionist. Any player with at least one level 10 Disciple of War or Magic is eligible to become a Leatherworker. Core Mechanics: Leatherworkers, like all Disciples of the Hand, use Crafting Classes to gather materials and then execute a sequence of...
- Unlock the guild and keep class quests current while leveling.
- Upgrade gear when gathering or crafting checks start to fail.
- Use retainers and the market board after the basic economy systems are open.
Progression basics
Leatherworker belongs to the Crafting side of FFXIV progression. Treat it as an account-wide economy and utility track, not as a replacement for MSQ combat progress.
- Gatherers feed crafting, collectables, scrips, and market-board supply.
- Crafters turn materials into gear, consumables, housing items, and profit routes.
- Leveling is smoother when travel, retainers, and market access are already unlocked.
Current-patch caution
As a crafting class, the Leatherworker engages with Final Fantasy XIV's complex and interdependent crafting system. Starting the Job: Players can become a Leatherworker by visiting the Leatherworkers' Guild in Old Gridania (X:12.8, Y:7.8) and speaking with the guild receptionist. Any player with at least one level 10 Disciple of War or Magic is eligible to become a Leatherworker. Core Mechanics: Leatherworkers, like all Disciples of the Hand, use Crafting Classes to gather materials and then execute a sequence of abilities to complete a synthesis. Key...
- Use the official job guide for live action names, levels, and tooltips.
- Use expert community resources for high-end rotations only after checking their patch date.
- Treat this page as a starter guide and source hub, not a Savage optimization sheet.
Related on TJPedia
Sources
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