The Vault dungeon guide
The Vault source-backed dungeon guide: unlock facts, first-clear prep, local mechanic notes, and related wiki source links.
On This Page
- Dungeon quick facts
- Before queueing
- Duty Support
- Boss and mechanic notes
- Duty finder and rewards context
- Completion notes
- Verification boundary
Dungeon quick facts
Ser Aymeric's attempt to bring the truth of the Dragonsong War to light has ended in failure. Imprisoned by the archbishop under suspicion of heresy, he now languishes in the gaol underneath the Vault. Yet all is not yet lost, for Lucia has hatched a bold plan to see justice done. While her party frees Ser Aymeric from captivity, you are to lead a party into the highest levels of the Vault and seize Thordan VII. Though the knights of the Heavens' Ward will attempt to bar your passage, you must press on, for the future of Ishgard hangs in the balance!
- Category: Dungeon
- First Appearance: Patch 3.0, *Heavensward*
- Level: 57
- Item Level Requirement: 115
- Party Size: 4man
- Required Quest: A Knight's Calling
- Entrance: The Pillars
- Entrance Coordinates: 11,7
- Region: Coerthas
Before queueing
Use the quick facts to check level, item level, party size, required quest, entrance, roulette, and time limit before queueing for The Vault.
- Repair gear and meet the listed level/item-level requirements.
- Tell the party if it is your first clear.
- Use the local wiki link for exact duty facts and related articles.
Duty Support
Local wiki data lists Duty Support or NPC options for this duty. Use this mode when you want story pacing, screenshots, or a low-pressure first read of arena mechanics.
- Haurchefant: Chivalric Knight (Tank or DPS)
- Alphinaud: Academician (Healer or DPS)
- Temple Banneret: Banneret (DPS)
Boss and mechanic notes
The Vault has local boss notes for: Ser Adelphel Brightblade, Ser Grinnaux The Bull, Ser Charibert. These notes are pulled from the local wiki and should be treated as source-backed prep unless separately marked as human-reviewed strategy.
- When he casts Holy Shield Bash, he will target one player, jump to them, and perform a stun and hit combination.
- When he casts Holiest of Holy, he will deal moderate damage to every player in the room.
- At intervals, Adelphel will charge around the room, dealing damage and leaving behind orbs of light. These will deal damage to players upon exploding. When he is done charging, he will target one player and come crashing back down to them.
- Grinnaux has multiple ground pattern AoEs to watch out for.
- At regular intervals throughout the fight, Grinnaux will put down a Hyperdimensional Slash attack that lays out a red AoE before him in the direction of a random player. When this goes off, it will deal damage to anyone in its wake and leave an Aetherial Tear where it hits the wall of the room. This attack is always repeated twice in a row. Best strategy is to bait the Tears to the same general part of the wall so they aren't spread around; they will tether to and damage any player that gets too close to them. This is exacerbated by....
- After using his Slash attack to put out two Aetherial Tears, Grinnaux will use Faith Unmoving, a room-wide attack with a cast bar. This attack will push all players directly backward from Grinnaux. Make sure your back isn't to one of the Aetherial Tears; this is why it's beneficial to keep them all close together, so you have a safe place to get pushed back to. (Alternatively, you can use Arm's Length or Surecast to nullify the knockback.)
- Grinnaux will also put out a Dimensional Rift circle AoE that will damage players.
- Charibert will do room-wide damage with Altar Pyre.
- Charibert will use a Holy Chain to chain two players together. Simply run away from each other to break this chain; otherwise you will take recurring damage.
- Charibert will cast Heavensflame and put out flame rings on the ground.
- At regular intervals, he'll summon a broken row of "knights." Like the mummies in The Sunken Temple of Qarn (Hard), these will march across the room from wherever they spawn (they always spawn on the same side, though). Avoid being run over by these knights, as they will put Slow on you.
- At half health, Charibert will disappear for a moment. When he reappears, he will have a Dawn Knight and Dusk Knight with him, and summon several Holy Flames around the outside of the room. The Knights can safely be ignored; just make sure not to stand in their AoE attacks. Kill the Holy Flames quickly. After a short while, Charibert will cast a room-wide attack which deals more damage if any Holy Flames are left. After that, the normal rotation resumes, but now there will be two rows of knights and two sets of flame rings from Heavensflame.
Duty finder and rewards context
Use this section to decide whether the duty belongs in roulettes, high-end queues, mentor roulette, or repeat farming.
- Duty Finder: Dungeons (Heavensward)
- Roulette: leveling
- Modes: command, duty support, explorer
- Time Limit: 90
Completion notes
After your first clear, check whether the duty has mapping, clear, Blue Mage, loot, music, or collection reasons to return.
- Achievement: Mapping the Realm: The Vault
- Music: Area 1: Hallowed Halls
- Music: Area 2: Toll of the Bells
- Music: Area 3: Stigma
- Music: Mid-Bosses: To the Fore|roll=n
- Music: Final Boss: The Heavens' Ward
Verification boundary
This page is generated from local TJPedia wiki data. It does not invent missing mechanics, NPC coordinates, loot tables, or current-party-finder strategies. High-end positioning and current-prog tactics still need human review before being labeled as a full strategy guide.
- Source-backed: duty facts, local boss notes, achievements, and music.
- Needs human review: exact high-end progression strategy.
- Use official patch notes for changed requirements or rewards.
Related on TJPedia
Sources
Auto-draft eligible, human review required for volatile guide updates.