Puppets' Bunker raid guide
Puppets' Bunker source-backed raid guide: unlock facts, first-clear prep, local mechanic notes, and related wiki source links.
On This Page
- Raid (Alliance) quick facts
- Before queueing
- Boss and mechanic notes
- Duty finder and rewards context
- Completion notes
- Verification boundary
Raid (Alliance) quick facts
Having put an unceremonious end to Komra's carnival with their incomprehensibly advanced weaponry, 2P's cohort of white-garbed androids retreats into the crater from whence they came. Though they are certain to have the tactical advantage should you pursue them into the installation, such a threat cannot go unchecked, and you and your newfound ally 2B are quick to give chase-Anogg and Konogg hot on your heels.
- Category: Raid (alliance)
- First Appearance: Patch 5.3, *Shadowbringers*
- Level: 80
- Item Level Requirement: 465
- Party Size: Alliance Raid (24 players)
- Required Quest: Everything You Know Is Wrong
- Entrance: Kholusia
- Region: Norvrandt
Before queueing
Use the quick facts to check level, item level, party size, required quest, entrance, roulette, and time limit before queueing for Puppets' Bunker.
- Repair gear and meet the listed level/item-level requirements.
- Tell the party if it is your first clear.
- Use the local wiki link for exact duty facts and related articles.
Boss and mechanic notes
Puppets' Bunker has local boss notes for: 813P-operated Aegis Unit, 724P-operated Superior Flight Unit (A-lpha), 767P-operated Superior Flight Unit (B-eta), and 772P-operated Superior Flight Unit (C-hi), 905P-operated Heavy Artillery Unit, 4C6F6E67696E67: The Compound, Compound 2P. These notes are pulled from the local wiki and should be treated as source-backed prep unless separately marked as human-reviewed strategy.
- Firing Order: Anti-personnel Laser: AoE tankbuster indicated by a red-and-black "hazard stripe" indicator.
- Maneuver: Beam Cannons: Several overlapping cone attacks that cover the entire arena, but slowly "focus", reducing their area of effect. The cones that focus faster will leave safe zones at their edges. Getting hit by the attack deals high damage and strong knockback, though it is possible to avoid being knocked off the platform by standing in melee range of the boss.
- Maneuver: Collider Cannons: Six evenly-spaced red cone AoEs that rotate around the boss before slowing down and stopping, at which point they fire off attacks that deals high damage.
- Firing Order: Surface Laser: One random player in each party is marked with a red arrow. Eventually, a stationary lingering AoE will appear where the targeted player is standing, dealing high damage rapidly.
- Aerial Support: Swoop: Three untargetable Flight Units will appear and Swoop across the arena, dealing damage and knockback. The Flight Units target completely random players to mark their flight path, potentially resulting in one or two of the parties simply not having to deal with the attack at all.
- Maneuver: Refraction Cannons: The "wings" of the Aegis Unit will reveal cannons and lean either to the left or right. The cannons will blast in an untelegraphed cone AoE, but can be avoided by standing on the opposite side of a "wing" to its respective cannon.
- Maneuver: Diffusion Cannon: Moderate raidwide damage.
- Aerial Support: Bombardment: Three targetable Flight Units will appear and begin to slowly cast Maneuver: Saturation Bombing. Each alliance must destroy their respective unit before the cast goes off. Letting a Saturation Bombing to cast results in high damage to the entire alliance.
- High-Powered Laser: Stack marker on a random player in each party.
- Program: Life's Last Song: Golden rings with alien glyphs emit from the Aegis Unit, expanding toward the edge of the arena, with three empty spaces. When a ring reaches the edge, the unit launches cone attacks with the empty spaces in the glyphs corresponding to safe areas. The first cast will send out three rings, while subsequent casts sends six, with each ring being sent just before the damaging part of the previous.
- Apply Shield Protocol: The three Flight Units will tether to all players in their respective party (A for A-lpha, B for B-eta, and C for C-hi), resulting in every player being inflicted with an indefinite Shield Protocol A/B/C debuff, and each Flight Unit with a corresponding Process of Elimination buff, resulting in each Flight Unit taking drastically reduced damage from players without the matching debuff. Once a party destroys their respective Flight Unit, their Shield Protocol debuff will wear off, allowing them to deal full damage to the remaining Units.
- Maneuver: Missile Command: Raidwide AoE. Each Flight Unit launches an attack, resulting in the attack hitting three times in a row when all three are alive, and less when some are dead.
- Maneuver: Incendiary Bombing: Marks two random players in each party with a red arrow and drops a lingering fire puddle beneath them. Standing in the puddle inflicts a strong Burns debuff that persists even after leaving. Two more random players in each party will have smaller AoEs appear beneath them that inflict high damage.
- Maneuver: High-powered Laser: Line stack on a random player in each party. The attack inflicts a short Magic Vulnerability Up debuff, resulting in death if a player takes more than one hit. Be sure to aim your stacks away from the other parties.
Duty finder and rewards context
Use this section to decide whether the duty belongs in roulettes, high-end queues, mentor roulette, or repeat farming.
- Duty Finder: Alliance Raids (Shadowbringers)
- Roulette: alliance raid
- Time Limit: 120 minutes
- Tomestones: 100 poetics + 100 + 12
Completion notes
After your first clear, check whether the duty has mapping, clear, Blue Mage, loot, music, or collection reasons to return.
- Achievement: Uncanny Valley
- Achievement: Mapping the Realm: The Puppets' Bunker
- Music: Main: Fortress of Lies
- Music: Boss 1 and Boss 4 Phase 1: 813P and the Compound: Grandma - Destruction
- Music: Boss 2: 767P: Bipolar Nightmare
- Music: Boss 3: 905P: End of the Unknown
- Music: Boss 4 Phase 2: Compound 2P: Torn from the Heavens The Dark Colossus Destroys All (Medley Version)
Verification boundary
This page is generated from local TJPedia wiki data. It does not invent missing mechanics, NPC coordinates, loot tables, or current-party-finder strategies. High-end positioning and current-prog tactics still need human review before being labeled as a full strategy guide.
- Source-backed: duty facts, local boss notes, achievements, and music.
- Needs human review: exact high-end progression strategy.
- Use official patch notes for changed requirements or rewards.
Related on TJPedia
Sources
Auto-draft eligible, human review required for volatile guide updates.