Sigmascape V2.0 (Savage) raid guide
Sigmascape V2.0 (Savage) source-backed raid guide: unlock facts, first-clear prep, local mechanic notes, and related wiki source links.
On This Page
- Raid (Savage) quick facts
- Before queueing
- Boss and mechanic notes
- Duty finder and rewards context
- Completion notes
- Verification boundary
Raid (Savage) quick facts
The urge to flip switches is almost irresistible...even when you know full well the consequences for doing so. Once more your finger moves as if of its own accord, and activates the second phase of the Savage Initiative. As the gentle arrangement drifts from the terminal, you are transported to a remembered vista of the Sigmascape, each lapping wave of the song swelling the boundary of your memories...
- Category: Raid (savage)
- Difficulty: savage
- First Appearance: Patch 4.2, *Stormblood*
- Level: 70
- Item Level Requirement: 345
- Party Size: Full Party (8 players)
- Region: Gyr Abania
Before queueing
Use the quick facts to check level, item level, party size, required quest, entrance, roulette, and time limit before queueing for Sigmascape V2.0 (Savage).
- Repair gear and meet the listed level/item-level requirements.
- Tell the party if it is your first clear.
- Use the local wiki link for exact duty facts and related articles.
Boss and mechanic notes
Sigmascape V2.0 (Savage) has local boss notes for: Chadarnook, General Mechanics. These notes are pulled from the local wiki and should be treated as source-backed prep unless separately marked as human-reviewed strategy.
- Detailed mechanics not available from the source page.
- Demonic Howl - an unavoidable raid-wide AoE that blasts the raid once Chadarnook emerges.
- Demonic Shear - a nasty tank-buster against Chadarnook's primary target. Be sure to mitigate the blast with cooldowns whenever possible.
- Possession (Demon-Fire) + (Goddess-Wind) - Goddess & Chadarnook approach the centre of the arena and will noticeably begin to tether themselves to the Fire painting (Chadarnook) and Wind painting (Goddess). All players will need to use their Chocobo Brush (duty action) on the canvas directly in front of the Fire painting to acquire a Fire Resist using Blue Paint. Eventually, the Chadarnook will unleash a waft of unavoidable fire damage upon the raid, slaying anyone who did not acquire the resistance buff in time. Meanwhile, a cyclonic circle of green wind will also appear at the north of the arena, containing a stack marker. After acquiring the Fire Resist buff, all players will need to stack inside the stack-marker to absorb upcoming damage from the Goddess.
- Poltergeist - the Goddess summons a Reaper (add) which will automatically tether itself to a random healer. Whilst tethered, the Reaper will move towards the chosen healer whenever they are not looking directly at the add. If the Reaper gets too close to the tethered healer, they will immediately be slain, thus Healers must keep an eye on the Reaper (literally) whenever possible to keep stop it from moving.
- Demonic Pain - tethers all players together into pairs. After a moderate delay, each pair of tethered players will take damage depending on how close they were to their partner. Seeing as tethers are proximity-based -- if a tethered pair are close to each other, the tether will be bright-pink, whereas if they move far enough apart, the tether will be shown as dark purple. By distancing yourself until the tether turns purple, players will take minimal damage, whereas anyone with pink tethers will take far greater damage. In short, simply move away from your chosen partner for the best result. As soon as Demonic Pain resolves, Chadarnook will unleash yet another Demonic Howl (blast of raid-wide AoE).
- Release - indicated by the Chadarnook and Goddess moving to the centre of the arena and releasing themselves from previously chosen paintings, indicating that another painting-combo is imminent.
- Possession (Demon-Wind) + (Goddess-Earth) - Goddess & Chadarnook approach the centre of the arena and will noticeably begin to tether themselves to the Wind painting (Chadarnook) and Earth painting (Goddess). After a brief delay, the Goddess will create large circle AoE's underneath all members of the raid simultaneously, whilst the Chadarnook summons cyclonic orbs around the arena that will eventually detonate via huge AoE explosions. Thankfully, the earth-AoE's can be baited into one location by having the raid stack in one location and then moving out of the spawned circles as soon as they appear. Similarly to normal mode, at least one player will also need to use a canvas to summon a mini-mount and use it to blow the windy orbs away from the rest of the raid before they explode. To do so, players will need to use Pink Paint on the appropriate canvas, then use the mini mounts pet ability.
- Last Kiss - the Goddess applies an orange marker to a random damage dealer that will eventually apply a transferable Last Kiss debuff to the chosen victim. Once the debuff expires, the player carrying it will suffer tremendous damage in an AoE around them. Seeing as the debuff itself can be transferred to other players, it is wise for the marked damage dealer to give the debuff to the off-tank, allowing them to mitigate the upcoming damage (away from the rest of the raid), leaving the main-tank free to deal with the Chadarnook itself.
- Demonic Storm - creates a stack-up marker on a random target, forcing the raid to group up and absorb the damage, followed by another Demonic Howl (blast of raid-wide damage).
- Possession (Demon-Fire) + (Demon-Earth) + (Goddess-Water) - Goddess & Chadarnook approach the centre of the arena and will noticeably begin to tether themselves to the Fire painting (Chadarnook), Earth painting (also Chadarnook), and Water painting (Goddess) for a triple-painting combo. Just like before, all members of the raid will need to acquire the Fire Resistance buff by using Blue Paint on the appropriate canvas, then collect Black Paint and use it on the canvas in front of the Earth Painting to summon Air-Force mini-mounts, allowing all players to elevate off the floor during an upcoming seismic earthquake.
- Materialize - similar to normal mode, the Chadarnook will now create a clone of itself which will utilize various painting mechanics in combination with the original. Whilst cloning itself, players will need to deal with another Demonic Pain (tethered pairs).
- Lullaby - the Goddess applies debuffs to all members of the raid, draining their resources periodically (MP & TP) and reducing their healing received. The Chadarnook will then compound the problem by repeatedly using Demonic Howl (raid-wide AoE). To remove the debuff, players will need to use all available colours of paint to fill the Siren canvas in the middle of the arena.
- Prey - repeatedly bombards two random damage dealers with a continuous wave of small AoE shockwaves that will follow their movements. Targeted players should keep on the move until the effect expires, as standing still will result in constant damage. After marking two targets with Prey, the Goddess will use Last Kiss on a random player once more, whilst the Chadarnook unleashes yet another Demonic Howl (raid-wide AoE). Don't forget to transfer the Last Kiss debuff to the off-tank!
Duty finder and rewards context
Use this section to decide whether the duty belongs in roulettes, high-end queues, mentor roulette, or repeat farming.
- Duty Finder: Savage Raids (Stormblood)
- Time Limit: 90 minutes
- Tomestones: 15 Poetics
Completion notes
After your first clear, check whether the duty has mapping, clear, Blue Mage, loot, music, or collection reasons to return.
- Music: Main: A Battle Decisively
Verification boundary
This page is generated from local TJPedia wiki data. It does not invent missing mechanics, NPC coordinates, loot tables, or current-party-finder strategies. High-end positioning and current-prog tactics still need human review before being labeled as a full strategy guide.
- Source-backed: duty facts, local boss notes, achievements, and music.
- Needs human review: exact high-end progression strategy.
- Use official patch notes for changed requirements or rewards.
Related on TJPedia
Sources
Auto-draft eligible, human review required for volatile guide updates.