Palace of the Dead dungeon guide
Palace of the Dead source-backed dungeon guide: unlock facts, first-clear prep, local mechanic notes, and related wiki source links.
On This Page
- Dungeon (Deep) quick facts
- Before queueing
- Mechanic notes
- Duty finder and rewards context
- Completion notes
- Verification boundary
Dungeon (Deep) quick facts
In the subterranean city of Gelmorra, deep within a forgotten corner of Issom--Har, stout-hearted explorers have uncovered the entrance to a labyrinthine dungeon. Those who set foot inside its maddening halls find their vigor drained by an irresistible fog of innervation, and repeated excursions have failed to map its seemingly inconstant architecture. After hearing chilling accounts of spectral denizens, locals took to the whispering of a "Palace of the Dead", and the Wood Wailers now seek the assistance of adventurers in laying bare its haunted secrets...
- Category: Dungeon
- First Appearance: Patch 3.35, *Heavensward*
- Level: 1
- Party Size: flex4
- Required Quest: The House That Death Built
- Entrance: South Shroud
- Entrance Coordinates: 25.2, 20.6
- Region: The Black Shroud
Before queueing
Use the quick facts to check level, item level, party size, required quest, entrance, roulette, and time limit before queueing for Palace of the Dead.
- Repair gear and meet the listed level/item-level requirements.
- Tell the party if it is your first clear.
- Use the local wiki link for exact duty facts and related articles.
Mechanic notes
No detailed boss timeline is available in the local wiki yet. Use this guide for unlock and first-clear preparation, then consult current community resources for detailed strategy if needed.
- Learn common markers first: stack, spread, tankbuster, knockback, gaze, proximity, and towers.
Duty finder and rewards context
Use this section to decide whether the duty belongs in roulettes, high-end queues, mentor roulette, or repeat farming.
- Duty Finder: None (NPC entrance)
- Time Limit: 60
Completion notes
After your first clear, check whether the duty has mapping, clear, Blue Mage, loot, music, or collection reasons to return.
- Achievement: In Too Deep I
- Achievement: In Too Deep II
- Achievement: In Too Deep III
- Achievement: In Too Deep IV
- Achievement: In Too Deep V
- Achievement: In Too Deep VI
- Achievement: In Too Deep VII
- Achievement: In Too Deep VIII
- Music: Floors 1-3: The Merry Wanderer Waltz|roll=n
- Music: Floors 47-49: My Soul to Keep
- Music: Random 3-floorset: Tenacity
- Music: Random 3-floorset: The Promise of Plunder
Verification boundary
This page is generated from local TJPedia wiki data. It does not invent missing mechanics, NPC coordinates, loot tables, or current-party-finder strategies. High-end positioning and current-prog tactics still need human review before being labeled as a full strategy guide.
- Source-backed: duty facts, local boss notes, achievements, and music.
- Needs human review: exact high-end progression strategy.
- Use official patch notes for changed requirements or rewards.
Related on TJPedia
Sources
Auto-draft eligible, human review required for volatile guide updates.