Yuweyawata Field Station dungeon guide
Yuweyawata Field Station source-backed dungeon guide: unlock facts, first-clear prep, local mechanic notes, and related wiki source links.
On This Page
- Dungeon quick facts
- Before queueing
- Duty Support
- Boss and mechanic notes
- Duty finder and rewards context
- Completion notes
- Verification boundary
Dungeon quick facts
Before the dome appeared, in the northern region of what is now Heritage Found, a Tonawawtan village was terrorized by a tural vidraal. Zoraal Ja himself led the Landsguard in an effort to quell the beast's boundless fury, yet while the First Promise returned in triumph, few know what became of the village and its people. In your search for clues as to the identity of Gulool Ja's mother, you learn that Zoraal Ja visited the region many times over the years, and that it may be home to a secret research facility. And so you and yours attempt to retrace the King of Resolve's steps and unearth a buried past...
- Category: Dungeon
- First Appearance: Patch 7.1, *Dawntrail*
- Level: 100
- Item Level Requirement: 690
- Party Size: Light Party (4 players)
- Required Quest: In Search of the Past
- Entrance: Heritage Found
- Entrance Coordinates: 9.2, 11.4
- Region: Xak Tural
Before queueing
Use the quick facts to check level, item level, party size, required quest, entrance, roulette, and time limit before queueing for Yuweyawata Field Station.
- Repair gear and meet the listed level/item-level requirements.
- Tell the party if it is your first clear.
- Use the local wiki link for exact duty facts and related articles.
Duty Support
Local wiki data lists Duty Support or NPC options for this duty. Use this mode when you want story pacing, screenshots, or a low-pressure first read of arena mechanics.
- Wuk Lamat: Intrepid (Tank or DPS)
- G'raha Tia: All-Rounder (Any)
- Alphinaud: Sage (Healer)
- Krile: Pictomancer (DPS)
- Alisaie: Red Mage (DPS)
Boss and mechanic notes
Yuweyawata Field Station has local boss notes for: Lindblum Zaghnal, Overseer Kanilokka, Tural Vidraal: Lunipyati. These notes are pulled from the local wiki and should be treated as source-backed prep unless separately marked as human-reviewed strategy.
- Electrical Overload: Party-wide magical damage.
- Gore: The boss will push on a large crystal, channeling electricity through it.
- Caber Toss: During the long cast time, three sets of line AoE telegraphs will originate from the crystal. At the end of the castbar, the boss will launch the crystal to a new location in the room (denoted by the yellow arrow), indicating the epicenter of a massive late telegraphed circle AoE.
- At its new location, the crystal will emit several more small and large line AoE telegraphs.
- Lightning Storm: Spread marker AoE on each player, dealing magical damage. Resolves after the last line AoEs.
- The boss will use Gore again, this time channeling electricity into the ground. It will emit several hits of magical party-wide damage (Sparking Fissure) during this next mechanic sequence.
- Electrope emerges from the ground... Multiple Raw Electrope adds will sequentially appear, and an overhead progress bar on each will begin filling. These adds should be killed before they are allowed to finish casting Electrify, which will deal raid-wide damage and give a Magic Vulnerability Up. If two of these casts go off at the same time the party will wipe. Prioritize adds with higher progress on the bar.
- Multiple circle AoE telegraphs will spawn on semi-random locations while the Raw Electrope adds spawn.
- Sparking Fissure: A long cast from the boss that will cause party-wide magical damage.
- Mechanics then repeat until the boss is defeated.
- Free Spirits: Party-wide magical damage. Also spawns a dangerous AoE at the edge of the arena. Standing in this will inflict a Heavy, a 6-second Bleeding and 30-second Damage Down.
- Numerous orange-brown curved line AoE telegraphs will appear and resolve sequentially, which should be dodged.
- Phantom Flood: A telegraphed donut AoE that will spawn a persistent AoE, compressing the arena into a small circle.
- Dark II: Spawns six conal AoE telegraphs, leaving alternating gaps in between, followed by another set of telegraphs in the first safe zones.
Duty finder and rewards context
Use this section to decide whether the duty belongs in roulettes, high-end queues, mentor roulette, or repeat farming.
- Duty Finder: Dungeons (Dawntrail)
- Roulette: Level Cap Dungeons
- Modes: duty support, trust, explorer
- Time Limit: 90
Completion notes
After your first clear, check whether the duty has mapping, clear, Blue Mage, loot, music, or collection reasons to return.
- Achievement: Mapping the Realm: Yuweyawata Field Station
- Music: Main: Unbroken Vessels
- Music: Mid-Bosses: Roads Forsaken
- Music: Final Boss: Pathmaker
Verification boundary
This page is generated from local TJPedia wiki data. It does not invent missing mechanics, NPC coordinates, loot tables, or current-party-finder strategies. High-end positioning and current-prog tactics still need human review before being labeled as a full strategy guide.
- Source-backed: duty facts, local boss notes, achievements, and music.
- Needs human review: exact high-end progression strategy.
- Use official patch notes for changed requirements or rewards.
Related on TJPedia
Sources
Auto-draft eligible, human review required for volatile guide updates.