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WIKI/raids/savage/Alexander - The Cuff of the Son (Savage)

Alexander - The Cuff of the Son (Savage)

savageHeavensward

Overview

Sometimes even the most thrilling tale can benefit from slight embellishment, and the wandering minstrel's reimagining of your foray into Midas─while stretching the bounds of believability─proves to be even more invigorating than your memory of it. A memory you must relive in order to compare...

Strategy Notes

  • This is a gauntlet of four mini-bosses that must be defeated in a single run. If the party wipes, they will have to start back over at the beginning. As players progress, bosses will have increasingly dangerous attacks that are more likely to wipe the entire party if mishandled.
  • Once combat starts, players will have 10 minutes and 30 seconds to defeat all four bosses before "Auto-clean" is initiated, defeating all players with Final Judgement.
  • Note: Bosses have been changed since its initial implementation. Footage prior to April 13, 2016 may be out-of-date.
  • The simplest of the four, this boss tests the party with individual skill tests and a minor DPS check.
  • These four Mirages will aim at a random player with an unmarked simple line AoE charge. Any player hit will take high damage and suffer Damage Down for 60 seconds.
  • The boss debuffs the main tank with a stacking Magic Vulnerability Up debuff regularly; however as the boss deals purely Physical damage and Unique Damage, a tank swap should be avoided to allow the off-tank to handle the Hidden Landmine.

Boss Encounters

Blaster

  • Two will be regular Minefields that explode and inflict Paralysis if stepped in. One will spawn on a random outer blue circle on the arena, and the other on a Mirage (Mind Blast) spawn point.
  • One will be a blue Hidden Minefield. After this mine drops, it will become invisible. This landmine must be detonated manually by a player or else it will wipe the party. Beware the knockback.
  • Each successful Mind Blast deals party-wide damage and inflicts a stack of Damage Down for 60 seconds.
  • These Mirages stagger their casts, the cast order being North, East, South, West, then finally Center.
  • After all Mirages are defeated or finish their cast, the main tank will be marked with a purple arrow and Blaster will dive-bomb them to return to the arena.
  • If the Mirage 's arms are up, it is casting Blinder. The player must face away from the Mirage to avoid taking high damage and a 60s Damage Down.
  • If the Mirage 's leaning forwards with its arms down, it is casting Power Tackle. The player must face towards it to avoid high damage and a 60s Damage Down.

Brawler

  • Single Laser: Brawler casts Single Buster, a magic-damage tankbuster Line AoE.
  • Double Laser: Brawler casts Double Buster, a Line Stack aimed at the main tank.
  • Single Drill: Brawler shoots a Rocket Drill at one random player, dealing proximity damage.
  • Double Drill: Brawler casts Double Drill Crush, hitting the closest and farthest player with a large AoE that knockbacks and Stuns other nearby players.
  • Power Plasma Alpha x2
  • Power Plasma Gamma x2
  • Power Plasma Alpha x2
  • Power Plasma Gamma x1
  • Power Plasma Beta x2
  • Power Plasma Alpha x2
  • Power Plasma Gamma x1
  • Power Plasma Alpha x3
  • Power Plasma Gamma x1

Swindler

  • Raised squares will glow red like Low Arithmeticks while lowered squares will remain dark. Players can match the red debuff to red squares and the purple debuff to dark squares to survive.
  • The debuff icons themselves put a spiky Vulnerability symbol on the damaging height, so players should seek out which step in the debuff icon is clear.

Vortexer

  • If the debuffed player dies, or Compressed Lightning fails to pass to another player due to no one else being in the AoE, Vortexer will wipe the party with Punishing Thunder.
  • After the debuff expires and damage goes out, a Water Spout will spawn where the debuffed player was standing.
  • If the player with Compressed Water dies, Vortexer will wipe the party with Punishing Wave.
  • Can be frozen solid by Ice Missiles or destroyed by Fire Beams. Will also be destroyed by Ultra Flash.
  • Will explode and wipe the group if none of the above happens.
  • These Fire Beams will destroy Water Spouts and Ice Blocks in their path.
  • The lava puddles inflict Sludge and Heavy to those standing inside.
  • These ice puddles will freeze the Water Spout if close enough together. As the Water Spout will attack if players move too close, the ice must be dropped a short distance away and left to grow.
  • This attack also clears all Elemental debuffs, including Compressed Water and Compressed Lightning and their respective Resistance Down. The Ice Block is also destroyed.
  • One spot to stack Earth Missiles (Center recommended)
  • One spot for the first Compressed Water to turn into an Ice Block (West recommended)
  • One spot for Compressed Lightning (East recommended)
  • One final spot for the second and third Compressed Water (North recommended)

Duty Information

  • Duty Finder: Savage Raids (Heavensward)
  • Time Limit: 90 minutes
  • Tomestones: 15 poetics

Music