Omega Protocol (Ultimate) raid guide
Omega Protocol (Ultimate) source-backed raid guide: unlock facts, first-clear prep, local mechanic notes, and related wiki source links.
On This Page
- Raid (Ultimate) quick facts
- Before queueing
- Boss and mechanic notes
- Duty finder and rewards context
- Completion notes
- Verification boundary
Raid (Ultimate) quick facts
What if Omega's relentless testing had continued, and provided the elusive answer it sought? The minstrel's words invite you to imagine this scenario-to entertain the possibility of that which may have been-and follow the experiment to its ultimate conclusion.
- Category: Raid (ultimate)
- Difficulty: ultimate
- First Appearance: Patch 6.31, *Endwalker*
- Level: 90
- Item Level Requirement: 635
- Party Size: Full Party (8 players)
- Required Quest: I Wandered Sharlayan as a Minstrel
- Region: ???
Before queueing
Use the quick facts to check level, item level, party size, required quest, entrance, roulette, and time limit before queueing for Omega Protocol (Ultimate).
- Repair gear and meet the listed level/item-level requirements.
- Tell the party if it is your first clear.
- Use the local wiki link for exact duty facts and related articles.
Boss and mechanic notes
Omega Protocol (Ultimate) has local boss notes for: Phase 1: Omega, Phase 2: Omega-M and Omega-F, Intermission: Reconfiguration, Phase 3: Reconfigured Omega, Phase 4: Damaged Omega, Phase 5: Dynamis Omega-M and Omega-F, Phase 6: Alpha Omega. These notes are pulled from the local wiki and should be treated as source-backed prep unless separately marked as human-reviewed strategy.
- All players will be given Looper with various timers (16, 25, 34, or 43 seconds). For ease of identification, each Looper timer will be denoted with a First/Second/Third/Fourth in Line debuff. Two random players will each receive a given debuff timer. Players must cleanse this debuff by soaking a yellow tower, which will also deal moderate damage (Storage Violation) and inflict a stack of Twice-come Ruin. If this reaches two stacks (i.e., the player is is hit by another mechanic until it wears off) it will inflict Doom, killing them. Failing to cleanse Looper before the timer expires will inflict the player with Memory Loss, causing them to uncontrollably walk into the death wall.
- Four sets of two towers each will sequentially spawn. Towers will always spawn 90 or 180 degrees from each other between the intercardinals. Players must soak these towers in the order of their Looper / In Line debuffs or the tower will explode and wipe the raid (Storage Violation Obliteration). Players who do not have Looper are unable to soak towers.
- The boss will also tether two random players at the start of the mechanic. These tethers can be passed between players. It will use Blaster four times in a row, hitting the currently tethered players with a massive circular AoE that inflicts HP Penalty debuff that decreases their maximum HP by 99% for the debuff duration and inflicts a stack of Twice-come Ruin.
- To prevent deaths from overlapping mechanic damage and excess stacks of Twice-come Ruin, these tethers should be grabbed in the order of 3 - 4 - 1 - 2 based on the In Line debuffs. Players who get the tethers must move away from the towers that are about be soaked. Players who are not currently soaking towers should stand near them to dodge the Blaster AoEs. Players whose HP Penalty debuffs fall off and are about to soak a tower will need to be healed, or they will die from the soak damage.
- All players will be given Guided Missile Kyrios Incoming with various timers and Condensed Wave Cannon Kyrios, both with various timers (12, 18, 24, or 30 seconds). For ease of identification, each Guided Missile Kyrios Incoming timer will be denoted with a First/Second/Third/Fourth in Line debuff. Two random players will each receive a given Missile debuff timer, which also determines their Wave Cannon timer. When the debuff expires, the player will be hit with a medium-sized circle AoE (Guided Missile Kyrios) that deals moderate damage, inflicts Magic Vulnerability Up, and knocks back and kills anyone else caught in the AoE, requiring the player to be isolated when the debuff expires.
- When Condensed Wave Cannon Kyrios expires, the player will be targeted with a heavy-hitting line AoE that must be split among three players to prevent lethal damage. This also inflicts Magic Vulnerability Up.
- The boss will telegraph two opposite, conal AoEs (Flamethrower), each covering a sixth of the room, that will rotate either clockwise or counterclockwise. Note that it is not possible to determine the rotation until the AoEs start rotating (which will all have orange indicators).
- During this mechanic, telegraphed circular AoEs (Ballistic Missile) will periodically appear at each player's position.
- The party must split into two groups of four players, each having four different In Line debuffs. Each group will rotate to dodge the conal and circular AoEs while remaining stacked to soak Condensed Wave Cannon Kyrios. Heavy mitigation and healing are required. Players whose Missile debuffs are about to expire must leave the stack and soak their missile alone to prevent killing others, while avoiding the concurrent Wave Cannon. They must then return to the stack.
- When all debuffs resolve, the boss will target the two furthest players with five-hit, massive tankbuster cleaves (Diffuse Wave Cannon Kyrios). In addition, three non-tanks will be marked with an orange marker, indicating they will bait a line AoE (Wave Cannon Kyrios) that deals damage and inflicts Magic Vulnerability Up. After these resolve, the remaining three non-tanks will be marked and must bait the AoEs. Both tanks can stack on each other at max melee range in front of the boss and use their invulnerability cooldowns, while the rest of the party spreads and stays in fixed positions along the flanks and rear.
- Several clones of Omega-M and Omega-F will appear in fixed patterns. These will telegraph certain AoEs based on their stance. Players will need to quickly identify and dodge into the safe spots, as the orange AoE indicators will very briefly appear.
- An Omega-M and Omega-F clone will always be directly opposite from each other with a third clone in line in the middle. The clones at the ends of this line will attack first.
- If the Omega-M clone has a shield, it will use Beyond Strength, a donut AoE.
- If the Omega-M clone has a sword, it will use Efficient Bladework, a point-blank AoE.
Duty finder and rewards context
Use this section to decide whether the duty belongs in roulettes, high-end queues, mentor roulette, or repeat farming.
- Duty Finder: Raid Finder (Ultimate Raids)
- Time Limit: 120 minutes
- Tomestones: 100 Poetics
Completion notes
After your first clear, check whether the duty has mapping, clear, Blue Mage, loot, music, or collection reasons to return.
- Achievement: Heart to Heartless
- Music: Phase 1: Beetle Omega: Deltascape
- Music: Phase 2: Omega-M and Omega-F: Heartless
- Music: Phases 3 and 4: Reconfigured Omega: From the Heavens (Orchestral Version)
- Music: Phase 5: Dynamis Omega-M and Omega-F: eScape
- Music: Phase 6: Alpha Omega: Torn from the Heavens (Orchestral Version)
- Music: Ending Cutscene: A Dream in Flight
Verification boundary
This page is generated from local TJPedia wiki data. It does not invent missing mechanics, NPC coordinates, loot tables, or current-party-finder strategies. High-end positioning and current-prog tactics still need human review before being labeled as a full strategy guide.
- Source-backed: duty facts, local boss notes, achievements, and music.
- Needs human review: exact high-end progression strategy.
- Use official patch notes for changed requirements or rewards.
Related on TJPedia
Sources
Auto-draft eligible, human review required for volatile guide updates.