Phantom Flurry Blue Mage spell guide
Phantom Flurry Blue Mage spell source guide with local obtain notes, patch data, and ownership context.
On This Page
- Spell summary
- How to learn it
- Completion notes
Spell summary
Deals physical damage over time with a potency of 200 to all enemies in a cone before you. Duration: 5s Executing Phantom Flurry again before its effect expires deals physical damage to all enemies in a cone before you with a potency of 600 for the first enemy, and 50% less for all remaining enemies. Effect ends upon using an action other than Phantom Flurry or moving (including facing a different direction). Cancels auto-attack upon execution.
- Patch added: 5.45
- Player ownership: 41%
- Tradeable: No
How to learn it
Use the listed source targets as the acquisition route. Blue Mage spell learning can involve duty sync, party setup, and spellbook completion goals, so verify the exact target before queueing.
- Other: Suzaku / Hells' Kier
Completion notes
Blue Mage spell pages should stay focused on source, patch, and learning context. Detailed fight tactics belong on duty guides or human-reviewed BLU-specific walkthroughs.
- Check the spellbook after learning.
- Use duty finder or party finder depending on the source.
- Do not assume every spell can be learned solo.
Related on TJPedia
Sources
Auto-draft eligible, human review required for volatile guide updates.