Minstrel's Ballad: Zodiark's Fall trial guide
Minstrel's Ballad: Zodiark's Fall source-backed trial guide: unlock facts, first-clear prep, local mechanic notes, and related wiki source links.
On This Page
- Trial (Extreme) quick facts
- Before queueing
- Boss and mechanic notes
- Duty finder and rewards context
- Completion notes
- Verification boundary
Trial (Extreme) quick facts
The account of your triumph over the god of Darkness has prompted the wandering minstrel to once again perform the impossible, by taking an already senses-shattering encounter and exaggerating it to ludicrous extremes. His mellifluous musings transport your mind to that fateful moment, where your terrifying foe awaits, His unfathomable strength surpassing even your wildest imagination...
- Category: Trial
- Difficulty: extreme
- First Appearance: Patch 6.0, *Endwalker*
- Level: 90
- Item Level Requirement: 560
- Party Size: Full Party (8 players)
- Required Quest: I Wandered Sharlayan as a Minstrel
- Location: The Dark Inside
- Region: The Sea of Stars
Before queueing
Use the quick facts to check level, item level, party size, required quest, entrance, roulette, and time limit before queueing for Minstrel's Ballad: Zodiark's Fall.
- Repair gear and meet the listed level/item-level requirements.
- Tell the party if it is your first clear.
- Use the local wiki link for exact duty facts and related articles.
Boss and mechanic notes
Minstrel's Ballad: Zodiark's Fall has local boss notes for: Eternal Darkness: Zodiark. These notes are pulled from the local wiki and should be treated as source-backed prep unless separately marked as human-reviewed strategy.
- Kokytos: The boss opens with this ability. A raidwide AoE, all players will have their HP reduced to one. Group up for AoE healing to get back to full.
- Paradeigma: This attack will spawn various stationary adds that have specific patterns that require players to move to avoid. Can summon one or two of the following:
- Behemoths: Spawn in pairs, creating an AoE that covers a quadrant of the arena.
- Snakes: Spawn at the edge of the arena and fire line AoEs that cover one quarter of the arena.
- Quetzalcoatl: Bird-like adds in the corners of the arena that cast a donut AoE, with the only safe zones being on the small purple rune under each bird. Spawns in either all 4 corners, or 2 corners with the other 2 being Behemoths.
- Styx: Requires players to all stack up and take multiple hits of an attack. Players need to stay stacked for all six hits, as each player mitigates the damage.
- Ania: A heavy-hitting tankbuster that inflicts a Vulnerability Up, requiring a tankswap. Note that this tankbuster hits in a small AoE around the target, so the tank needs to be away from the group for this ability.
- Exoterikos: The boss will fire a colored beam at one, two, or three sides of the edges of the arena, spawning a large rune with a colored shape within. The shape of the rune, as well as the color of the rune and tether, indicates what AoE shape is coming:
- Triangle: A massive cone that reaches to the corners of the opposite side of the arena. The rune and tether are both purple.
- Square: An AoE covers half the arena, requiring players to move to the opposite side of the arena to avoid. The tether is pink, and the rune is pink with a blue circle around it.
- Algedon: The boss moves to a random corner of the arena and charges across to the opposite corner in a wide AoE. This can knock players off the arena if they are hit by this.
- Phobos: An unavoidable raidwide AoE that inflicts a heavy Bleed on all players.
- Astral Flow: Rotates the stage 90 degrees in the direction indicated by the floating arrows around the arena. This will also rotate any adds that are up from Paradeigma, but will not rotate the floating runes from Exoterikos.
- Adikia: The boss strikes the center of the east and west sides of the stage with massive untelegraphed circular AoEs that slightly overlap in the very center of the arena. There is a small curved-triangle safe zone at the center of the north and south edges of the arena.
Duty finder and rewards context
Use this section to decide whether the duty belongs in roulettes, high-end queues, mentor roulette, or repeat farming.
- Duty Finder: High-end Trials (Endwalker)
- Roulette: Mentor
- Time Limit: 60 minutes
- Tomestones: 15 Poetics
Completion notes
After your first clear, check whether the duty has mapping, clear, Blue Mage, loot, music, or collection reasons to return.
- Achievement: Darkness Falls
- Music: Main: Endcaller
Verification boundary
This page is generated from local TJPedia wiki data. It does not invent missing mechanics, NPC coordinates, loot tables, or current-party-finder strategies. High-end positioning and current-prog tactics still need human review before being labeled as a full strategy guide.
- Source-backed: duty facts, local boss notes, achievements, and music.
- Needs human review: exact high-end progression strategy.
- Use official patch notes for changed requirements or rewards.
Related on TJPedia
Sources
Auto-draft eligible, human review required for volatile guide updates.