Second Coil of Bahamut (Savage) - Turn 2 raid guide
Second Coil of Bahamut (Savage) - Turn 2 source-backed raid guide: unlock facts, first-clear prep, local mechanic notes, and related wiki source links.
On This Page
- Raid (Savage) quick facts
- Before queueing
- Mechanic notes
- Duty finder and rewards context
- Completion notes
- Verification boundary
Raid (Savage) quick facts
After battling your way through to the base of the colossal fragment that impales the ground in Alder Springs, your party enters the structure through an opening in its outer shell. The sight that greets you is of an endless procession of azure-lit passages, within which can be glimpsed the grotesque silhouettes of chimeric monstrosities.
- Category: Raid (savage)
- Difficulty: savage
- First Appearance: Patch 2.3, *A Realm Reborn*
- Level: 50
- Item Level Requirement: 105
- Party Size: Full Party (8 players)
- Required Quest: Sing Me Another Song
- Region: The Black Shroud
Before queueing
Use the quick facts to check level, item level, party size, required quest, entrance, roulette, and time limit before queueing for Second Coil of Bahamut (Savage) - Turn 2.
- Repair gear and meet the listed level/item-level requirements.
- Tell the party if it is your first clear.
- Use the local wiki link for exact duty facts and related articles.
Mechanic notes
Local strategy notes are available. Treat them as prep notes and verify exact positioning for current high-end content before using them in progression.
- Before anything, it is extremely important to remember this rotation - Cursed Voice, Cursed Voice, Shriek. The general rule for renauds is those that spawn after the 2nd voice will be used for shriek. The one that spawns closest to the healers need to be stoned ASAP. The other one can be kited while avoiding shriek. Renauds that spawn after the first voice expires should be stoned. Destroy one and wait for the renauds that spawn after the second voice before destroying the other. Renauds that spawn before or during the first voice are to be stoned and destroyed.
- Watch out for petrifaction at the start, have your summoner kite the 2 renauds that spawn to the south side where healers can stone them. The first set of renauds are killed. When it's close to 80%, wait for a voice (presumably the first voice in the rotation) before phasing it. This ensures that renauds will spawn along with a second voice to stone them for the shriek. Adds need to be killed ASAP as they hit extremely hard.
- Before 65%, wait for a shriek to occur to reset the cycle, so that you have the entire rotation of 2 x Cursed Voice to kill at least 2 fatedealers. Venomous tails need to be removed ASAP.
- Kill fatedealers, right before 50%, wait for the first shriek to reset the cycle before phasing melusine.
- Prosector is up, watch for double petrifaction. DPS it but wait for a shriek before killing it. This resets the cycle so you don't get a fast double shriek. When double shriek occurs, assign another kiter to drag the other renaud in a such a way that both renauds are positioned opposite each other. In this phase, with regards to the voice-renaud-shriek cycle, the frequency of the voices is increased. Any renauds that spawn are to kited and stoned for double shrieks. When dragged into position, these renauds should be stoned in a way that they do not face the middle. Petrifaction from the boss can put a wrench in the cycle so play it by ear. If you see renauds that spawn before the first voice occurs, they can be dragged into position to avoid them facing the middle when they get the second voice debuff.
- If they spawn after the first voice and before it expires, do the same thing. If they spawn after the first voice expires, chances are they'll be petrified where they spawn. In this instance, it becomes a matter of rng, as you'll need to pray that the circular puddles spawn before the shrieks. If the renauds are in a good position (opposite each other), it's fine. If they're not, you'll need to sacrifice one of the shrieked people in the puddle, and adapt to the position of the other shriek. During double shrieks, do a tank swap.
Duty finder and rewards context
Use this section to decide whether the duty belongs in roulettes, high-end queues, mentor roulette, or repeat farming.
- Duty Finder: Savage Raids (A Realm Reborn)
- Time Limit: 90 minutes
- Tomestones: 20 Poetics
Completion notes
After your first clear, check whether the duty has mapping, clear, Blue Mage, loot, music, or collection reasons to return.
- Achievement: Seconds
- Music: Main: Blades
- Music: Boss: Calamity Unbound
Verification boundary
This page is generated from local TJPedia wiki data. It does not invent missing mechanics, NPC coordinates, loot tables, or current-party-finder strategies. High-end positioning and current-prog tactics still need human review before being labeled as a full strategy guide.
- Source-backed: duty facts, local boss notes, achievements, and music.
- Needs human review: exact high-end progression strategy.
- Use official patch notes for changed requirements or rewards.
Related on TJPedia
Sources
Auto-draft eligible, human review required for volatile guide updates.