Overview
What fun is there in merely restating the facts? Never one to be content with the truth, the wandering minstrel has taken the liberty of retelling the tale of your journey into Alexander with his trademark embellishments. Some may question the value of such entertainment, but none can deny the skill with which he weaves his tapestry of song and verse, immersing you in memory...
Strategy Notes
- The door boss is a bit of a red herring and may trip up first-time runs. The only mechanics relate to dealing increased damage as time passes, which serves as a DPS check.
- All players need to do is focus on killing Faust as fast as possible before the two tanks are overwhelmed by the increasing damage. Sturm Dolls have too much health, so DPS should ignore them completely.
- The Main tank should hold enmity on Faust while the off-tank grabs any Sturm Dolls that appear. The party has about 160 seconds (2 minutes 40 seconds) to kill Faust before he Enrages.
- This fight has a hard enrage of 8m30s, which means DPS will have to maximize activity. The boss has more health and more damage output than in normal mode, and his main damage abilities do a lot more damage and will require focused healing. The damage mitigation and healing requirements for this fight are very strict.
- Each AoE will deal high magic damage to those inside and leave behind a Resin puddle.
- When these missiles hit the ground, they deal high magic damage to the entire party as well as inflict Damage Down and Infirmity.
Boss Encounters
Faust
- Detailed mechanics not available from the source page.
Oppressor
- Attacks their target with Needle Spaser, which transfers one stack of Nanoparticles from the Alarum to its target.
- Once the Alarum loses all 6 stacks of Nanoparticles, it will lose Minimum and deal double damage.
- Six stacks of Nanoparticles on a player will inflict Minimum, increasing damage taken and reducing damage dealt.
- If left alive for ~50 seconds, they will self destruct in a (tiny) AoE that inflicts Minimum. No puddle is left behind, however.
- Resin puddles inflict Resin to players AND enemies inside, massively slowing movement speed. Players, however, also get a Bleeding debuff.
- Placing Minimum puddles from killed Alarums under each missile will shrink them, nullifying their damage and effects.
- After the first jump phase, it will be repeated until the hard enrage at 8 minutes and 30 seconds.
- Keep the bosses within 3-5% of each other to prevent a hard enrage when one dies too far before the other
- The fight has an attack-based progression rate, so the boss will use the exact attacks every time. You can use this as a timer.
Duty Information
- Duty Finder: Savage Raids (Heavensward)
- Time Limit: 90 minutes
- Tomestones: 15 poetics
Music
- Pre-Boss: Sins of the Father, Sins of the Son
- Boss: Locus