Overview
Building on the details of your expedition into the Sil'dihn Subterrane, Osmon has put quill to parchment and produced his ideal adventure novel. The pages fairly drip with evocative descriptions and breathtaking action, the epic dramatization putting you in mind of a certain wandering minstrel's compositions. And in similar fashion, you are drawn into a world that never was, yet feels so inexplicably real...
Enemies
- Atropine Spore: A large donut AoE with the inside of the enemy's hitbox safe. Has no AoE telegraph.
- Deracinator: Heavy-hitting tankbuster with no indicator. An invulnerability cooldown is highly recommended.
- Frond Affront: An untelegraphed gaze attack that requires players to look away.
- Left/Right Sweep: A cleave to the left/right of the enemy, making the right/left safe. Has no AoE telegraph.
- Creeping Ivy: A frontal cone AoE. Has no AoE telegraph.
- Honeyed Left/Right/Front (Udumbara): Conal AoE in the direction of the attack name. Has no AoE telegraph. Players can remain in front of the boss to dodge two of these attacks. If Honeyed Front, move behind it.
- Bloody Caress (Sapria): Telegraphed wide frontal cone AoE. May overlap with the Honeyed attacks from the other enemy, so be aware.
- Acorn Bomb (Dryad): Telegraphed circular AoE.
- Arboreal Storm (Dryad): A large circular AoE around the enemy that requires players to move far away. Has no AoE telegraph.
- Uproot (Odqan): Telegraphed circular AoE.
- Gelid Gale (Odqan): Telegraphed circular AoE.
- Hells' Nebula: Reduces all players' HP to 1.
- Infernal Weight: Moderate partywide damage and applies Heavy, decreasing movement speed. Stack in front of the enemy to bait the next attack.
- Dominion Slash: Turns to one random player and uses a late telegraphed frontal conal AoE.
- Infernal Pain: Heavy partywide damage and applies Bleeding, inflicting damage-over-time.
- Blighted Gloom: A circular AoE around the enemy that requires players to move away. Has no AoE telegraph.
- King's Will: Increases damage dealt for 12 seconds. Its buffed auto-attacks will deal tankbuster damage. Requires heavy mitigation or an invulnerability cooldown.
Encounter Notes
- Players have 24 minutes to complete the dungeon upon engaging the first enemy before all enemies in the dungeon receive the Sewer-dweller buff, which grants "Damage dealt is significantly increased, while damage taken is significantly decreased." This timer will reset and all defeated enemies will respawn if the party wipes.
- If a player logs out or disconnects after the first enemy is engaged, they will be KO'd upon returning to the game.
- All bosses and enemies have very similar battle mechanics to those in Another Sil'dihn Subterrane but with higher health and damage. Some, but not all AoE attack indicators from enemies have been removed.
- One Aqueduct Belladonna and one Aqueduct Kaluk will be patrolling the center room. Two groups of three enemies will be in the side rooms. Most parties will pull the Belladonna first, then the Kaluk.
- Two Aqueduct Armors and two Sil'dihn Dullahans will be patrolling this room. Players should be careful to only engage one enemy at a time as fighting more than one can quickly lead to a wipe.
- The tank should first pull the Aqueduct Armor patrolling north into just pass the northwest corner and defeat it. Afterwards, pull the Dullahan who will be nearing that part of the room. Then pull the second Armor either to the northwest corner or to the nook in the middle of the room. Finally, defeat the remaining Dullahan.
Duty Information
- Duty Finder: V&C Dungeon Finder
- Time Limit: 120
- Phoenix Down: n
Achievements
Music
- Main: Desert Sun
- Final Boss: Finality