Worqor Lar Dor trial guide
Worqor Lar Dor source-backed trial guide: unlock facts, first-clear prep, local mechanic notes, and related wiki source links.
On This Page
- Trial quick facts
- Before queueing
- Boss and mechanic notes
- Duty finder and rewards context
- Completion notes
- Verification boundary
Trial quick facts
In the lands of Tural, there is a class of beasts which transcends the limits of the natural order-the tural vidraal. The mightiest of these, the feared and fearsome Valigarmanda, caused centuries of suffering until it was at last sealed away in the mountain fastness of Urqopacha by a young Gulool Ja Ja. Eighty years later, however, a foolish claimant in the rite of succession has seen fit to release the Skyruin from its icy prison. If you would spare Tural's people a new age of terror, then you must stand with Wuk Lamat against this flying calamity and its endless elemental fury.
- Category: Trial
- Difficulty: normal
- First Appearance: Patch 7.0, *Dawntrail*
- Level: 93
- Party Size: Full Party (8 players)
- Required Quest: The Skyruin
- Entrance: Urqopacha
- Entrance Coordinates: 4.3, 23.4, 2.8
- Location: Worqor Lar Dor
- Region: Yok Tural
Before queueing
Use the quick facts to check level, item level, party size, required quest, entrance, roulette, and time limit before queueing for Worqor Lar Dor.
- Repair gear and meet the listed level/item-level requirements.
- Tell the party if it is your first clear.
- Use the local wiki link for exact duty facts and related articles.
Boss and mechanic notes
Worqor Lar Dor has local boss notes for: Tural Vidraal: Valigarmanda. These notes are pulled from the local wiki and should be treated as source-backed prep unless separately marked as human-reviewed strategy.
- Body animation attacks: Basic attacks indicated by the animation of the boss with late AoE telegraphs. The first time these attacks occur, a warning message will appear on the screen. Being hit of these will inflict Sustained Damage and a stack of Trauma. Receiving 2 stacks of Trauma will immobilize the player for a few seconds with Concussion, which can be cleansed with esuna.
- A tempestuous wind surrounds Valigarmanda... The boss begins circling the arena while wind gathers around it, indicating a donut AoE (Strangling Coil) with the middle of the room safe.
- Valigarmanda gathers its strength... The boss hovers its claws above the arena indicating a large point-blank AoE (Slithering Strike) with the safe region out of melee range.
- Blinding energies build within Valigarmanda's wide-open beak... The boss opens its mouth, gathering energy, indicating a wide conal AoE (Susurrant Breath) with the safe spots in the top corners.
- Ice Talon: Telegraphed AoE tankbusters targeting both tanks. Inflicts frostbite for 15s.
- Skyruin: Party-wide magical damage and transitions the arena to begin thunder or ice mini-phase. Will also inflict electrocution or frostbite damage-over-time respectively for 12s.
- Thunderous Breath: An AoE that covers the entire arena. Can only be dodged by standing in a levitation tile.
- Hail of Feathers: Drops 4 feathers on the arena, each one dealing party-wide magical damage.
- Blighted Bolt: Bolts of lightning fall upon the battlefield... Each player standing on a levitation tile will be hit with a small AoE. This can be avoided by leaving the tiles. Meanwhile, the feathers will each explode in a late telegraphed point-blank AoE.
- Valigarmanda summons arcane circles of thunder... Summons five untargetable Arcane Sphere adds, each of which will use a late telegraphed line AoE horizontally across the platform (Arcane Lightning), leaving a single safe gap. In repeats of the thunder phase, this can coincide with Thunderous Breath, requiring players to find the safe lane while also standing in one of the Levitation zones.
- Disaster Zone: Party-wide magical damage and returning the arena to its original state.
- A rumbling avalanche approaches from the southeast/southwest... Spawns blue arrow telegraphs in the corresponding direction, indicating a late telegraphed avalanche AoE that will hit that part of the arena and knock back anyone hit.
- Freezing Dust: Gives players a 2 second Freezing Up. Players need to be moving for the duration of the debuff or they will be stunned with Deep Freeze.
- Valigarmanda summons arcane circles of ice... Summons two untargetable Arcane Sphere adds, each of which will emit 8 blue lines outward to their cardinals and intercardinals, indicating late telegraphed line AoE (Arcane Chilling Cataclysm), leaving safe areas between. A safe spot from both sets of line AoEs must be located, as they fire simultaneously.
Duty finder and rewards context
Use this section to decide whether the duty belongs in roulettes, high-end queues, mentor roulette, or repeat farming.
- Duty Finder: Trials (Dawntrail)
- Roulette: Trials
- Time Limit: 60 minutes
Completion notes
After your first clear, check whether the duty has mapping, clear, Blue Mage, loot, music, or collection reasons to return.
- Music: Main: The Skyruin
Verification boundary
This page is generated from local TJPedia wiki data. It does not invent missing mechanics, NPC coordinates, loot tables, or current-party-finder strategies. High-end positioning and current-prog tactics still need human review before being labeled as a full strategy guide.
- Source-backed: duty facts, local boss notes, achievements, and music.
- Needs human review: exact high-end progression strategy.
- Use official patch notes for changed requirements or rewards.
Related on TJPedia
Sources
Auto-draft eligible, human review required for volatile guide updates.