Mount Ordeals (Extreme) trial guide
Mount Ordeals (Extreme) source-backed trial guide: unlock facts, first-clear prep, local mechanic notes, and related wiki source links.
On This Page
- Trial (Extreme) quick facts
- Before queueing
- Boss and mechanic notes
- Duty finder and rewards context
- Completion notes
- Verification boundary
Trial (Extreme) quick facts
A monster in flesh, yet a man in spirit... Hearing the tale of your bout with Rubicante sets the wandering minstrel's mind to racing. What if the voidsent drank deeper of the great wyrm's aether? It is not long before the minstrel-with the help of his seemingly boundless imagination-conjures a fiery new composition. The pyretic tones set your ears to burning as your mind hearkens back to that fateful encounter with the archfiend of fire.
- Category: Trial
- Difficulty: extreme
- First Appearance: Patch 6.3, *Endwalker*
- Level: 90
- Item Level Requirement: 610
- Party Size: Full Party (8 players)
- Required Quest: I Wandered Sharlayan as a Minstrel
- Location: Mount Ordeals
- Region: Ilsabard
Before queueing
Use the quick facts to check level, item level, party size, required quest, entrance, roulette, and time limit before queueing for Mount Ordeals (Extreme).
- Repair gear and meet the listed level/item-level requirements.
- Tell the party if it is your first clear.
- Use the local wiki link for exact duty facts and related articles.
Boss and mechanic notes
Mount Ordeals (Extreme) has local boss notes for: Autarch of Flame: Rubicante. These notes are pulled from the local wiki and should be treated as source-backed prep unless separately marked as human-reviewed strategy.
- Inferno: Moderate raidwide damage.
- Ordeal of Purgation: The boss summons three concentric circles on the arena (red, purple, red) and begin casting this ability. Each section will contain segments of blue fuses. The boss will aim one or two fireballs from the center that will travel along the blue fuses until they reach the outside, containing blue triangle or orange rectangle panels on each cardinal and intercardinal.
- Similar to normal mode, a blue panel that is hit with a fireball will use a large conal AoE through the middle of the arena.
- In extreme, the new orange panels will use a half-room AoE that hits the side closest to them if they are hit with a fireball.
- The fuse segments on the red sections (inner and outermost) of the arena will always be straight. The fuse segments in the purple middle section can either be straight or be oriented towards an adjacent slice of the arena.
- Any of the three circles may rotate clockwise or counterclockwise if indicated by the arrows, changing the positions of the fuses. They will rotate 1/8th (one slice) of the arena. If the outermost circle rotates, it will also rotate the location of the outside panels.
- During this cast, players will be inflicted with Penance. When the debuff expires, it will turn into Penitent's Shackles, immobilizing players until the AoEs resolve. Therefore, players will need to preemptively find the safe area to avoid getting hit.
- This mechanic is used multiple times throughout the fight with semi-fixed patterns. It may be prudent to mark one experienced player to follow. While players cannot move until the AoEs resolve, if some players are in an unsafe area, it may also be recommended to proactively use party mitigation to reduce the damage they take.
- Ordeal of Purgation (version 1): The boss aims a single fireball, while both the innermost and outermost (red) circles will rotate. The fireball will hit either an orange or blue panel.
- Ordeal of Purgation (version 2): The boss aims two fireballs starting 90 degrees form each other, while the outermost circle rotates. Each fireball will hit an orange panel, making the quadrant of the room opposite from the "V"-shaped center fuse segments safe.
- Arch Inferno: Spawns a small persistent AoE in the middle of the arena and two sets of rotating AoEs on the outsides, making either the northeast/southwest or northwest/southeast sides the initial safe spots. The party should split into light parties, with one group going north and the other going south. Players will rotate to dodge the AoEs, while the boss will sequentially use two of three mechanics:
- Both healers will receive a stack marker, so each light party should stack.
- All DPS or all tanks/healers will receive a blue, two-person stack marker. Tanks/melees should stack together while healers/ranged should stack.
- Each player will receive an orange marker, telegraphing AoEs that require the party to be fully spread.
Duty finder and rewards context
Use this section to decide whether the duty belongs in roulettes, high-end queues, mentor roulette, or repeat farming.
- Duty Finder: High-end Trials (Endwalker)
- Roulette: Mentor
- Time Limit: 60 minutes
- Tomestones: 25 Poetics
Completion notes
After your first clear, check whether the duty has mapping, clear, Blue Mage, loot, music, or collection reasons to return.
- Achievement: Ordeal by Fire
- Music: Main: Forged in Crimson
Verification boundary
This page is generated from local TJPedia wiki data. It does not invent missing mechanics, NPC coordinates, loot tables, or current-party-finder strategies. High-end positioning and current-prog tactics still need human review before being labeled as a full strategy guide.
- Source-backed: duty facts, local boss notes, achievements, and music.
- Needs human review: exact high-end progression strategy.
- Use official patch notes for changed requirements or rewards.
Related on TJPedia
Sources
Auto-draft eligible, human review required for volatile guide updates.