Ridorana Lighthouse raid guide
Ridorana Lighthouse source-backed raid guide: unlock facts, first-clear prep, local mechanic notes, and related wiki source links.
On This Page
- Raid (Alliance) quick facts
- Before queueing
- Boss and mechanic notes
- Duty finder and rewards context
- Completion notes
- Verification boundary
Raid (Alliance) quick facts
South of Rabanastre, in a remote corner of the Valnard Sea gapes a fathomless maw that, for centuries, has slowly devoured the world around it: Ridorana. Whether you believe the cataract natural wonder or demon-torn gate to the very underworld, journeys to her edge should be made with that utmost caution, seeing as none who have stumbled into the darkness have ever returned to tell their tale. An ancient spire once used by the Dalmascans as a lighthouse rises defiantly above the churning waters to warn forethoughtful and foolhardy alike. It is into this spire that the transformed Ba'Gamnan has fled. It is into this hell that you must follow.
- Category: Raid (alliance)
- Difficulty: normal
- First Appearance: Patch 4.3, *Stormblood*
- Level: 70
- Item Level Requirement: 335
- Party Size: Alliance Raid (24 players)
- Required Quest: Annihilation
- Entrance: The Prima Vista Bridge
- Region: ???
Before queueing
Use the quick facts to check level, item level, party size, required quest, entrance, roulette, and time limit before queueing for Ridorana Lighthouse.
- Repair gear and meet the listed level/item-level requirements.
- Tell the party if it is your first clear.
- Use the local wiki link for exact duty facts and related articles.
Boss and mechanic notes
Ridorana Lighthouse has local boss notes for: Famfrit, the Darkening Cloud, Belias, the Gigas, Construct 7, Yiazmat. These notes are pulled from the local wiki and should be treated as source-backed prep unless separately marked as human-reviewed strategy.
- Tide Pod: Tankbuster.
- Water IV: Significant arena-wide AoE damage.
- Briny Cannonade: Mark player with an AoE circle. Damage to all players inside the AoE.
- Tsunami: AoE knockback, followed by Famfrit charging its amphora with water (visual effect) and releasing a large cone-shaped AoE. This deals massive damage and repeated knockback toward the edge of the arena, which is also a damage zone. It's possible to escape with Surecast or the like, but very difficult even then, so try to avoid it entirely. Famfrit will do this more than once. The visual of the amphora will indicate the direction of the AoE.
- Dark Ewer: Famfrit spawns a number of amphorae, that will downpour and move around. Getting hit by any of it will result in medium damage.
- Dark Rain: A number of AoE circles will be placed around the arena.
- Darkening Rainfall: Famfrit spawns three (or more, later into the fight) Dark Rain adds. Expect Water IV shortly after the spawn. Having failed to kill all adds may result in several dead players or even a wipe.
- Dark Cannonade: Players are marked with red triangle. After a short time players will be tossed into the air and take moderate damage. Grouping together negates the toss and reduces the damage -- you only need to group with one other marked player! More doesn't hurt, but don't put in extra effort just to make a larger stack.
- Dark Rain: Blob-like add. Must be killed in about 30 seconds. If not killed in time, it will cast Explosion and deal significant arena-wide damage and inflict one stack of Magic Vulnerability Up.
- Fire: Prepare for Fire IV.
- Fire IV: Arena-wide AoE, significant damage.
- Time Eruption: Places nine rectangle shaped AoEs. The AoEs look like clock faces, with fast or slow spinning hands. Fast spinning will explode first, slower second.
- The Hand of Time: Standing marker, tethered to players. After a short grace period, tethered players suffer Burn and Slow (more stacks the closer they are) and any player who contacts the tether suffers Stop.
- Rise, loyal minions. Heed my call!: Summons three Gigas. Charges Mana meter as long as the adds are alive. If they're near each other, they tether and gain Vulnerability Down, so tanks need to spread them apart.
Duty finder and rewards context
Use this section to decide whether the duty belongs in roulettes, high-end queues, mentor roulette, or repeat farming.
- Duty Finder: Alliance Raids (Stormblood)
- Roulette: alliance raid
- Time Limit: 120 minutes
- Tomestones: 100 poetics + 80 + 10
Completion notes
After your first clear, check whether the duty has mapping, clear, Blue Mage, loot, music, or collection reasons to return.
- Achievement: Didn't Stop, Made It Pop
- Achievement: Mapping the Realm: The Ridorana Lighthouse
- Music: Main (before boss 2): Ascent
- Music: Main (after boss 2): The Mystery of Giruvegan
- Music: Bosses 1 and 2: Famfrit and Belias: Boss Theme (Final Fantasy XII)
- Music: Boss 3: Construct 7: Apoplexy
- Music: Boss 4: Yiazmat: Flash of Steel
- Music: Victory: Victory Theme (Final Fantasy XII)
Verification boundary
This page is generated from local TJPedia wiki data. It does not invent missing mechanics, NPC coordinates, loot tables, or current-party-finder strategies. High-end positioning and current-prog tactics still need human review before being labeled as a full strategy guide.
- Source-backed: duty facts, local boss notes, achievements, and music.
- Needs human review: exact high-end progression strategy.
- Use official patch notes for changed requirements or rewards.
Related on TJPedia
Sources
Auto-draft eligible, human review required for volatile guide updates.