Orbonne Monastery raid guide
Orbonne Monastery source-backed raid guide: unlock facts, first-clear prep, local mechanic notes, and related wiki source links.
On This Page
- Raid (Alliance) quick facts
- Before queueing
- Boss and mechanic notes
- Duty finder and rewards context
- Completion notes
- Verification boundary
Raid (Alliance) quick facts
Beckoned by the auracite, you arrive at the Orbonne Monastery-vestige of an ancient civilization lost beneath the twisted roots and vines of a forbidden jungle. The Durai Papers claim this holy sanctuary to be where the tale of young Ramza Beoulve began. Tonight, it is where your tale ends.
- Category: Raid (alliance)
- Difficulty: normal
- First Appearance: Patch 4.5, *Stormblood*
- Level: 70
- Item Level Requirement: 365
- Party Size: Alliance Raid (24 players)
- Required Quest: The City of Lost Angels
- Entrance: The Prima Vista Bridge
- Region: ???
Before queueing
Use the quick facts to check level, item level, party size, required quest, entrance, roulette, and time limit before queueing for Orbonne Monastery.
- Repair gear and meet the listed level/item-level requirements.
- Tell the party if it is your first clear.
- Use the local wiki link for exact duty facts and related articles.
Boss and mechanic notes
Orbonne Monastery has local boss notes for: Mustadio, Agrias, The Thunder God, Ultima, the High Seraph. These notes are pulled from the local wiki and should be treated as source-backed prep unless separately marked as human-reviewed strategy.
- Energy Burst: Raid-wide AoE
- Arm Shot: Tank Buster
- Leg Shot: Places a land mine beneath three random players. If a player runs into a mine, it explodes for high damage and inflicts Paralysis.
- Left/Right Handgonne: Hits the entire left or right side of the boss, plus an additional 30-degree overlap to the boss's front. The first time this is cast, it will be cast again on the opposing side immediately afterwards.
- Maintenance: Boss tethers two to six robots inside and around the arena. Outside robots attack a line directly across the arena. Inside robots attack the quadrant they're in.
- Ballistic Missile: Player-targeted AoE on one random player from each Alliance.
- Searchlight: Floor markers track targets and detonate, similar to Phantom Train's spotlights.
- Analysis + Last Testament: Ground, circle marker placed on each player with an opening on a side. Boss jumps out of the arena and appears randomly on the outside. Position character such that gap in the circle-marker around the character faces the boss by the time the cast finishes. The first time Mustadio casts this attack, a cutscene plays showing him lining up his shot while simultaneously allowing the players to determine his position. Afterward without the cutscene, less time is available to locate the boss and position accordingly.
- Divine Light: Raid wide damage.
- Thunder Slash: The main tank is targeted with a red arrow. After a short delay, Agrias will launch a cone attack at the targeted player, dealing extremely high damage that is nearly guaranteed to kill non-Tanks.
- Judgment Blade: AoE Knockback and inflicts Vulnerability Up. To avoid, step into one of the Shieldbearer light pillars, face the boss, and use the duty action Holy Shield.
- Cleansing Blade: Six player-targeted AoEs on two players from each alliance.
- Cleansing Strike: One random alliance is pulled into another area where they are inflicted with a 1-minute Doom debuff and must slay all of the Tainted Soul and Taintless Soul adds that spawn. Tainted Souls slowly move toward the center of the area, where they explode for high damage and inflict Vulnerability Up. Taintless Souls stay put, but are highly resistant to any attack that isn't from the Sword duty action, and if left alone, will cast an attack that deals high damage. Once all of the adds have been killed, the Doom debuff will be dispelled and the alliance will be returned to the arena.
- Consecration: Used immediately after Cleansing Strike. Two Swordbearer circles will spawn, and one of the two remaining alliances will be trapped within Halidom adds and pulled to specific areas around the arena. Several untargetable Ephemeral Knight adds will launch line attacks across the arena, through each trapped alliance member. The remaining alliance's goal is to use the Sword duty action to destroy the traps holding the other alliance members captive.
Duty finder and rewards context
Use this section to decide whether the duty belongs in roulettes, high-end queues, mentor roulette, or repeat farming.
- Duty Finder: Alliance Raids (Stormblood)
- Roulette: alliance raid
- Time Limit: 120 minutes
- Tomestones: 100 poetics + 100 + 12
Completion notes
After your first clear, check whether the duty has mapping, clear, Blue Mage, loot, music, or collection reasons to return.
- Achievement: Orbonne to Pick
- Achievement: Mapping the Realm: The Orbonne Monastery
- Music: Main (before boss 2): Under the Stars
- Music: Main (after boss 2): Bloody Excrement
- Music: Boss 1: Mustadio: Pressure (No. 1)
- Music: Boss 2: Agrias: Antipyretic
- Music: Boss 3: The Thunder God: A Man Consumed
- Music: Pre-final boss cutscene: Saint Ajora's Theme
Verification boundary
This page is generated from local TJPedia wiki data. It does not invent missing mechanics, NPC coordinates, loot tables, or current-party-finder strategies. High-end positioning and current-prog tactics still need human review before being labeled as a full strategy guide.
- Source-backed: duty facts, local boss notes, achievements, and music.
- Needs human review: exact high-end progression strategy.
- Use official patch notes for changed requirements or rewards.
Related on TJPedia
Sources
Auto-draft eligible, human review required for volatile guide updates.