Paglth'an dungeon guide
Paglth'an source-backed dungeon guide: unlock facts, first-clear prep, local mechanic notes, and related wiki source links.
On This Page
- Dungeon quick facts
- Before queueing
- Duty Support
- Boss and mechanic notes
- Duty finder and rewards context
- Completion notes
- Verification boundary
Dungeon quick facts
Long have the sweeping plains of Paglth'an been home to the nomadic Amalj'aa. Though the herding of livestock keeps them constantly on the move, the permanent settlement of Zolm'ak forms the seat of power and center of their society. It is there the Telophoroi would wreak destruction, dispatching a vast host comprised of both imperial soldiers and tempered dragons, with Lunar Bahamut at its head. Yet even against these heretofore unimagined foes the Amalj'aa stand strong, with Estinien, the recently freed Tiamat, and the Eorzean Alliance at their side and eager to turn the tide.
- Category: Dungeon
- First Appearance: Patch 5.5, *Shadowbringers*
- Level: 80
- Item Level Requirement: 490
- Party Size: Light Party (4 players)
- Required Quest: The Flames of War
- Entrance: Ul'dah - Steps of Nald
- Entrance Coordinates: 10.7, 11.4
- Region: Thanalan
Before queueing
Use the quick facts to check level, item level, party size, required quest, entrance, roulette, and time limit before queueing for Paglth'an.
- Repair gear and meet the listed level/item-level requirements.
- Tell the party if it is your first clear.
- Use the local wiki link for exact duty facts and related articles.
Duty Support
Local wiki data lists Duty Support or NPC options for this duty. Use this mode when you want story pacing, screenshots, or a low-pressure first read of arena mechanics.
- G'raha Tia: All-Rounder (Any)
- Thancred: Gunbreaker (Tank)
- Urianger: Astrologian (Healer)
- Alphinaud: Academician (Healer)
- Alisaie: Red Mage (DPS)
- Y'shtola: Sorceress (DPS)
Boss and mechanic notes
Paglth'an has local boss notes for: Amhuluk, Magitek Fortress, Telotherium: Lunar Bahamut. These notes are pulled from the local wiki and should be treated as source-backed prep unless separately marked as human-reviewed strategy.
- Critical Rip: Tankbuster.
- Lightning Bolt: Large targeted circle AoEs on all players with additional ones on random lampposts on the edge of the arena. Players must pass their AoE off to a lamppost that doesn't already have an AoE. Deals moderate damage and inflicts a stack of Lightning Vulnerability Up to players hit.
- Electric Burst: Unavoidable moderate party-wide damage.
- Thundercall: Summons several lightning orbs along the edge of the arena that occasionally pulse for damage. Precedes Lightning Bolt from the second cast onward.
- Wide Blaster: Wide cone from Amhuluk's front. Immediately followed by Spike Flail.
- Spike Flail: Narrow cone from Amhuluk's rear. Used immediately after Wide Blaster, with no time to avoid.
- The main target is the Magitek Core, guarded by a force field. To get to the Core, the party must defeat waves of adds.
- While fighting the adds, two of the three cannons on the fortress will charge up a blue energy and eventually blast a line ahead of it, dealing damage and inflicting a stack of Vulnerability Up.
- The first wave consists of three Tempered Imperials and two Telotek Predators. After a few moments, six more Tempered Imperials will emerge from the sides of the fortress.
- Magitek Claw: Used by Telotek Predators. The Predator jumps at its primary target, dealing moderate damage.
- 2-tonze Magitek Missile: Large circle AoE below a random player.
- Once the entirety of a wave has been defeated, the cannons will power down, the Amalj'aa on the outside of the arena will disable the force field, and a jump pad to the Core will appear.
- Defensive Reaction: High party-wide damage. Only cast when the Magitek Core is directly under attack, and is the core's only method of direct attack.
- After reaching 50% health, the Magitek Core will eject the party back into the arena and reactivate the force field, at which point the second wave of adds appears and new mechanics are added to the cannons.
Duty finder and rewards context
Use this section to decide whether the duty belongs in roulettes, high-end queues, mentor roulette, or repeat farming.
- Duty Finder: Dungeons (Shadowbringers)
- Roulette: High-level Dungeons
- Modes: duty support, trust, explorer
- Time Limit: 90
Completion notes
After your first clear, check whether the duty has mapping, clear, Blue Mage, loot, music, or collection reasons to return.
- Achievement: Mapping the Realm: Paglth'an
- Music: Main: Seven Flames
- Music: Mid-Bosses: Insatiable (Scions & Sinners: Band)
- Music: Final Boss: Insatiable
Verification boundary
This page is generated from local TJPedia wiki data. It does not invent missing mechanics, NPC coordinates, loot tables, or current-party-finder strategies. High-end positioning and current-prog tactics still need human review before being labeled as a full strategy guide.
- Source-backed: duty facts, local boss notes, achievements, and music.
- Needs human review: exact high-end progression strategy.
- Use official patch notes for changed requirements or rewards.
Related on TJPedia
Sources
Auto-draft eligible, human review required for volatile guide updates.