Voidcast Dais trial guide
Voidcast Dais source-backed trial guide: unlock facts, first-clear prep, local mechanic notes, and related wiki source links.
On This Page
- Trial quick facts
- Before queueing
- Boss and mechanic notes
- Duty finder and rewards context
- Completion notes
- Verification boundary
Trial quick facts
Having opened a voidgate of enormous proportions in Mare Lamentorum, you successfully cross over to the moon of the Thirteenth, beneath whose sanguine surface you find the imprisoned Azdaja. Alas, just when it seems the great wyrm's liberation is in sight, you are forced to watch as she is twisted into a being of Darkness by her captor Golbez. So it is that you sally forth into the black-clad villain's conjured stage, there to end his unholy crusade and free Azdaja from her torment.
- Category: Trial
- Difficulty: normal
- First Appearance: Patch 6.4, *Endwalker*
- Level: 90
- Item Level Requirement: 615
- Party Size: Full Party (8 players)
- Required Quest: Abyssal Dark
- Entrance: The Voidcast Dais (Zone)
- Entrance Coordinates: 6.1, 6.1
- Location: The Voidcast Dais
- Region: ???
Before queueing
Use the quick facts to check level, item level, party size, required quest, entrance, roulette, and time limit before queueing for Voidcast Dais.
- Repair gear and meet the listed level/item-level requirements.
- Tell the party if it is your first clear.
- Use the local wiki link for exact duty facts and related articles.
Boss and mechanic notes
Voidcast Dais has local boss notes for: Knight in Black: Golbez. These notes are pulled from the local wiki and should be treated as source-backed prep unless separately marked as human-reviewed strategy.
- Terrastorm: Forms rock above random corner that will explode in a briefly telegraphed circular AoE. Move away to avoid.
- Crescent Blade: Faces a random player and uses a 180 degree frontal cleave. Move behind to avoid.
- Arctic Assault: Targets opposite sides of the room, leaving two opposite quadrants safe. Stand behind "arrows" to avoid.
- Void Meteor: Telegraphed multi-hit AoE tankbusters targeting both tanks (regardless of enmity).
- Lingering Spark: Multiple baited circle AoEs under players. Move away.
- Binding Cold: Raid-wide damage + Frostbite damage-over-time.
- Azdaja's Shadow: Phase transition.
- Black Fang: Raid-wide damage.
- Azdaja's Shadow: Powers up blade. Next Crescent Blade will become Shadow Crescent and will be followed immediately by an extra point-blank AoE attack with a very brief AoE indicator.
- Burning Shade: Spread markers on all players. Do not overlap.
- Meteor Phase: Soak towers in East and West, which may require multiple people. One healer will receive a knockback marker.
- Marked healer should stand still near/south of center.
- All other players are knocked into towers to soak, or they can pre-position and use knockback immune abilities.
- Healer tethered to dragon after knockback.
Duty finder and rewards context
Use this section to decide whether the duty belongs in roulettes, high-end queues, mentor roulette, or repeat farming.
- Duty Finder: Trials (Endwalker)
- Roulette: Trials
- Time Limit: 60 minutes
- Tomestones: 12 Poetics
Completion notes
After your first clear, check whether the duty has mapping, clear, Blue Mage, loot, music, or collection reasons to return.
- Music: Main: Voidcast Savior
Verification boundary
This page is generated from local TJPedia wiki data. It does not invent missing mechanics, NPC coordinates, loot tables, or current-party-finder strategies. High-end positioning and current-prog tactics still need human review before being labeled as a full strategy guide.
- Source-backed: duty facts, local boss notes, achievements, and music.
- Needs human review: exact high-end progression strategy.
- Use official patch notes for changed requirements or rewards.
Related on TJPedia
Sources
Auto-draft eligible, human review required for volatile guide updates.