The Skydeep Cenote dungeon guide
The Skydeep Cenote source-backed dungeon guide: unlock facts, first-clear prep, local mechanic notes, and related wiki source links.
On This Page
- Dungeon quick facts
- Before queueing
- Duty Support
- Boss and mechanic notes
- Duty finder and rewards context
- Completion notes
- Verification boundary
Dungeon quick facts
Having successfully collected all seven keystones, Wuk Lamat now faces her final challenge as a claimant: finding the city of gold. All clues point to Yak T'el, whose only uncharted terrain lies in the Skydeep Cenote. Long before the Mamool Ja converted it to a cenotaph for children lost to the dream of blessed siblings, the Yok Huy quarried its depths and witnessed dreams of their own. Now you must tread this path of ancient awe and endless sorrow to discover for yourself what lies glimmering in the deep...
- Category: Dungeon
- First Appearance: Patch 7.0, *Dawntrail*
- Level: 95
- Item Level Requirement: 640
- Party Size: Light Party (4 players)
- Required Quest: Road to the Golden City
- Entrance: Yak T'el
- Entrance Coordinates: 4.9,38.8,0.0
- Region: Yok Tural
Before queueing
Use the quick facts to check level, item level, party size, required quest, entrance, roulette, and time limit before queueing for The Skydeep Cenote.
- Repair gear and meet the listed level/item-level requirements.
- Tell the party if it is your first clear.
- Use the local wiki link for exact duty facts and related articles.
Duty Support
Local wiki data lists Duty Support or NPC options for this duty. Use this mode when you want story pacing, screenshots, or a low-pressure first read of arena mechanics.
- Wuk Lamat: Intrepid (Tank or DPS)
- Alphinaud: Sage (Healer)
- Krile: Pictomancer (DPS)
- Alisaie: Red Mage (DPS)
Boss and mechanic notes
The Skydeep Cenote has local boss notes for: Feather Ray, Firearms, Sculptor of Silence: Maulskull. These notes are pulled from the local wiki and should be treated as source-backed prep unless separately marked as human-reviewed strategy.
- Immersion: Party-wide magical damage.
- Troublesome Tail: Gives each player a Nuisance debuff with the combat message: You are cursed to be a nuisance to the party.... This debuff causes each player to mirror the boss's next attack.
- Worrisome Wave: A telegraphed frontal conal AoE on a random player. Nuisance will cause each player will shoot a narrow untelegraphed conal AoE in front of them once their overhead timer expires. Players should avoid facing others.
- Hydro Ring: Telegraphed donut AoE that spawns a dangerous AoE at the edge of the arena, compressing it to a smaller circle.
- Blowing Bubbles: Feather Ray produces copious bubbles... Numerous bubbles will originate from the boss and slowly move out, requiring players to dodge. The arena will return to normal when this attack ends.
- Bubble Bomb: Spawns multiple floating bubbles in a grid formation, leaving some empty spots.
- Rolling Current: A current from the east will shift all bubbles west by one position. Players will need to identify the empty spots considering the shift, because each bubble will explode in a late telegraphed point-blank AoE.
- Hydro Bomb then Troublesome Tail are used again, giving everyone Nuisance.
- Trouble Bubbles: Each player will periodically shoot two slow-moving bubbles in front of where they are facing. Players must avoid being hit by others' bubbles.
- Dynamic Dominance: Party-wide magical damage and spawns a dangerous AoE at the edge of the arena.
- Mirror Maneuver: Spawns a blue mirror on one wall and a yellow orb on one corner. The boss will jump to a corner adjacent to the yellow orb and aim a telegraphed line AoE (Thunderlight Burst) at the mirror. This will cause it to be reflected (with a late telegraph) and hit the orb, causing it to explode as a massive late telegraphed point-blank AoE. Players can avoid by standing directly opposite the orb.
- Ancient Artillery: Spawns an orange arrowkey-like glyph on two tiles. These indicate plus-shaped AoEs originating from them.
- Emergent Artillery: The glyphs will expand in the direction of the arrows and explode.
- Pummel: Telegraphed physical tankbuster.
Duty finder and rewards context
Use this section to decide whether the duty belongs in roulettes, high-end queues, mentor roulette, or repeat farming.
- Duty Finder: Dungeons (Dawntrail)
- Roulette: Leveling
- Modes: duty support, trust, explorer
- Time Limit: 90
Completion notes
After your first clear, check whether the duty has mapping, clear, Blue Mage, loot, music, or collection reasons to return.
- Achievement: Mapping the Realm: The Skydeep Cenote
- Music: Main: Lost in the Deep
- Music: Mid-Bosses: Roads Forsaken
- Music: Final Boss: Pathmaker
Verification boundary
This page is generated from local TJPedia wiki data. It does not invent missing mechanics, NPC coordinates, loot tables, or current-party-finder strategies. High-end positioning and current-prog tactics still need human review before being labeled as a full strategy guide.
- Source-backed: duty facts, local boss notes, achievements, and music.
- Needs human review: exact high-end progression strategy.
- Use official patch notes for changed requirements or rewards.
Related on TJPedia
Sources
Auto-draft eligible, human review required for volatile guide updates.