Sigmascape V3.0 raid guide
Sigmascape V3.0 source-backed raid guide: unlock facts, first-clear prep, local mechanic notes, and related wiki source links.
On This Page
- Raid (Normal) quick facts
- Before queueing
- Boss and mechanic notes
- Duty finder and rewards context
- Completion notes
- Verification boundary
Raid (Normal) quick facts
Known simply as the "Guardian," this foe is described by Cid as the machine responsible for defending a capital city. As a creation of otherworldly engineering it is impossible to know exactly what weapons it will bring to bear-only that this will be a contest of force versus overwhelming brute force.
- Category: Raid (normal)
- Difficulty: normal
- First Appearance: Patch 4.2, *Stormblood*
- Level: 70
- Item Level Requirement: 325
- Party Size: Full Party (8 players)
- Required Quest: Won't Let You Pass
- Entrance: The Yawn
- Region: Gyr Abania
Before queueing
Use the quick facts to check level, item level, party size, required quest, entrance, roulette, and time limit before queueing for Sigmascape V3.0.
- Repair gear and meet the listed level/item-level requirements.
- Tell the party if it is your first clear.
- Use the local wiki link for exact duty facts and related articles.
Boss and mechanic notes
Sigmascape V3.0 has local boss notes for: Guardian. These notes are pulled from the local wiki and should be treated as source-backed prep unless separately marked as human-reviewed strategy.
- Magitek Ray - Guardian turns to face a random player and - after an animated wind-up - emits a straight-line AoE across the arena. As a rule of thumb, if the Guardian turns to face you or your general direction unexpectedly and you notice blue energy forming by its cannon, a hefty side-step can take you out of danger. Any player hit by the beam will suffer high damage and be afflicted with a stackable Vulnerability Up debuff.
- Arm & Hammer - a tankbuster against Guardian's current target. Be sure to mitigate the blow with cooldowns whenever possible.
- Diffractive Laser - raidwide AoE attack. Bear in mind that Diffractive Laser will often be used as a 'loaded-program' filler.
- Prey Missile - places a noticeably large orange-red marker on a random DPS. After a brief delay, the marked target will suffer moderate damage and a flaming debuff.
- Load Program - as mentioned before, the monitors outside of the arena will display an image that represents which program is being loaded. There are four possible programs - each being represented by a recognizable sprite of Dadaluma, Ultros, Air Force, and Bibliotaph. Bear in mind that loaded programs are not always in a static order, so instead, we'll describe each one individually.
Duty finder and rewards context
Use this section to decide whether the duty belongs in roulettes, high-end queues, mentor roulette, or repeat farming.
- Duty Finder: Normal Raids (Stormblood)
- Roulette: normal raids
- Time Limit: 90 minutes
- Tomestones: 10 Poetics
Completion notes
After your first clear, check whether the duty has mapping, clear, Blue Mage, loot, music, or collection reasons to return.
- Music: Main: A Battle Decisively
Verification boundary
This page is generated from local TJPedia wiki data. It does not invent missing mechanics, NPC coordinates, loot tables, or current-party-finder strategies. High-end positioning and current-prog tactics still need human review before being labeled as a full strategy guide.
- Source-backed: duty facts, local boss notes, achievements, and music.
- Needs human review: exact high-end progression strategy.
- Use official patch notes for changed requirements or rewards.
Related on TJPedia
Sources
Auto-draft eligible, human review required for volatile guide updates.