Lost City of Amdapor (Hard) dungeon guide
Lost City of Amdapor (Hard) source-backed dungeon guide: unlock facts, first-clear prep, local mechanic notes, and related wiki source links.
On This Page
- Dungeon (Hard) quick facts
- Before queueing
- Boss and mechanic notes
- Duty finder and rewards context
- Completion notes
- Verification boundary
Dungeon (Hard) quick facts
Following the defeat of Diabolos, the unnatural pall choking the crumbling city of Amdapor was lifted, and tranquility restored to the Twelveswood. Or so it had seemed. When the Hearers entered the ruins, however, they had scarce begun consigning the stones to the forest when their elemental allies fled in a sudden panic. By the spirits' agitated whispers did the Seedseers learn that a daunting and hostile presence yet lingered within Amdapor's moldering walls. Unable to complete their ritual of cleansing, once more have the Padjals called upon your aid. Once more must you delve deep inside the ancient city's husk, and purge its withered heart of an unknown evil...
- Category: Dungeon
- First Appearance: Patch 3.2, *Heavensward*
- Level: 60
- Item Level Requirement: 180
- Party Size: Light Party (4 players)
- Required Quest: One More Night in Amdapor
- Entrance: South Shroud
- Entrance Coordinates: 14.2,30.6
- Region: The Black Shroud
Before queueing
Use the quick facts to check level, item level, party size, required quest, entrance, roulette, and time limit before queueing for Lost City of Amdapor (Hard).
- Repair gear and meet the listed level/item-level requirements.
- Tell the party if it is your first clear.
- Use the local wiki link for exact duty facts and related articles.
Boss and mechanic notes
Lost City of Amdapor (Hard) has local boss notes for: Achamoth, Winged Lion, Kuribu. These notes are pulled from the local wiki and should be treated as source-backed prep unless separately marked as human-reviewed strategy.
- Psycho Squamae: Targets a random player and starts casting a conal AoE in front of the boss aimed at the player.
- Neura Squamae: Spawns ghosts of the players at their current positions that occasionally cast Enthrallment. See the ability below. Players should look at the walls of the arena to avoid AoEs in the center of the arena.
- Toxic Squamae: Targets a random player and creates a toxic cloud that tethers to them. If the toxic cloud reaches the player, it explodes, inflicting a stack of Vulnerability Up, dealing damage, and creates a puddle on the ground that inflicts Pollen to players inside of it. If targeted, run around the arena until the cloud dissipates.
- Enthrallment: The spawned ghosts from Neura Squamae cast a frontal cone AoE where the players were looking when it was cast.
- Ancient Aero: Targets a random area with a large circular AoE. After the AoE explodes, a wind orb will be left on the battlefield that will slowly grow upwards, increasing the damage it deals before it explodes, dealing massive damage to each player. A player should step in it to make it explode prematurely, dealing moderate damage; after Ancient Libra is cast at least once, this should be assigned to a player with Earth Resistance Down II to minimize damage.
- Ancient Stone: Targets 2 players with circular AoEs. Works the same as Ancient Aero; after Ancient Libra is cast at least once, the duty of popping the stone orb should be assigned to a player with Wind Resistance Down II to minimize damage.
- Ancient Holy: Winged Lion lifts into the air, becomes untargetable, and casts a circular AoE. An Arcane Sphere spawns on the ground that grows upwards over time before it explodes at the end of the cast, similar to Ancient Aero and Ancient Stone, dealing massive damage to all players. It should be killed immediately. From the second cast onwards, Amdapori Gargoyle adds will spawn; the Sphere is top priority, adds can be ignored until after the Sphere is gone.
- Ancient Libra: Deals minor arena-wide AoE damage and randomly gives Wind Resistance Down II or Earth Resistance Down II to each player.
- Glory (all Phases): Frontal Cone AoE aimed at the Tank.
- Cure IV (light circle, Phases 1 & 3): Each player that steps into the circle removes a spike and reduces the HP she will recover; all 4 players in the circle will negate healing entirely.
- Cure IV (dark circle, Phases 2 & 3 with the Reverse effect): Proximity AoE based at Kuribu's location. Edges of the arena are the safest spots.
- Regen (Phases 1 & 3): Applies Rehabilitation buff to Kuribu within the AoE. Move her out of it to reduce healing.
- Regen (Phases 2 & 3 with the Reverse effect): Persistent ground AoE, being inside inflicts Bleeding. Stay out to avoid damage.
- Cure III (Phase 2): Marks two players with large red ring AoEs; spread out to reduce damage taken.
Duty finder and rewards context
Use this section to decide whether the duty belongs in roulettes, high-end queues, mentor roulette, or repeat farming.
- Duty Finder: Dungeons (Heavensward)
- Roulette: High-level Dungeons
- Modes: explorer
- Time Limit: 90
Completion notes
After your first clear, check whether the duty has mapping, clear, Blue Mage, loot, music, or collection reasons to return.
- Achievement: Remapping the Realm: The Lost City of Amdapor
- Music: Main: The Ancient City
- Music: Mid-Bosses: Persistence
- Music: Final Boss: Ominous Prognisticks
Verification boundary
This page is generated from local TJPedia wiki data. It does not invent missing mechanics, NPC coordinates, loot tables, or current-party-finder strategies. High-end positioning and current-prog tactics still need human review before being labeled as a full strategy guide.
- Source-backed: duty facts, local boss notes, achievements, and music.
- Needs human review: exact high-end progression strategy.
- Use official patch notes for changed requirements or rewards.
Related on TJPedia
Sources
Auto-draft eligible, human review required for volatile guide updates.