Singularity Reactor trial guide
Singularity Reactor source-backed trial guide: unlock facts, first-clear prep, local mechanic notes, and related wiki source links.
On This Page
- Trial quick facts
- Before queueing
- Boss and mechanic notes
- Duty finder and rewards context
- Completion notes
- Verification boundary
Trial quick facts
Taking the soul of the legendary King Thordan into his flesh, the archbishop transforms into a primal before your very eyes. Sustained by a millennium of prayer and the Eye's aether, he declares his intent to rule over the world with an iron fist and for all time. Standing at his side are the sworn brothers of the Heavens' Ward, who have likewise transcended their mortal limits by becoming incarnations of the knights twelve. Strike them down, and eradicate the root of the Dragonsong War.
- Category: Trial
- Difficulty: normal
- First Appearance: Patch 3.0, *Heavensward*
- Level: 60
- Item Level Requirement: 142
- Party Size: Full Party (8 players)
- Required Quest: Heavensward (Quest)
- Entrance: Azys Lla
- Entrance Coordinates: 21.4, 22.5, 8.7
- Location: Singularity Reactor
- Region: Abalathia's Spine
Before queueing
Use the quick facts to check level, item level, party size, required quest, entrance, roulette, and time limit before queueing for Singularity Reactor.
- Repair gear and meet the listed level/item-level requirements.
- Tell the party if it is your first clear.
- Use the local wiki link for exact duty facts and related articles.
Boss and mechanic notes
Singularity Reactor has local boss notes for: King Thordan and His Knights Twelve. These notes are pulled from the local wiki and should be treated as source-backed prep unless separately marked as human-reviewed strategy.
- Lightning Storm: Four players will be marked for a small lightning circle that will hit after them and everyone around them a few seconds. Simultaneously, Thordan will put AoE circles below the other four players.
- Ascalon's Mercy: Several line AoEs with gaps between them
- Ancient Quaga: Moderate raidwide damage.
- Ascalon's Might: Tankbuster
- Knights of the Round: At 80% HP, Thordan begins summons untargettable Knights of the Heavens' Ward and has them unleash mechanics on the party
- Ser Janlenoux and Ser Adelphel: Both will charge around the room, putting a Bleeding debuff on everyone in their path and leaving behind orbs of light. These will deal damage to players upon exploding. Note that this debuff can be dispelled.
- Ser Vellguine: He stands outside of the platform and cast a column AoE that goes from one side to the other and can be easily avoided.
- Ser Hermenost: He will pop out next to Thordan with three small platforms that need to be stood upon. A single player for each one of them will suffice. Fail to do so and the entire party will be affected with Paralysis. While the duration is not too long and this is not game-changing, your healers will thank you.
- The Dragon's Eye: At 55% HP, Thordan will cast this and unlock a bigger version of Ascalon's Mercy, as well as The Dragon's Gaze, which inflicts a party-wide terror. As with any other gaze attack, turn your character away from him to avoid it completely.
- Ser Charibert and Ser Hermenost: Charibert appears in the middle and casts Heavensflame, creating several circle AoEs, while Hermenost repeats his towers mechanic from phase 1.
- Ser Zephirin: He appears in the middle and immediately starts casting an AoE attack, Sacred Cross. This cannot be interrupted; however, the less health he has at the end of the cast, the weaker it hits the party.
- Ser Vellguine: Without waiting for Zephirin to be dealt with, Vellguine will appear somewhere at the edge of the arena. Again, he will perform a column charge through the middle.
- Ser Janlenoux and Ser Adelphel: Both appear at the same time and directly engage the party. One of them will cast Holiest of Holy at random intervals, which will deal moderate damage to every player in the room. Something else to look out for is Rapid Sever, which will hit the tank for quite a bit of damage in a short span of time.
- Ser Ignasse: He smashes the ground at a point on the edge of the arena. Damage taken is reduced the farther away you are from it, like the imperial airship crashes in the Ultima Weapon.
Duty finder and rewards context
Use this section to decide whether the duty belongs in roulettes, high-end queues, mentor roulette, or repeat farming.
- Duty Finder: Trials (Heavensward)
- Roulette: Trials
- Time Limit: 60 minutes
- Tomestones: 10 poetics
Completion notes
After your first clear, check whether the duty has mapping, clear, Blue Mage, loot, music, or collection reasons to return.
- Music: Main: Heroes
Verification boundary
This page is generated from local TJPedia wiki data. It does not invent missing mechanics, NPC coordinates, loot tables, or current-party-finder strategies. High-end positioning and current-prog tactics still need human review before being labeled as a full strategy guide.
- Source-backed: duty facts, local boss notes, achievements, and music.
- Needs human review: exact high-end progression strategy.
- Use official patch notes for changed requirements or rewards.
Related on TJPedia
Sources
Auto-draft eligible, human review required for volatile guide updates.