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WIKI/raids/savage/Abyssos: The Eighth Circle (Savage)

Abyssos: The Eighth Circle (Savage)

savageEndwalker

Overview

As your journey into the depths of Pandæmonium concludes, you are left with nearly more questions than answers. Professor Claudien has disappeared, and Pandæmonium has drifted into the modern age upon the currents of the aetherial sea. Even so, the glint in Nemjiji's eyes shines brighter than ever, and she seems more than eager to provide her own answers as she hears your story. Whether those will give rise to ever more questions, however, remains to be seen...

Strategy Notes

  • The boss starts with a Genesis of Flame cast, so tanks and healers should mitigate to ease damage taken. The boss will then cast either Conceptual Tetraflare or Conceptual Octaflare and stockpile the attack for later. If the boss casts Octaflare, all players will receive an AoE underneath them, requiring them to spread out. If the boss casts Tetraflare, the boss will target four players, either all the tanks and healers, or all the DPS, and their partner must stack with them to mitigate the damage. After this the boss will cast Volcanic Torches, summoning blue flares that will draw lines across the arena. When the lines close, those sections of the floor will kill a player. Players should move to their spread corners and look to see where the flames draw lines. If the outer walls have a line drawn on them, players will need to move inward to avoid the attack, and vice versa. The boss will then cast Sunforge, summoning either a serpent or phoenix familiar. The serpent will fire a line AoE through the center of the arena, while the phoenix will fire two line AoEs through the outer thirds of the arena. This and the flares the boss cast earlier will resolve at the same time, so players need to determine the safe zone from Sunforge, then either stack up or spread out within it.
  • Immediately following this, the boss will cast Flameviper, a tankbuster. The tanks will need to pass enmity back and forth for each hit, as the Bleeding and Magic Vulnerability Up will kill a tank, and the auto-attacks from the boss will kill as well. The main tank will take the first hit, then the off tank should Provoke, then after the second hit, the Magic Vulnerability Up should fade, and the main tank can Provoke to get enmity once again. The boss will then cast Reforged Reflection and take on one of two forms at random; Snake or Centaur.
  • If the boss becomes a Centaur, it will land on the arena and deal high damage and a knockback, which players will need to avoid with a knockback mitigation skill in order to not be sent into the wall, or stack under the boss. The boss will then use Rearing Rampage, stomping the ground dealing damage to all players, and hitting two players with Uplift, giving them an Earth Resistance Down II debuff. To handle this first mechanic, players should enter their clock positions to avoid overlapping. They should also remember the order in which they were given their debuff for the next attack. After each player has been hit, the boss will use Stomp Dead, an attack that is baited by a player that is the furthest away and must be mitigated by two players. If a player with the Earth Resistance Down II debuff is hit by this, they will die. To handle this, the first players to be debuffed in the previous attack should move away from the boss, while the second hit should move under the boss, with the other players moving near to the boss, in line with the first group that was hit. It is recommended to use waymarkers for this, so players have a precise location to move to. The boss will leap to the players hit by the first debuff, attacking in a small AoE, then leap to the second hit players, who are now the furthest away. Meanwhile, the players who were hit third will swap places with the first group, and when the boss leaps to them, the fourth hit will swap places with the second group. Following this, the boss will return to normal.
  • If the boss grows Snakes, the boss will fire an AoE that fills its hitbox, so players need to move to at least max melee range to avoid. Players should then move into the center of the arena to prepare to take Gorgomanteia, which will inflict several debuffs. All players will be inflicted with either First in Line, indicating that the effect of their second debuff will fire first, or Second in Line, indicating that their second debuff will fire second, as well as either Eye of the Gorgon, indicated by the orange cone debuff, or Blood of the Gorgon, indicated by the green snake debuff. Players with the Eye debuff will fire a conal AoE that petrifies anything it touches, including players, while those with the Blood debuff will fire a point blank AoE that drops a poison puddle underneath them. Players will need to look at thier debuffs to determine if their light parties have both a First in Line for the Eye and Blood debuffs, and a Second in Line for both debuffs. If two players in a light party both have the same debuff that will fire on the same timer, the groups will need to swap players to ensure that each group is covered so both players have an Eye debuff firing first, and a Blood debuff firing second. Once parties have been sorted and any swaps have ocurred, players will look to their designated points to identify where their ads will spawn.
  • The boss will cast Into the Shadows and summon two sets of two Gorgon ads that will tunnel underground for a bit before popping up and immediately firing Petrification at any player looking in their direction. If the ads tunnel around the arena in a clockwise direction, they will always pop out at the intercardinals of the arena, so players should look to the cardinals to avoid their attack. If they tunnel in a counter clockwise direction, they will pop out at the cardinals, and players will need to look to the intercardinals to avoid the attack. Once the ads appear, the First in Line players with Eye of the Gorgon will gaze their respective ads, then the Blood of the Gorgon players will step onto the ads and drop their puddle, killing them instantly. The second set of ads is handled the same way. Players should note that dropping a puddle on an ad that hasn't been petrified will explode and wipe the raid. If an ad is not defeated, it will fire an attack that deals high radiwide damage and inflicts a heavy Damage Down debuff on all players. Players should move to the center of the arena to mitigate and heal through the coming Ektothermos, then the boss will return to normal.
  • The boss will transform into one of these forms at random, then once done its attacks, return to center and transform back. The boss will then use Illusory Creation, summoning four clones to the outside cardinals of the arena. Following this, the boss will use Creation on Command, and two of the ads perpendicular to each other will use Sunforge, summoning both a serpent and a phoenix. The boss will also cast Manifold Flames, attacking all of the tanks and healers or all of the DPS with a flare AoE, then will fire an untelegraphed line AoE at the other player role not hit. To handle these attacks, players should first find the phoenix and stay within its column, as its attack will fire on the outer two thirds of the arena from it. Players will then join their light parties and spread to their corners in the closest and furthest tiles from the phoenix, leaving room for the serpent to pass through. Whichever role does not get hit by Manifold Flames should then move in to the boss' hitbox at the intercardinals of the tile it is standing on, while the other players stack on the cardinals between them. This is to ensure the beams fire at the correct players without clipping the players who took the first hit. The Sunforge familiar attacks will resolve at the same time as the first Manifold Flames hit, then players will be free to move around to position correctly. Immediately following this, the other two clones will also use Sunforged, and summon either two serpents or two phoenixes. If two phoenixes are summoned, the center tile will be the only safe area, and if two serpents are summoned, players will be safe in the corners of the arena. the boss will also cast either Nest of Flamevipers, a line AoE that is fired from the boss at each player, or Tetraflare, requiring players to stack in pairs to mitigate.

Duty Information

  • Duty Finder: Savage Raids (Endwalker)
  • Time Limit: 120 minutes
  • Tomestones: 15 Poetics

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