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WIKI/raids/savage/Alexander - The Burden of the Father (Savage)

Alexander - The Burden of the Father (Savage)

savageHeavensward

Overview

What fun is there in merely restating the facts? Never one to be content with the truth, the wandering minstrel has taken the liberty of retelling the tale of your journey into Alexander with his trademark embellishments. Some may question the value of such entertainment, but none can deny the skill with which he weaves his tapestry of song and verse, immersing you in memory...

Strategy Notes

  • The Manipulator has five phases: four leg phases and one final body phase. They are completely immobile and only use ranged attacks.
  • This fight requires heavy DPS pushing, as the fight has a hard enrage timer of 13 minutes and 10 seconds. Pushing DPS harder will get players through the various phases faster, leaving more time to deal with the boss before the enrage.
  • The Manipulator's legs can be destroyed in any order. Every time a leg is destroyed, The Manipulator's body will be temporarily vulnerable for 12 seconds (or until it loses 5% health) before transitioning to the next phase.
  • Players should only focus one leg at a time . When a leg is destroyed, all other legs will fully heal with the start of the next phase.
  • Note: When attempting this fight solo, upon successfully attacking the main boss after destroying the third leg to enter Phase 4, you will be immediately be provided with both of the Judgement Nisi mechanic de-buffs as the sole player which will kill you shortly after with Final Sentence. The final leg must quickly be destroyed. Pooling resources is recommended. Once the last leg is destroyed, the phase will end, and the mechanic will fall off, allowing a simple DPS burn of the final targeting of the main boss.
  • Three players (preferably Melee DPS and/or the main tank) should be assigned to the northeast, northwest, and south for Jagd Doll management in phase 3 onwards.

Boss Encounters

The Manipulator

  • Detailed mechanics not available from the source page.

Phase 1 - First Leg

  • Orbs will spawn from six potential areas, spawn-points being the six "tracks" on the arena between the red circles.
  • If the leg is not stunned, two players will be hit with high magic damage and lose 3000 MP.
  • If the leg is stunned in time, two random players will be hit for negligible damage.
  • This attack occurs infrequently enough that stun abilities will be ready again by the time it's recast.
  • The Panzer Doll will inflict stacks of Blunt Resistance Down which will slowly build up over the course of the fight.
  • If players are killed in the Quarantine zone, their bodies will be stuck there and they can not be resurrected.
  • If the off-tank is dead, a random second player will be quarantined instead.

Phase 2 - Second Leg

  • If the targeted player dies to this attack, The Manipulator gains a permanent stack of Damage Up.
  • These tethers deal damage in an AoE around the intercepting player.

Phase 3 - Third Leg

  • Attacks with Kaltstrahl, a high damage frontal cleave that inflicts Slashing Resistance Down.
  • If left alive too long, will self-destruct with Wirbelwind. This deals no damage, but sets the entire party's MP to 0 .
  • Will give nearby players stacks of Luminous Aetheroplasm. If one player reaches four stacks, they will explode and wipe the entire party.
  • Can only be permanently killed by bringing into melee range of the Straf Doll.
  • When exploded by the Straf Doll, will deal a base of 13,725 damage, multiplied by the Jagd Doll's remaining health percentage.

Phase 4 - Fourth Leg

  • If two players with opposite buffs touch, they will instantly die.
  • The damage over time is multiplied by the stack amount. The closer the debuff is to expiring, the less damage it deals.
  • Utilized for mechanics in Phase 5.

Phase 5 - The Body

  • The length of the Vulnerability Up is also reduced the more players are hit. A solo player will take a 100 second debuff, two will get 50 seconds. Four or more will get the minimum 12 seconds.
  • Running into a Steam Regulator with a matching Nisi debuff will destroy the Regulator, deal minor damage, purge the Decree Nisi , and inflict Vulnerability Up for 5 seconds.
  • Running into a Steam Regulator without the correct Nisi debuff will kill the player, but still destroy the Regulator.
  • It is possible for one person to suicidally destroy two regulators simultaneously by using Sprint.
  • If Regulators are left up for 20 seconds, they will wipe the raid.

Duty Information

  • Duty Finder: Savage Raids (Heavensward)
  • Time Limit: 90 minutes
  • Tomestones: 15 poetics

Achievements

Music