Minstrel's Ballad: Endsinger's Aria trial guide
Minstrel's Ballad: Endsinger's Aria source-backed trial guide: unlock facts, first-clear prep, local mechanic notes, and related wiki source links.
On This Page
- Trial (Extreme) quick facts
- Before queueing
- Boss and mechanic notes
- Duty finder and rewards context
- Completion notes
- Verification boundary
Trial (Extreme) quick facts
Had the Endsinger succeeded in gathering but a few more stars' worth of despair-or even that of a few more souls-might the darkness you faced have been so deep, not even the light of hope kindled by your comrades could pierce it? So muses the wandering minstrel, and by his consummately evocative words, you find your mind set adrift amidst that unsettling possibility, where you can rely upon naught save your own conviction to overcome the ultimate incarnation of despair...
- Category: Trial
- Difficulty: extreme
- First Appearance: Patch 6.1, *Endwalker*
- Level: 90
- Item Level Requirement: 580
- Party Size: Full Party (8 players)
- Required Quest: I Wandered Sharlayan as a Minstrel
- Location: The Final Day
- Region: The Sea of Stars
Before queueing
Use the quick facts to check level, item level, party size, required quest, entrance, roulette, and time limit before queueing for Minstrel's Ballad: Endsinger's Aria.
- Repair gear and meet the listed level/item-level requirements.
- Tell the party if it is your first clear.
- Use the local wiki link for exact duty facts and related articles.
Boss and mechanic notes
Minstrel's Ballad: Endsinger's Aria has local boss notes for: The Endsinger. These notes are pulled from the local wiki and should be treated as source-backed prep unless separately marked as human-reviewed strategy.
- If you have to choose, getting Vuln Up from the head is much preferable to being killed by the red planets or knocked off by the blue ringed planets.
- At full health, the raid can survive up to two unsoaked towers. Three can be survived with mitigation and high gear levels.
- If she uses this back-to-back, the second pair of planets will be different from the first pair, i.e. if red planets were the first pair, then blue ringed planets will be the second pair.
- Red to blue is considerably easier than blue to red, since the second knockback from blue planets will require you to be knocked towards the safe area from the imminently-exploding first pair of red planets.
- You can determine which pair of planets spawned first during Fatalism by watching the rewind rings. The faster-spinning rewind ring will spawn and resolve first.
- Tip: rather than remembering which mechanics came in which order, have the game's text box do it for you. You can have one person use the following macros as the mechanics come out:
- Sprint is very useful here. If you misjudge, you can survive one AoE if above minimum ilvl, but taking two AoEs is fatal.
Duty finder and rewards context
Use this section to decide whether the duty belongs in roulettes, high-end queues, mentor roulette, or repeat farming.
- Duty Finder: High-end Trials (Endwalker)
- Roulette: Mentor
- Time Limit: 60 minutes
- Tomestones: 20 Poetics
Completion notes
After your first clear, check whether the duty has mapping, clear, Blue Mage, loot, music, or collection reasons to return.
- Achievement: Silence Is Golden
- Music: Main: The Final Day
Verification boundary
This page is generated from local TJPedia wiki data. It does not invent missing mechanics, NPC coordinates, loot tables, or current-party-finder strategies. High-end positioning and current-prog tactics still need human review before being labeled as a full strategy guide.
- Source-backed: duty facts, local boss notes, achievements, and music.
- Needs human review: exact high-end progression strategy.
- Use official patch notes for changed requirements or rewards.
Related on TJPedia
Sources
Auto-draft eligible, human review required for volatile guide updates.