Sigmascape V2.0 raid guide
Sigmascape V2.0 source-backed raid guide: unlock facts, first-clear prep, local mechanic notes, and related wiki source links.
On This Page
- Raid (Normal) quick facts
- Before queueing
- Boss and mechanic notes
- Duty finder and rewards context
- Completion notes
- Verification boundary
Raid (Normal) quick facts
Chadarnook. According to Cid and Nero's research, such is the name given to your next devilish opponent. Had you not just won a battle against a spectral train, you might think the idea of a haunted painting absurd. Thankful for the inventive genius of your companions, you go forth armed with the Chocobo Brush-a tool specifically designed to help you overcome this bizarre encounter.
- Category: Raid (normal)
- Difficulty: normal
- First Appearance: Patch 4.2, *Stormblood*
- Level: 70
- Item Level Requirement: 325
- Party Size: Full Party (8 players)
- Required Quest: An Unfinished Masterpiece
- Entrance: The Yawn
- Region: Gyr Abania
Before queueing
Use the quick facts to check level, item level, party size, required quest, entrance, roulette, and time limit before queueing for Sigmascape V2.0.
- Repair gear and meet the listed level/item-level requirements.
- Tell the party if it is your first clear.
- Use the local wiki link for exact duty facts and related articles.
Boss and mechanic notes
Sigmascape V2.0 has local boss notes for: Chadarnook, General Mechanics. These notes are pulled from the local wiki and should be treated as source-backed prep unless separately marked as human-reviewed strategy.
- Detailed mechanics not available from the source page.
- The Goddess - a possessed portrait that peppers the off-tank throughout the battle with auto-attacks.
- Demonic Howl - a raidwide AoE that blasts the raid once Chadarnook emerges.
- Demonic Shear - a tankbuster against Chadarnook's primary target. Be sure to mitigate the blast with cooldowns whenever possible.
- Possession (Fire) - Chadarnook approaches the center of the arena and will noticeably begin to tether itself to the Fire painting. All players will need to use their Chocobo Brush (duty action) on the canvas directly in front of the tethered painting to acquire a Fire Resist buff. After a moderate delay, the Chadarnook will unleash a waft of unavoidable fire damage upon the raid, heavily (or even fatally) blasting anyone who did not acquire the resistance buff in time. After blasting the raid, Chadarnook will unleash another Demonic Howl (AoE) and Demonic Shear (tankbuster) before releasing itself from the painting.
- Possession (Earth) - Chadarnook approaches the center of the arena and will noticeably begin to tether itself to the Earth painting. All players will need to use their Chocobo Brush (duty action) on the canvas directly in front of the tethered painting, granting them the ability to float over the ground in an Air Force mini-mount. After a moderate delay, the Chadarnook will unleash a seismic quake throughout the gallery, devastating any player who is still standing on the ground - as in, anyone who did not use the canvas in time.
- Prey - peppers two random players with a continuous wave of small AoE circles that will follow their movements. Targeted players should keep on the move until the effect expires, as standing still will result in constant damage. After marking two targets with Prey, Chadarnook will unleash another Demonic Howl (AoE) and Demonic Shear (tank-buster) before releasing itself from the painting.
- Possession (Water) - Chadarnook approaches the center of the arena and will noticeably begin to tether itself to the Water painting. After a moderate delay, a devastating tidal wave will be released from the painting itself. To avoid the upcoming tidal wave, at least one player must use their Chocobo Brush on the canvas directly in front of the painting to create a large boulder. Once the boulder has been formed, all players can stand behind it to avoid being hit by the upcoming wave. Bear in mind that all canvas effects are temporary, so if someone creates the boulder too soon, it can disappear before the tidal wave hits, resulting in high raidwide damage and debuffs, so be careful.
- Possession (Wind) - Chadarnook approaches the center of the arena and will noticeably begin to tether itself to the Wind painting. After being possessed, several cyclonic orbs will appear within the arena that will eventually detonate via AoE circles after a large delay. To prevent unecessary damage, at least one player must utilize their Chocobo Brush on the canvas directly in front of the wind painting, providing themselves with a special mini-mount. Once mounted, players can use their pet-ability to blow cyclonic orbs away from the raid (which should make an effort to stack in a specific spot away from the blown orbs).
- Demonic Pain - marks four random players with proximity-tethers. After a delay, all four players will take unavoidable damage depending on their proximity to Chadarnook. To reduce damage, players should move away from the boss until the tether (which is bright pink when close) turns dark purple, indicating that they are at a safe distance.
- Flash Gale - creates a stack marker on a random player.
- Possession (Doubles) - from here on, Chadarnook will begin to possess two paintings simultaneously (rather than each one individually), forcing the raid to use their Chocobo Brush to handle various mechanical combos, but nothing you haven't already witnessed. As a rule of thumb, all paintings are countered by utilizing the canvas directly in front of them, so players should have no trouble handling two at once. Bear in mind - players are unable to use their brush when utilizing mini-mounts (air & earth), so if you require the boulder (water) or fire resistance (fire) for a mechanical combo, make sure to do that first before using the mount mechanics.
- Haunt - whilst dealing with the newfound wave of painting combinations, the Chadarnook will create an untargetable clone of itself that will persist for the remainder of the battle. While cloned, both Chadarnooks will overlap various non-painting mechanics, such as Prey, Demonic Pain, Demonic Howl, and Demonic Shear.
Duty finder and rewards context
Use this section to decide whether the duty belongs in roulettes, high-end queues, mentor roulette, or repeat farming.
- Duty Finder: Normal Raids (Stormblood)
- Roulette: normal raids
- Time Limit: 90 minutes
- Tomestones: 10 Poetics
Completion notes
After your first clear, check whether the duty has mapping, clear, Blue Mage, loot, music, or collection reasons to return.
- Music: Main: A Battle Decisively
Verification boundary
This page is generated from local TJPedia wiki data. It does not invent missing mechanics, NPC coordinates, loot tables, or current-party-finder strategies. High-end positioning and current-prog tactics still need human review before being labeled as a full strategy guide.
- Source-backed: duty facts, local boss notes, achievements, and music.
- Needs human review: exact high-end progression strategy.
- Use official patch notes for changed requirements or rewards.
Related on TJPedia
Sources
Auto-draft eligible, human review required for volatile guide updates.